Previously this would result in a larger amount of words specified than
necessary.
e.g. Given nfds = 1:
With AlignUp(1, 32) / 4, we'd end up with supposedly eight words, when it
should only be one word.
On the other extreme, given a full fd set of 1024 fds, then we'd end up
with 256 words, when it should only be 32.
CopyToUser doesn't return the number of bytes copied, but rather returns
0 to indicate success, otherwise a fault has occurred (and the SIGSEGV
handler has set X0 to EFAULT)
`DetermineVASize` does not return the size of VA, but the number of bits
it can use. Change the naming to make it more self explanatory.
In the mean time also move `HostVASize` global into `GetHostVABits`
since it is not and should not be used directly.
We really don't want to do this, but in the case that the AF_UNIX path
is longer than the 108-byte limit that sun_path provides we don't really
have a choice. The alternative choice would be to switch /entirely/ away
from AF_UNIX and instead use pipes. We need a bandage fix for now, so
throw the socket in to a temp folder if the path is too long.
CPUFeature detection is marginally different between Linux and Windows.
FOC was only using the Linux path which had two broken things happening
to it.
- Feature detection was incorrect and enabling/disabling features
differently from wow64/arm64ec .dll files
- HostType was being set as Linux even though it was generating code for
WINE
Ensure that when built for Win32 that it uses the correct feature
fetching.
One thing that is still incorrect is that 64-bit or 32-bit is determined
at compile time on win32, whereas the Linux side parses an ELF and
determines bitness at runtime. This doesn't fix that remaining problem
there.
Implements an offline JIT compiler backend that compiles x86 code blocks
from a given code map into an ARM64 code cache on Windows. Separate
binaries are built for WOW64 (32-bit) and ARM64EC (64-bit) targets.
NOTE: This patch originally added a separate binary; instead the new
functionality is added to the existing FEXOfflineCompiler and will
be properly integrated in the next patches.
This operation will take care of any pending code cache operations:
* import new code maps from `CACHE_DIR/codemap/new` and process them to `CACHE_DIR/codemap/ready`
* generate caches for updated code maps with new blocks
* ensure caches already exist for all other code maps (and generate them if needed)