Files
Lizzy 1d07bcb46f Add cast carousel with portrait navigation
Replaces the details page’s text-only cast list with a dedicated `CastCarousel` UI component that shows portrait cards, names, and roles in a horizontally scrollable row. It adds previous/next controls, hides the internal scrollbar, and handles horizontal wheel input without breaking vertical page scrolling.

Also adds `tests/test_cast.gd` to cover card rendering, image-tag based portrait loading, navigation button state, wheel behavior, long-text layout safety, and responsive sizing.
2026-09-11 03:27:56 +02:00

98 lines
4.1 KiB
GDScript

class_name CastCarousel
extends VBoxContainer
var people: Array = []
var artwork: ArtworkLoader
var scroll: ScrollContainer
var cards: HBoxContainer
var previous_button: Button
var next_button: Button
const PORTRAIT_SIZE := Vector2(180, 270)
const CARD_SPACING := 18
func _ready() -> void:
add_theme_constant_override("separation", 18)
var heading := HBoxContainer.new()
heading.add_theme_constant_override("separation", 12)
add_child(heading)
var title := Widgets.label("Cast & crew", heading, 28)
title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
previous_button = Widgets.button("<", _move.bind(-1), heading)
next_button = Widgets.button(">", _move.bind(1), heading)
for button in [previous_button, next_button]:
button.custom_minimum_size = Vector2(64, 56)
previous_button.accessibility_name = "Previous cast members"
previous_button.tooltip_text = "Previous cast members"
next_button.accessibility_name = "Next cast members"
next_button.tooltip_text = "Next cast members"
scroll = ScrollContainer.new()
scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_SHOW_NEVER
scroll.custom_minimum_size.y = 360
scroll.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(scroll)
cards = HBoxContainer.new()
cards.add_theme_constant_override("separation", CARD_SPACING)
scroll.add_child(cards)
for person in people:
if person.get("Name"): _add_person(person)
var bar := scroll.get_h_scroll_bar()
bar.mouse_filter = Control.MOUSE_FILTER_IGNORE
bar.value_changed.connect(func(_value: float): _update_navigation())
bar.changed.connect(func(): _update_navigation.call_deferred())
_update_navigation.call_deferred()
func _add_person(person: Dictionary) -> void:
var card := VBoxContainer.new()
card.custom_minimum_size.x = PORTRAIT_SIZE.x
card.add_theme_constant_override("separation", 8)
cards.add_child(card)
var frame := PanelContainer.new()
frame.custom_minimum_size = PORTRAIT_SIZE
frame.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
frame.add_theme_stylebox_override("panel", Widgets.surface(Color("25334a"), 12))
card.add_child(frame)
var fallback := Widgets.label(str(person.Name).left(1).to_upper(), frame, 48)
fallback.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
fallback.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
fallback.add_theme_color_override("font_color", Color("b0bbce"))
var portrait := TextureRect.new()
portrait.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
portrait.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
portrait.mouse_filter = Control.MOUSE_FILTER_IGNORE
portrait.accessibility_name = "Portrait of " + str(person.Name)
frame.add_child(portrait)
if person.get("Id"):
var image_item := person.duplicate()
if person.get("PrimaryImageTag"):
image_item["ImageTags"] = {"Primary": person.PrimaryImageTag}
artwork.fetch(portrait, image_item)
_caption(str(person.Name), card, 22)
var role := str(person.get("Role") if person.get("Role") else person.get("Type", ""))
if not role.is_empty():
_caption(role, card, 20).add_theme_color_override("font_color", Color("b0bbce"))
func _caption(value: String, parent: Node, font_size: int) -> Label:
var label := Widgets.label(value, parent, font_size)
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.mouse_filter = Control.MOUSE_FILTER_IGNORE
label.add_theme_constant_override("line_spacing", 3)
return label
func _move(direction: int) -> void:
scroll.scroll_horizontal += int(direction * maxf(PORTRAIT_SIZE.x + CARD_SPACING, scroll.size.x - PORTRAIT_SIZE.x - CARD_SPACING))
func _gui_input(event: InputEvent) -> void:
if not event is InputEventMouseButton or not event.pressed: return
if event.button_index not in [MOUSE_BUTTON_WHEEL_LEFT, MOUSE_BUTTON_WHEEL_RIGHT]: return
var direction := 1 if event.button_index == MOUSE_BUTTON_WHEEL_RIGHT else -1
scroll.scroll_horizontal += int(direction * maxf(1.0, event.factor * 80))
accept_event()
func _update_navigation() -> void:
var bar := scroll.get_h_scroll_bar()
previous_button.disabled = bar.value <= bar.min_value
next_button.disabled = bar.value >= bar.max_value - bar.page