Files
FEX-Emu--FEX/External/FEXCore/Source/Interface/Core
Alyssa Rosenzweig 2ce15ddc89 OpcodeDispatcher: Partially defer PF calculation
We expect that PF is written more often than it's read, so we want to
get the expensive popcount out of the hot path. (Thank you to Dougall
for suggesting that.)

There are two cases:

1. PF is written by an integer instruction. In this case, we calculate
   with the formula `popcount(x ^ 1) & 1`.
2. PF is written by a float instruction, copying a host flag.

What we really want is to defer the relatively expensive popcount. So,
to unify these cases, we have integer instructions write `x ^ 1` and
(unchanged) float instructions write the host flag. Then, when reading
PF, we do `popcount(value) & 1` on the byte read in.

If PF is written but not read, this saves the expensive popcount and
leaves only the cheap xor.

If PF is written by an integer op and read, this maybe shuffles some
code but does not materially change anything.

If PF is written by a float op and read, this is worse because now we're
doing an extra pointless popcount. This is a tradeoff... However, this
is only relevant to unordered float comparisons, which I expect to be
obscure for games. So this should be worth it over all (for games, if
not weird numerical computing workloads).

How does this connect to my register zeroing quest? The constant folding
code doesn't currently deal with FPRs and I'm not in a mood to change
this. So before, a block ending with `xor eax, eax` would still do a
popcount for PF. Now it just writes a constant 1 since the xor constant
folds and the popcount never happens at all.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-07-24 11:17:31 -04:00
..
2023-05-22 16:48:07 -07:00
2020-03-06 09:07:37 +02:00
2023-04-17 02:53:40 -07:00