We are actually quite close to a single page of CPU state per thread and
any additional changes are likely to cause it to overflow which would
hit these asserts. As we saw with the libc++ implementation of mutexes,
just one object type changing size could push it over the edge.
Future proof this by ensuring we can have this be sixteen pages per
thread before needing to hit more complex implementations. Which I don't
see us getting that large of CPU context tracking.
building using libc++ failes due to shared_mutex ObjectCacheRefCounter
inflating InternalThreadState beyond FEX_PAGE_SIZE, thus triggering
the static assert:
```
FEXCore/Debug/InternalThreadState.h:133:15: error: static assertion failed
FEX/FEXCore/include/FEXCore/Debug/InternalThreadState.h:133:145: note: expression evaluates to '7680 < 4096'
FEX/FEXCore/include/FEXCore/Debug/InternalThreadState.h:136:58: note: expression evaluates to '12288 == 8192'
```
remove `ObjectCacheRefCounter` as it is not used anywhere.
fix: #5456
Signed-off-by: Pepper Gray <hello@peppergray.xyz>
When the JIT CodeBuffer overflows, we will now catch accesses to the
guard page and longjump while restarting the JIT with a larger buffer
request.
Fixes#4877
We definitely don't want the boolean null test to be able to be implicitly converted
(e.g. to an int or whatever else).
For example a non-explicit bool operator allows for silly things like:
NonMovableUniquePtr<...> ptr;
// ...
auto k = 5 + ptr;
to build without issue, which we should really force the user to be explicit about if it's *really* a desired behavior.
This can't be handled fully within FEXCore due to the frontend-specific
handling of guard pages. Frontends can populate this at init time and
are expected to handle setting the CPUState field and register as approriate.
Not wired up, just the definitions so it lives in the
InternalThreadState.
We want this accessible from both FEXCore and the frontends so it needs
to live there.
Two types of events supported. Scoped cyclecounts and instant
increments.
This gives us JIT time and Signal handling time, plus events for number
of SIGBUS and number of SMC events.
All useful statistics for seeing stutter live.
These are all frontend constructs with mostly deprecated constraints.
WaitingToStart isn't used anymore, Running is effectively always true
(and behaviour has changed that if a thread is alive, it's running).
The only one that remains is `ThreadSleeping` which is only handled in
the frontend, and there was some conflation between ThreadSleeping and
Running which was hard to gauge. So delete `Running` and
`WaitingToStart`, but move `ThreadSleeping` to the frontend.
We were using this variable for two things, letting the frontend signal
to the backend that it wants to start executing once the thread is
created, and also for handling thread pausing. These two features are
conflated with one another and actually makes things more confusing.
- Move StartRunning/StartPaused to the frontend, because its a construct
that only needs to exist in the frontend
- Adds a FEX::HLE::ThreadStateObject CV for handling pausing, which only
needs to exist for gdbserver
FEXCore hasn't been returning anything other than EXIT_SHUTDOWN for a
long time, so this ended up just moving data around for no reason.
This isn't going to be used for further GdbServer work anyway, so just
completely remove it.
This is a Linux construct, move it to the frontend.
This is going to need some changes in the future since exit_group and
exit syscalls are supposed to behave differently than how FEX implements
it. For now just move it to the frontend.
This was working around an edge case in the GdbServer where a thread was
getting created while the process was shutting down. This edge case is
getting removed so get rid of it.
This has been leaked state to FEXCore for quite a while. FEXCore never
actually needed this information, moves the bits to the frontend that
are necessary.
Minor behaviour change that `RunUntilExit` now just assumes the primary
thread is using it. This behaviour is on the chopping block to get
removed next anyway.
It has been a long time coming that FEX no longer needed to leak IR
implementation details to the frontend, this was legacy due to IR CI and
various other problems.
Now that the last bits of IR leaking has been removed, move everything
that we can internally to the implementation.
We still have a couple of minor details in the exposed IR.h to the
frontend, but these are limited to a few enums and some thunking struct
information rather than all the implementation details.
No functional change with this, just moving headers around.
FEXCore includes was including an FHU header which would result in
compilation failure for external projects trying to link to libFEXCore.
Moves it over to fix this, it was the only FHU usage in FEXCore/include
NFC
This is no longer necessary to be part of the public API. Moves the
header internally.
Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
Lots going on here.
This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.
Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.
A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.
One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.
Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
While this interface is usually pretty fast because it is a write and
forget operation, this has issues when there are multiple threads
hitting the perf map file at the same time. In particular this interface
becomes a bottleneck due to a locking mutex on writes in the kernel.
The situations when this bottleneck occurs is when a bunch of threads
get spawned and they are all jitting code as quickly as possible. In
particular Geekbench's clang benchmark hits this hard where each CPU
thread spends ~40% CPU time on all eight CPU threads because they are
stalled waiting for this mutex to unlock.
To work around this issue, buffer the writes a small amount. Either up
to a page-ish of data or 100ms of time. This completely eliminates
threads waiting on the kernel mutex.
- Around a page of buffer space was chosen by profiling Geekbench's
clang benchmark and seeing how frequently it was still writing.
- 1024 bytes was still fairly aggressive, 4096 seemed fine.
- 100ms was chosen to ensure we don't wait /too/ long to write JIT
symbols.
- In most cases 100ms is enough that you won't notice the blip in
perf.
One thing of note is that with profiling enabled and checking the time
on every JIT block still ends up with 2-3% CPUtime in vdso
clock_gettime. We can improve this by using the cyclecounter directly
since that is still guaranteed to be monotonic. Maybe we'll come back to
that if it is actually an issue here.
This takes a similar approach to deferred signal handling and allows any given
thread to be interrupted while running JIT code by protecting the appropriate
page as RO. When the thread then enters a new block, it will try to acccess
that page and segfault. This is safer than just sending a signal to the thread
as that could stop in a place where JIT context couldn't be recovered correctly.
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>