Files
FEX-Emu--FEX/Source/Interface/IR/Passes/RedundantFlagCalculationElimination.cpp
T
2020-03-06 07:48:39 +02:00

67 lines
2.0 KiB
C++

#include "Interface/IR/PassManager.h"
#include "Interface/Core/OpcodeDispatcher.h"
namespace FEXCore::IR {
class RedundantFlagCalculationEliminination final : public FEXCore::IR::Pass {
public:
bool Run(OpDispatchBuilder *Disp) override;
};
bool RedundantFlagCalculationEliminination::Run(OpDispatchBuilder *Disp) {
bool Changed = false;
auto CurrentIR = Disp->ViewIR();
uintptr_t ListBegin = CurrentIR.GetListData();
uintptr_t DataBegin = CurrentIR.GetData();
IR::NodeWrapperIterator Begin = CurrentIR.begin();
IR::NodeWrapperIterator End = CurrentIR.end();
std::array<OrderedNode*, 32> LastValidFlagStores{};
while (Begin != End) {
NodeWrapper *WrapperOp = Begin();
OrderedNode *RealNode = reinterpret_cast<OrderedNode*>(WrapperOp->GetPtr(ListBegin));
FEXCore::IR::IROp_Header *IROp = RealNode->Op(DataBegin);
if (IROp->Op == OP_BEGINBLOCK ||
IROp->Op == OP_ENDBLOCK ||
IROp->Op == OP_JUMP ||
IROp->Op == OP_CONDJUMP ||
IROp->Op == OP_EXITFUNCTION) {
// We don't track across block boundaries
LastValidFlagStores.fill(nullptr);
}
if (IROp->Op == OP_STOREFLAG) {
auto Op = IROp->CW<IR::IROp_StoreFlag>();
// If we have had a valid flag store previously and it hasn't been touched until this new store
// Then just delete the old one and let DCE to take care of the rest
if (LastValidFlagStores[Op->Flag] != nullptr) {
Disp->Unlink(LastValidFlagStores[Op->Flag]);
Changed = true;
}
// Set this node as the last one valid for this flag
LastValidFlagStores[Op->Flag] = RealNode;
}
else if (IROp->Op == OP_LOADFLAG) {
auto Op = IROp->CW<IR::IROp_LoadFlag>();
// If we loaded a flag then we can't track past this
LastValidFlagStores[Op->Flag] = nullptr;
}
++Begin;
}
return Changed;
}
FEXCore::IR::Pass* CreateRedundantFlagCalculationEliminination() {
return new RedundantFlagCalculationEliminination{};
}
}