- IsImmLogical already existed in our CodeEmitter. We just forgot to
allow nullptr arguments and to use it.
- Adds an equivalent IsImmAddSub helper and uses it
This gets us closer to removing vixl's global initializers from FEXCore.
Some locations could end up with SRA registers that only spilled one
register.
Allow passing in temporaries from the call site.
Fixes rpid and syscalls asserting.
When AFP is supported then we can actually support DAZ. This might also
fix the audio corruption in Animal Well but I can't test it until Steam
is running on Oryon. Requires a bit of plumbing for MXCSR which we were
hacking around before but now we actually want to store the value.
Fixes#3856
If the destination isn't any of the incoming sources then we can avoid
one of the moves at the end. This half works around the problem proposed
in #3794, but doesn't solve the entire problem.
To solve the other half of the moving problem means we need to solve the
SRA allocation problem for this temporary register with addsub/subadd, so it gets allocated
for both the FMA operation and the XOR operation.
the special case here lines up with the special case of using a larger shift for
a smaller result, so we can just grab CF from the larger result.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The two halves are provided as two uint64_t values that shouldn't be
sign extended between them. Treat them as uint64_t until combined in to
a single int128_t. Fixes long signed divide.
This is a very minor performance change. On Cortex CPUs that support
SVE, they do movprfx+<instruction> fusion to remove two cycles and a
dependency from the backend.
This is a minor win to convert from ASIMD mov+bsl to SVE movprfx+bsl
because of this, saving two cycles and a dependency on Cortex A710 and
A715. This is slightly less of a win on Cortex-A720/A725 because it supports
zero-cycle vector register renames, but it is still a win on Cortex-X925
because that is an older core design that doesn't support zero-cycle
vector register renames.
Very silly little thing.
Arm64's SVE load instruction can be minorly optimized in the case that a
base GPR register isn't provided, as it has a version of the instruction
that doesn't require one.
The limitation of this instruction is that it doesn't support scaling at
all so it only works if the offset scale is 1.
When FEX hits the optimal case that the destination isn't one of the
incoming sources (other than the incomingDest source) then we can
optimize out two moves per 128-bit lane.
Cuts 256-bit non-SVE gather loads from 50 instructions down to 46.
We can support a few combinations of guest and host vector sizes
Host: 128-bit or 256-bit
Guest: 128-bit or 256-bit
The typical case is Host = 128-bit and Guest = 256-bit now that AVX is
implemented.
On 32-bit this changes to Host=128-bit and Guest=128-bit because we
disable AVX.
In the vixl simulator 32-bit turns in to Host=256-bit and Guest=128-bit.
And then in the vixl sim 64-bit turns in to Host=256-bit and
Guest=256-bit.
We cover all four combinations of guest and host vector register sizes!
Fixes a few assumptions that SVE256 = AVX256 basically.
We can avoid a LOT of pointless work with some dedicated IR ops for specifically
overriding the round mode.
Small behaviour change here: we no longer reset FTZ. I think this is a bug fix?
But if it's not it's not hard to fix.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This does a gather load three ways, SVE256, SVE128, and ASIMD.
This operation is a bit special since it it can't quite handle all
gather loadstores in the 256-bit case and requires the frontend to
decompose the operation in the case that the striding hits a mode that
SVE doesn't support!
The 128-bit case is a lot simpler since both support all the cases where
stride doesn't match. I find this to be a nice compromise while there
aren't any SVE256 products on the market.
In the 128-bit case there is an SVE path which is utilized if the passed
in stride supports what SVE understands, otherwise it falls back to an
ASIMD implementation which manually emulates everything that is
necessary.
This instruction is very explicitly doing basically exactly what AVX
gather instructions want, because it's complex enough that we don't want
to try and make this a generic solution.