Commit Graph
152 Commits
Author SHA1 Message Date
Lioncache 30cb1aaaed IR: Add VPCMPESTRX fallback
In order to implement the SSE4.2 string instructions in a reasonable
manner, we can make use of a fallback implementation for the time
being.

This implementation just returns the intermediate result and leaves it
up to the function making use of it to derive the final result from said
intermediate result. This is fine, considering we have the immediate
control byte that tells us exactly what is desired as far as output
formats go.

Given that the result of this IR op will never take up more than
16-bits, we store the flags we need to set in the upper 16 bits of the
result to avoid needing to implement multiple return values in the JIT.

Also, since the IR op just returns the intermediate result, this can be
used to implement all of the explicit string instructions with a single IR op.

The implementation is pretty heavily documented to help make heads or
tails of these monster instructions.
2023-04-17 21:39:32 -04:00
Lioncache 5abf9de8a5 IR: Add VStoreVectorMasked IR op
Will be used to implement the store variants of VPMASKMOV and
VMASKMOVP{D, S}
2023-03-29 14:03:20 -04:00
Lioncache eb8626c1f7 IR: Add VLoadVectorMasked IR op
Will be used to implement the load variants of VMASKMOVP{D, S} and
VPMASKMOV{D, Q}

Particularly useful, since with SVE this behavior can be collapsed into
two instructions (CMPGT followed by the relevant LD1 load instruction)
2023-03-28 01:57:25 -04:00
Ryan Houdek 64c45ed70a Arm64: Reclaim SRA registers on 32-bit
Causes Portal to go from 85FPS to 120FPS on Lenovo X13s.

When running in 32-bit mode we were wasting 8 GPRs and 8 FPRs by still
allocating the top 8 registers of each even though 32-bit can't use
them.

Reallocate them to be register allocated registers when running 32-bit
applications which reduces spills and lowers the cost of
spilling/filling SRA registers.

Quite a significant speed boost for a little bit of work.
2023-03-14 07:15:05 -07:00
Ryan Houdek 81e52ca19f IR: Implements a memcpy operation
This matches the x86 REP MOVS instruction behaviour.
2023-03-06 16:38:43 -08:00
Ryan Houdek d6f50bf7b0 IR: Implement support for MemSet operation
This operation directly matches what the x86 STOS instruction does
without supporting its faulting behaviour.

STOS faulting behaviour is that RCX and RDI get updated to the last word
written. Which is something that FEX hasn't ever supported.
2023-03-03 09:16:28 -08:00
Lioncache 8beae0fce4 OpcodeDispatcher: Add VTrn/VTrn2 IR opcodes
Provides a convenient way to propogate indices at given intervals in
vectors. This makes permutation instructions a little less annoying to
implement.
2023-02-20 16:44:14 -05:00
Lioncache 4bb7f49c2a IR: Add VDupFromGPR
Allows broadcasting constants into vectors from GPRs. Resolves the only
remaining TODOs within our vector ops.
2023-02-13 16:52:47 -05:00
Mai 143ef57141 Merge pull request #2345 from Sonicadvance1/user_sigreturn
Support user supplied signal restorer.
2023-02-08 20:11:47 -05:00
Lioncache 0218c966bd IR: Allow specifying register size for PCLMUL
This will allow us to support 256-bit vector operation in the future.
2023-02-08 16:35:20 -05:00
Lioncache ec5bc9cf3e IR: Allow specifying register sizes for AES enc/dec ops
This will allow us to support operating on 256-bit vectors.

Currently only sets up the bits and pieces on the x86-64 side, since
facilities for testing the 256-bit operations on ARM isn't set up yet.
2023-02-08 16:25:19 -05:00
Lioncache acbfee55b4 IR: Allow provising register size for VBSL
Necessary, since this will now be used with both 256-bit and 128-bit
registers, rather than just 128-bit.
2023-02-06 23:04:26 -05:00
Ryan Houdek abc596c634 IR: Removes SignalReturn op
This will no longer be used as we are swithing over to using the Linux
system call directly.
2023-02-04 10:35:06 -08:00
Ryan Houdek fa1193f14c Merge pull request #2344 from Sonicadvance1/siginfo_32
FEXCore: Fixup 32-bit signal handling
2023-01-31 20:26:36 -08:00
Ryan Houdek d75e1f996f FEXCore: Fixup 32-bit signal handling
Follow-up to #2327.

Split off from #2176 and improved.

32-bit signals are a bit more complex than 64-bit due to behaviour
changing depending on if `rt_sigaction` and `sigaction` syscall is used
and if `SA_SIGINFO` is passed in to the flags.

With `SA_SIGINFO` used, both turn in to an `RT` frame, which is encoded
differently than without `SA_SIGINFO`.
Additionally 32-bit signals support both regular Linux stack ABI and
`regparm(3)` ABI.

Without `SA_SIGINFO` then `siginfo_t` is removed from the signal handler
arguments, but most of the rest still remains.
Also two of the arguments to the signal handler are forced to be nullptr
with `regparm(3)`.
2023-01-30 13:30:15 -08:00
Ryan Houdek 4582c8d380 IR: Adds support for CacheLineClean and non-serializing clear
These will be used in the next commit.
2023-01-18 17:56:21 -08:00
Ryan Houdek 808d19c374 IR: Disallow loading and storing registers through {Load,Store}Context{,Indexed}
All SRA allocated registers must be handled explicitly through {Load,Store}Register
2022-11-22 21:06:58 -08:00
Ryan Houdek 24696e6b98 IR: Removes the only uses of VSLI and VSRI
We use these two IR ops for PSRLQ and PSLLQ respectively, Which is
actually implemented in a quite inefficient way.

Instead switch the ops over to using VExtr which maps directly to one
instruction and can emulate both.
2022-11-13 19:51:31 -08:00
lioncash c713602d56 IR: Remove VLoadMemElement and VStoreMemElement
These are unused, so we can get rid of them.
2022-11-11 19:06:38 +00:00
lioncash 0de36706da IR.json: Expand allowed size in LoadContext and StoreContext IR ops
These can now handle 256-bit destinations
2022-11-02 16:19:05 +00:00
lioncash fc4a5ebfd3 IR: Handle 256-bit VUXTL2
Extends VUXTL2 to handle 256-bit vectors.
2022-10-13 19:15:05 +00:00
lioncash 0436540791 IR: Handle 256-bit VSXTL2
Extends VSXTL2 to handle 256-bit vectors.
2022-10-13 18:21:25 +00:00
Ryan Houdek 46bde401bd Merge pull request #2019 from Sonicadvance1/remove_mov
IR: Removes Mov IR op
2022-09-26 19:49:52 -07:00
Ryan Houdek 01beac4956 Merge pull request #2018 from Sonicadvance1/remove_vextractelement
IR: Removes VExtractElement
2022-09-26 19:49:46 -07:00
Ryan Houdek 825833cfcc IR: Removes Mov IR op
This is unused and shouldn't ever be used.
2022-09-26 16:04:27 -07:00
Ryan Houdek 4a4c49bf68 IR: Removes VExtractElement
This is a duplicate of VDupElement since AArch64 doesn't support an
element extract plus zero of the rest of the register.

Removes and replaces its uses with VDupElement.
2022-09-26 15:55:41 -07:00
Ryan Houdek 763cea423a IR: Removes unnecessary VBitcast IR op
This instruction was purely a move that did format reinterpretation.
This was necessary with LLVM when we had implicit IR op sizes.

Now that all vector ops are explicitly sized, this is not only
redundant, but also completely unnecessary sicne we don't support LLVM
anymore.

Remove the op, which technically is a very minor optimization for the
two instructions that still used it.
2022-09-26 15:42:24 -07:00
Ryan Houdek 2b9cc9666a Merge pull request #2006 from Sonicadvance1/remove_splat
IR: Removes SplatVector{2,4}
2022-09-23 14:42:44 -07:00
Ryan Houdek 5c84e8f23c IR: Removes VInsScalarElement
This IR op duplicates what VInsElement does.
2022-09-22 17:57:20 -07:00
Ryan Houdek 081b61677a IR: Removes SplatVector{2,4}
These IR ops are redundant and mostly unused.
VDupElement does exactly what these operations were already doing and
more closely matches what the hardware wants.
2022-09-22 17:49:28 -07:00
Stefanos Kornilios Misis Poiitidis 3a423fbc41 Synchronized Block Linking 2022-08-08 03:33:23 +03:00
Ryan Houdek ff1d51c7bd FEXCore: Fix-up edge case behaviour on faulting instructions
x86 has six instructions that will fault on us that we mostly handled. A
few of these weren't being handled correctly.

One problem is that RIP needs to synchronize differently depending on
which fault instruction it is. Some instructions fault at the
instruction RIP, some at the instruction afterwards.

Additionally some of the metadata generated around the signal delegation
wasn't correct.

With behaviour of all of these instructions changed, it will now be
easier to switch over to non-faulting guest synchronous signals off of
these instructions. This doesn't go far enough to change that behaviour
yet.

I noticed this when looking at Elden Ring's weird faulting behaviour
with ud2 and `int 0x2d`. This made me investigate since I had a
suspicion that we weren't handling both cases correctly.

With this change, Elden Ring is now stabilized and works under FEX.
2022-07-17 20:56:31 -07:00
Stefanos Kornilios Misis Poiitidis 3871646611 GDBSymbols: Add gdb reader for fex, GDBSymbols option to enable 2022-06-24 16:27:16 +03:00
Stefanos Kornilios Misis Poiitidis 9ce94266e1 IR: Remove GuestCallDirect, GuestCallIndirect 2022-06-23 19:46:25 +03:00
Ryan Houdek 9e9ceb3894 Merge pull request #1762 from lioncash/pcl
OpcodeDispatcher: Handle CLMUL opcode extension
2022-06-09 12:55:54 -07:00
lioncash 0b24758f41 IR: Add PCLMUL IR opcode 2022-06-09 11:22:29 -04:00
lioncash a4e2e36243 IR.json: Correct 'Dest' key to 'Desc'
In a few places the description key was accidentally written as Dest.
2022-06-08 10:58:49 -04:00
Ryan Houdek 4bfd1dde1f IR: Implements support for Yield IR op
This is an IR op that produces nor consumes any SSA values, but has side
effects.

Turns in to the pause instruction on x86 and yield instruction on
AArch64.
2022-05-26 08:46:14 -07:00
Stefanos Kornilios Misis Poiitidis 94d2ed85a7 Core: Add support for process-wide code invalidation, rename IR invalidate op to do thread specific invalidation 2022-05-02 01:49:49 +03:00
CallumDev d4d5f4d1dd Introduce F64 codegen for reduced precision X87 2022-04-22 01:36:44 +09:30
Ryan Houdek 5fbd01536f IR: Fixes some GPRPair IR op definitions
These were always wrong but how it the operations were handled meant
that it happened to work even though the IR representation was broken
2022-03-06 03:54:45 -08:00
Ryan Houdek 11a07eb3f2 FEXCore: Adds support for RDRAND/RDSEED
This matches the AArch64 implementation fairly well.
Bundles RDRAND and RDSEED together for simplification, both instructions
are a single flag on AArch64.
2022-03-06 03:40:25 -08:00
Ryan Houdek 9d14bc7846 IR: Updates generators and json to new format
This greatly simplifies the IR format by using string parsing for
gathering the information.
Tons of redundant information removed.
Significantly more difficult to mess up adding a new IR op.

Significantly improves the generator functions in IREmitter
2022-03-04 03:51:44 -08:00
Ryan Houdek ac32ecadbe Merge pull request #1597 from Sonicadvance1/3dnow_and_back_again
OpcodeDispatcher: Implements all the 3DNow! instructions
2022-03-04 03:36:40 -08:00
Ryan Houdek a0efd2b01f Resolve comments. 2022-02-28 21:04:03 -08:00
Ryan Houdek 6501715a3c Allow classifying syscalls with flags
In some cases we can generate more optimal code if we have more
information about a syscall which number gets const-propagated.

In particular optimizing through syscalls, not synchronizing state, and
never returning.

- Noreturn is used by a syscall that never returns, like exit.

This means that it never needs to try and synchronize state coming back

- Not synchronizing state and optimizing through syscalls

Useful for syscalls that don't read the state past arguments and only
returns a value.
2022-02-28 21:03:54 -08:00
Ryan Houdek c7dd176799 IR: Adds a VRev64 op
This directly matches the AArch64 instruction and will be used shortly
2022-02-28 04:00:13 -08:00
Ryan Houdek 858924309e IR: Implements CRC32 op 2022-01-29 23:33:53 -08:00
Ryan Houdek 2a0c3cce30 Core: Have GetDynamicPC mask based on operating size
This ensures on 32-bit we overflow correctly under relocation.
2022-01-23 18:50:16 -08:00
Ryan Houdek 04deeb3911 IR: Adds Processor ID IR op
For the x86-64 JIT this is implemented with pulling rdtscp's result for
this value.
For Interpreter and AArch64 JIT this is implemented with the getcpu
syscall.

Theoretically AArch64 could implement this with MPIDR_EL1 but because
SoC vendors hecked this up, we can't. Thanks.
Kernel just returns zero + reserved bits if you try reading it.
2021-12-15 01:17:24 -08:00