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pointer: a low hand keeps its laser; typing still holds it back
The hand ray hid once the knuckles were more than 40 cm under the eyes, so aiming at a keyboard below lost the laser after a few keys. The user: "hands are still recognized even if they are low, just not if they are typing". The height test is now a setting, POINTER_RAY_RAISED (cm under the eyes; 0, the default, is off), with a toggle in the input settings. Hands typing on a keyboard stay held back by the typing guard, and a hand in the lap palm up still fails the palm test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1123,6 +1123,11 @@ int main() {
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rayParams.readyShow = std::clamp(ConfDouble(conf, "POINTER_RAY_READY", 6), 0.0, 30.0) / 100;
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rayParams.readyHide = rayParams.readyShow > 0 ? std::max(rayParams.readyShow, std::clamp(ConfDouble(conf, "POINTER_RAY_READY_HIDE", 10), 0.0, 40.0) / 100) : 0;
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rayParams.fistCurl = std::clamp(ConfDouble(conf, "POINTER_RAY_FIST_CURL", 1.1), 0.0, 2.0);
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// the laser only for a raised hand: its knuckles within this far under the eyes, and gone 10 cm
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// past it (cm; 0, the default: a low hand points too, and a hand typing is held back by the
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// typing guard instead; 30 until 2026-10-19, when aiming at a keyboard below lost the laser)
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rayParams.raisedShow = std::clamp(ConfDouble(conf, "POINTER_RAY_RAISED", 0), 0.0, 100.0) / 100;
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rayParams.raisedHide = rayParams.raisedShow > 0 ? rayParams.raisedShow + 0.10 : 0;
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rayParamsNew = true;
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rayTap = std::clamp(ConfDouble(conf, "POINTER_RAY_TAP", 0.3), 0.0, 2.0);
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rayTapDeadzone = std::clamp(ConfDouble(conf, "POINTER_RAY_TAP_DEADZONE", 6.0), 0.0, 30.0);
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