Many flag-generating instructions like cmp need to save calculations for
deferred PF and AF flag calculation. Currently, they require a store per flag,
which is prohibitively expensive for hot instructions like cmp. By instead
pinning PF/AF temporary results to registers (x26/x27 by convention here), we
eliminate many stores altogether and turn the rest into zero-cycle moves (on
64-bit at least, this isn't optimal for 32-bit emulation due to CTX->GetGPRSize
shenanigans, need to check if this requirement can be lifted..).
To implement, we model as SRA and then the existing SRA code is able to generate
good code with little manual tuning. (Future work will get us to excellent code
with more tuning ;) ).
The tradeoff is reducing the working dynamic GPR set by 2 registers, which might
increase spilling in some cases. I think it's worth it in practice, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Unused since TestNZ+NZCVSelect accomplishes the same and good riddance. Might
bring them back later for tbz/tbnz, but certainly not in this Selectful form.
(I added them when I thought we were going to RA the flags. With the more
effective static approach, we don't need this for that.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now unused. If we bring it back, it should be brought back as CSSC only. On
non-CSSC platforms, an explicit cmp + predicated neg can be better.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In this mode, rather than the branch comparing its arguments and then jumping
based on the result, the branch simply jumps by the native comparison based on
the NZCV value. This allows us to map x86 branches to arm64 branches 1:1.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
via the 0 reg. We really need a more generalized approach to taking advantage of
wzr, but this optimizes the special case I care about for seta (saving a move to
make the impl optimal).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This will replace Select soon, as it lets us take advantage of
NZCV-generating instructions and it doesn't clobber NZCV.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Do it explicitly for sve-256 and punt on optimizing, so we avoid regressing code
gen otherwise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Semantics differ markedly from the non-NZCV flags, splitting this out makes it a
lot easier to do things correctly imho. Gets the dest/src size correct
(important for spilling), as well as makes our existing opt passes skip this
which is needed for correctness at the moment anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Requires #3249 to be merged first
Library alerting has been disabled for now, and storing IR while
gdbserver is running is removed.
Otherwise no functional change.
If the fetch and nonfetch versions mismatched then the DCE optimization
which changes the IR operation would break handily.
Add a comment as a reminder so if anyone touches this they will
understand.
When the result of an atomic fetch operation is unused then we can
safely convert it to a non-fetching version of the operation.
This happens hundreds of times per process as far as I can tell. No idea
if this actually helps any hardware, but theoretically it can allow CPUs
to not stall waiting for writeback of the atomic operation.
Couldn't detect any performance improvements in the various little
things I was poking at least. Very trivial to support so add it.
Unaligned variants are already handled in our unaligned fault handler
since the only difference is the acquire semantic is dropped and the
destination register is the zero register.
When SubShift (LSL) occurs with both sources constant then optimize away
the calculation.
Additionally if add is found to have one immediate constant where the
inverse of the constant fits in to ImmAddSub range, then invert the
constant and change it in to a sub.
This optimizes the cases when direction flag is known upfront in an
instruction.
Audit the code base and mark any instruction that implicitly clobbers flags so
it can get special handling in the dispatcher to spill NZCV ahead of emitting.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Lots of instructions clobber NZCV inadvertently but are not intended to write to
the host flags from the IR point-of-view. As an example, Abs logically has no
side effects but physically clobbers NZCV due to its cmp/csneg impl on non-CSSC
hw. Add infrastructure to model this in the IR so we can deal with it when we
start using NZCV for things.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
With the previous RCLSE pass optimization that fixes store->load
forwarding, this pass started optimizing harder.
This hit a bug with this vmov removal that previously didn't get hit.
In particular this would eliminate vmov IR operations even if they were
zero extending a vector.
Since we have dramatically cleaned up the amount of vmov IR operations
we are generating, remove this optimization entirely. In the games I
tested, the only game that hit this "optimization" was Ender Lilies and
it started generating broken code for the single block of instructions
that did.
Adds a unit test for this case just in-case it comes back in the future
for some reason.
Fixes an issue where Ender Lilies would flash the screen to black every
time an enemy hit the player character.
These IR operations are required to support AFP's NEP mode which does
vector insert in to the destination register. Additionally it gives us
tracking information to allow optimizing out redundant inserts on
devices that don't support AFP natively.
In order to match x86 semantics we need to support binary and unary
scalar operations that do a final insert in to a vector. With optional
zeroing of the top 128-bits for AVX variants.
A tricky thing is that in binary operations this means that the
destination and first source have an intrinsically linked property
depending on if it is SSE or AVX.
SSE example:
- addss xmm0, xmm1
- xmm0 is both the destination and the first source.
- This means xmm0[31:0] = xmm0[31:0] + xmm1[31:0]
- Bits [127:32] are UNMODIFIED.
FEX's JIT jumps through some hoops so that if the destination register
equals the first source register, then it hits the optimal path the
AFP.NEP will insert in to the result. AVX throws a small wrench in to
this due to changed behaviour
AVX example:
- vaddss xmm0, xmm1, xmm2
- xmm0 is ONLY the destination, xmm1 and xmm2 are the sources
- This operation copies the bits above the scalar result from the
first source (xmm1).
- Additionally this will zero bits above the original 128-bit xmm
register.
- xmm0[31:0] = xmm1[31:0] + xmm2[31:0]
- xmm0[127:32] = xmm1[127:32]
- ymm0[255:127] = 0
This causes these instructions to support a fairly large table depending
on if the instruction is an SSE or AVX instruction, plus if the host CPU
supports AFP or not.
So while fairly complex, it's handling all the edge cases and gives us
optimization opportunities as we move forward. Currently on non-AFP
supporting devices this has a minor benefit that these IR operations
remove one temporary register, lowering the Register Allocation
overhead.
In the coming weeks I am likely to introduce an optimization pass that
removes redundant inserts because FEX currently does /really/ badly with
scalar code loops.
Needs #3184 merged first.
Suggested by Alyssa. Adding an IR operation can be a little tedious
since you need to add the definition to JIT.cpp for the dispatch switch,
JITClass.h for the function declared, and then actually defining the
implementation in the correct file.
Instead support the common case where an IR operation just gets
dispatched through to the regular handler. This lets the developer just
put the function definition in to the json and the relevent cpp file and
it just gets picked up.
Some minor things:
- Needs to support dynamic dispatch for {Load,Store}Register and
{Load,Store}Mem
- This is just a bool in the json
- It needs to not output JIT dispatch for some IR operations
- SSE4.2 string instructions and x87 operations
- These go down the "Unhandled" path
- Needs to support a Dispatcher function override
- This is just for handling NoOp IR operations that get used for
other reasons.
- Finally removes VSMul and VUMul, consolidating to VMul
- Unlike V{U,S}Mull, signed or unsigned doesn't change behaviour here
- Fixed a couple random handler names not matching the IR operation
name.
This is the cause of a bunch of redundant moves that shows up in
InstCountCI. Fixing this aliasing and pre-colouring issue causes a ton
of 256-bit operations to become optimal.