Alwa's Awakening had an issue where it was spamming clock_nanosleep and
getting EINVAL, consuming a CPU thread to 100%.
This is due to two things in the previous implementation
1) glibc helper does some data munging and validation of inputs
2) We were updating remain even if TIMER_ABSTIME was used
This only cropped up because this error would only occur when EINTR
occured. Since the game is a mono game, the thread that would be
sleeping would get interrupted and then spin forever with corrupted
data.
Need to ensure that dirfd is AT_FDCWD and also need to check flags
correctly.
Flags were incorrectly checking mode for O_WRONLY and also we should
check for O_APPEND. Split it out to a helper function just so it is
easier to see what is going on.
Fixes the issue of proton not finding `/lib64/ld-linux-x86-64.so.2`
In the case that a file is getting opened to be created or writable then
skip EmuFD and rootfs searching for this file.
This fixes an edge case where if FEX was run with an unpacked rootfs
that was writable then pressure-vessel would break.
Fixes pressure-vessel with unpacked rootfs.
Fixes#2443
I found out with some profiling that this we were spending a decent
amount of time with the `openat` syscall in heavily utilized situations.
While not super common in active gameplay situations, it matters
significantly in loading screens that this is fairly optimal.
The bulk of the time is spent in the emulated files handler to ensure
that whatever path we are given, we can capture file paths that we need
to emulate. The largest contributor being the std::filesystem::canonical
function call.
A couple of optimizations in place here.
1) Do a quick hashmap check right at the start to see if we exactly fit
2) Change from `std::fs::canonical` to `realpath`
3) Switch `GetEmulatedFDPath` to not use optional so it stops building
on the stack
I'm still not super happy with the performance of `realpath` and also
not happy that we still need to use `lexically_normal` in one code path.
But short of writing a super hand-optimized `realpath` that fits our
constraints, I don't think we can do better.
Micro benchmark needs to test four different situations due to this
optimization.
1) Non-EmuFD path
2) Non-EmuFD path with dirfs
3) EmuFD path
4) EmuFD path with dirfs
And the performance improvement for each situation respectively
1) 12% performance improvement
- 213413 openat syscalls/s -> 238999 syscalls/s
2) 17% performance improvement
- 202085 openat syscalls/s -> 237309 syscalls/s
3) 17% performance improvement (/proc/cpuinfo)
- 56616 openat syscalls/s -> 66231 syscalls/s
- Includes overhead of generating temp FD and close syscall
4) 5% performance improvement (/proc/cpuinfo)
- 51080 openat syscalls/s -> 53956 syscalls/s
- Includes overhead of generating temp FD and close syscall
And for sake of comparison to the non-emulated system; My test system
can hit around 1-1.1 million openat syscalls per second in the same
microbench.
Nice little performance uplift.
Performance stats up front:
This improves pressure-vessel startup time on my test device by 10.1%
Improving the startup time from 9.71425 seconds to 8.7421 seconds.
Most filesystem based syscalls support a file descriptor version with an
*at suffix. This allows us to do these syscalls with pathnames that are
relative to the directory FD that is passed to the syscall.
This is pretty much exactly what we want when we are searching for files
inside of our rootfs. The only quirk ends up being that we are getting
passed absolute paths. This ends up being very simple to workaround by
stripping off the front '/' character. Doing this is just offsetting the
pointer passed to the syscall by one byte.
This does require having two temporary buffers of size PATH_MAX passed
to the handler since just like in the other implementation, we need to
keep the previous result around. The difference being now that we aren't
doing a bunch of std::string temporary manipulation and now we are
returning one of the passed in buffers back depending on the result.
This has been a long time coming. The C interface has been a thorn in
our side for no reason for a long time.
The purpose of this step is to remove the C interface without changing
behaviour as much as possible. This means that with this commit there
are still some bad practices but the remaining issues will be solved
with followup PRs.
Primarily, we still have a `DestroyContext(CTX)` static function which calls
the Context implementation's `DestroyContext` and does a raw C++ delete.
Follow up PR will remove that, but I didn't want to touch it yet since
it'll require checking to ensure the unique_ptr changes play nice with
our allocator hooking. Which this is already a huge PR without trying to
change behaviour.
This fixes a bug where we are falling back down the default signal
delegator after a fatal error.
We need to reraise the event in the case that it didn't come from the
kernel.
Fixes backtrace crashing with incorrect signal when it tries to reraise
the signal that it handled using tgkill.
string::find() returns npos (-1) if the given character was not found, so
it can't be used to construct a string like this. Luckily, the use of
std::span allows this code to be written such that it's both correct and
simpler than before.
Somewhere during the refactoring/review process, failed to strip the
shebang prefix off of the arguments.
Causing shebang files to always fail as if the file never existed.
Fixes steam execution.
Fixes#2136
This is a fairly tricky edge case to support with FEX.
If execveat is used with AT_EMPTY_PATH then the application can pass an
FD to execve instead of a filename. This includes FDs that have been
deleted from the disk so the child process can't open it by filename
anymore.
To work around this limitation, we need to pass the FD to the new FEX
process and open it directly, similar to how binfmt_misc works with FDs.
The FD will get passed through environment variables, which the new
process will check for and then remove the variable from the
environment.
Lots of prickly edge cases to support here.
Without binfmt_misc:
- Passes the FD to FEXLoader directly.
- Requires duplicating the FD if it has O_CLOEXEC on the FD.
With binfmt_misc:
- Shebang file, pass directly to FEXLoader, just like without binfmt.
- x86 ELF Files, rely on the kernel's binfmt_misc support here.
- Unsupported ELF files, let kernel handle it through binfmt_misc
Argument handling:
- The application can pass in no arguments.
- Means our application configurations were failing to find a config
- Also various checks in the frontend were failing.
- If opened through an FD, find the symlink for that FD for the
application configuration instead.
Side note:
Fixed a performance issue in execve where when we were checking for file
format support. Either ELF or Shebang files, we were reading the /whole/
file upfront. We only need to read a header worth of ELF files, and only
257 bytes if it is potentially a shebang file. Should dramatically
reduce some application's execve times.
`GetEmulatedPath` and `OpenAt` are called a /lot/ in applications.
std::filesystem::path handling here is quite heavy and costly for what
we are trying to achieve.
Remove this usage and instead use lstat, access, and readlink directly
which is a heck of a lot faster.
In particular this helps out pressure-vessel, shaving off launch times
by 1-2 seconds.
Going from ~22 seconds down to ~20 seconds.
This will be useful for keying specific executables to steamids.
This is sadly required because a bunch of games end up naming themselves
"game.exe" so we can't safely enable thunks for all things shipping a
generic name.
Segment registers are indexed significantly more than they are changed.
Pay the cost of indexing during the set and store rather than the per
register index.
Should be a fairly significant performance improvement for 32-bit
applications. At least on hardware that doesn't have a data dependent
prefetcher.
Breaks Steam atm and isn't clean.