42 Commits
Author SHA1 Message Date
DeeJanuzandClaude Opus 5.5 72d9b79d7b Frametop moves to the organization's repo: issues too
The plan changed from two repos to one: DeeJanuz/frametop transfers to the Frametop
organization, so issues and pull requests go to Frametop/frametop as well (report.sh,
keys-report.py, README, the hand recorder page). The consent text keeps its old link, which
GitHub redirects, so its wording doesn't change. pack/README.md says how the move keeps the old
links and the old one-liner working.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:17:40 -06:00
DeeJanuzandClaude Opus 5.5 1fdd6f0e78 report.sh: Frametop's keyboard, the Steam menu, and --watch to record a problem
For reports like "windows won't drag while the Steam menu is open" and
"Frametop's keyboard doesn't open", the report now has:

- A section on the keyboard and the Steam menu: the Keyboard setting,
  the relay's devices (a pass-through keyboard keeps ours closed by
  default), ft-textinput and KWin's input method, the desktop's
  QT_IM_MODULE and GTK_IM_MODULE, ft-screens' state and new debug line,
  the SteamVR overlays shown, and the matching log lines.
- --watch [SECONDS]: after the report, it records ft-screens' debug line
  whenever it changes, and the logs, while the user makes it happen.
- A release's version and container (it reported "container dev:
  missing"), the gaze, desktop, eye grabber and Bluetooth units, and the
  newest SteamVR start rather than the log's first.

ft-screens: a "debug" command (Steam menu, Steam in front, our keyboard
shown or aside, mode, lasers, held press and which laser, drags in
progress, where typing goes), and log lines when a drag starts, ends, or
can't start, when Steam comes in front or goes, and when a requested
keyboard doesn't open. The relay logs why a focused text field did or
didn't open the keyboard, once per decision (keys-test covers it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 10:03:41 -06:00
DeeJanuzandClaude Opus 5.5 e69fe11b2a doctor: in a release, check the release's own container
A release runs in the container its .frametop-release names (BOX, as
scripts/in-box reads it), but doctor.sh looked for the dev build box,
so every release install reported "FAIL container dev" (seen on
0.3.0-exp.4).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:27:58 -06:00
DeeJanuzandClaude Opus 5.5 185cb766b1 SteamOS updates: keep the Bluetooth fixes and the eye grabber through them
A SteamOS update deletes every /etc file its keep list
(/usr/lib/rauc/atomic-update-keep.conf) doesn't name. The list keeps
units but not what they run, so after the 0.4.5 update
steamframe-bt-fixups.service and frametop-eyegrab.service failed with
203/EXEC: Bluetooth LE devices stopped reconnecting, and gaze mode fell
back to SteamVR's tracker, which had no calibration.

- Both installers add a drop-in to /etc/atomic-update.conf.d naming
  their file; uninstall removes it.
- update-check.py (doctor.sh) fails when a unit's program is gone and
  warns when it isn't kept.
- ft-gazed's log and Input Settings' Bluetooth page say what to reinstall.
- setup/README no longer says /etc survives updates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 08:36:34 -06:00
DeeJanuzandClaude Opus 5.5 06228725cc SteamOS 0.4: name the eye-server layouts by release, check its new parts
SteamOS 0.4 (0.4.5) is the stable release now, with the eye-server.mmap
layout that the 0.4.3 beta brought (its eye tracker and cv driver differ
from the beta's only in thread priorities and the presence sensor). ft-gaze
and update-check call the layouts "SteamOS 0.3" and "SteamOS 0.4 (+5)"
instead of stable and beta.

update-check also reports when Track Dominant Eye Only is on, warns when
/usr/share/steamos/steamos-cursor.png (the gamescope backend's cursor) is
gone, since SteamOS 0.4's own session moved to /usr/share/holo, and gives
retest hints for steamdeck-kde-presets (its Steam autostart entry changed)
and the new holo-cursors package.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:33:03 -06:00
DeeJanuzandClaude Opus 5.5 eae2f0b754 Releases: get.sh --release installs Frametop built, from an image, by SteamOS build
get.sh --release reads a release list (frametop.release/v1: releases/stable.json or
experimental.json on Frametop's page, or --manifest), picks the newest release tested on this
SteamOS build, else the newest not known to break on it (asking first), and refuses a build
every release breaks on (--any-steamos overrides). It pulls the release's image by digest,
copies the image's /src/frametop out to ~/.local/share/frametop/releases/VERSION with a
.frametop-release (version, image, commit, channel, container), and runs that copy's
install.sh. The release before stays, for going back; older ones go, with their containers
and images.

In a release tree (FRAME_RELEASE in _env.sh), install.sh builds nothing: it installs the
distrobox the image brings (pack/build/distrobox) and makes the release's own container from
its image (pack/release-box.sh, named after the digest, so installing a release never stops
the one running). scripts/in-box then runs the programs there. install.sh also gets
--bluetooth, to install the Bluetooth fixes without asking.

pack/steamos.json is the SteamOS table: builds tested, and builds that break releases from
"from" up to "fixed_in". pack/release-manifest.py writes release lists with it, for CI. The
pick logic and the lists are tested offline (pack/test/release-test.py, in the gate).
uninstall.sh removes releases, their containers, and their images in its second step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 21:00:30 -06:00
DeeJanuzandClaude Opus 5.5 6dd9fb1ad8 One launch switch: scripts/in-box runs a program in the container it was built for
Every place an installed Frametop started a program with `distrobox enter dev --` now goes
through scripts/in-box: the pointer and power units, ft-gazed (ft-gaze, ft-eyes), the gaze
check's panel, the desktop's ft-screens, the remote desktop's krdp and VNC, and the three
settings apps. in-box starts the container in a scope of its own (container-up.sh, which now
takes the container's name) and becomes `distrobox enter BOX --`, so callers behave as before.

BOX is "dev" for a source install. A release names its own container in .frametop-release,
so the same tree runs from an image without editing nine call sites. FRAMETOP_BOX overrides
both. Development tools (frame.sh, the headless test, the gaze probe and lab) and hand
tracking, which install.sh doesn't install, keep using the dev container.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:54:13 -06:00
DeeJanuzandClaude Opus 5.5 96452bbee5 Merge experimental (remote displays, gaze report, PR #45 and #46) into fix/0x1f6-pr42
screens/build.sh conflicted: experimental added remote.c to ft-screens, and this branch
links OpenVR through scripts/openvr.sh. Both kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:51:03 -06:00
DeeJanuzandClaude Opus 5.5 083fa89f52 Report: a gaze report that says what looks wrong first
scripts/gaze-report.py checks what gaze mode and its calibration need and
lists findings before the details: the gaze service's unit, checkout and
builds (missing or older than their sources), the frame grabber installed vs
built, SteamVR's eye tracker (process, eye-server.mmap layout via
update-check.py, eyetracking.txt folded), our tracker's shared files,
calibration and ft-eyes status, the service's status and the pointer
helper's gaze mode, a live check that wakes an idle service for up to 20 s
and counts samples, a summary of checks.jsonl runs with why dots weren't
taken, the gaze settings and mappings, and the gaze lines of each log.
Errors in the service's log since its last start become findings too.

scripts/report.sh runs it in place of its own gaze sections.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 08:51:08 -06:00
DeeJanuzandClaude Opus 5.5 eb13cfc5dc Merge branch fix/dkiiv-pr45 (our fixes for PR #45) into experimental
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 08:30:16 -06:00
DeeJanuzandClaude Opus 5.5 c40bb645f2 doctor: checks that don't need the repo work before the first sync
From a PC, every check ran in the Frame's copy of the repo, which the first sync creates.
Before that, each one failed on its cd or carried on past it: SteamOS and the taskbar
check said ok with a cd error, and distrobox, the container, and free space failed (#44).
They now run in the home folder, and the taskbar check waits for the repo, with a line
saying what copies it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 08:30:09 -06:00
DeeJanuzandClaude Opus 5.5 195fb1e441 sync: make the Frame's repo dir in rsync's own connection
The separate ssh mkdir meant a second SSH login for every sync, and every build and
install step from a PC syncs first. rsync's --rsync-path runs the mkdir before the remote
rsync, in the same connection, and still works with rsync older than 3.2.3 on the PC. The
mkdir now uses the same home-relative path as the rsync destination.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 08:29:21 -06:00
DeeJanuzandClaude Opus 5.5 2052dff70d Merge PR #45 from dkiiv/fix/sync-mkdir-parent: sync: create the Frame's repo dir before the first rsync
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 08:21:02 -06:00
dkiiv a94af27131 sync: create the Frame's repo dir before the first rsync
rsync creates only the last component of the destination path, and a
fresh Frame has no ~/dev, so the first sync from a PC always failed:

  rsync: [Receiver] mkdir "/home/steamos/dev/frametop" failed: No such file or directory

Create FRAME_REPO over SSH before rsyncing. Fixes #44.
2026-10-07 01:02:39 +00:00
DeeJanuzandClaude Opus 5.5 54ec0853aa Build scripts: one pinned OpenVR recipe, and they run inside the image too
scripts/openvr.sh is the one place for the OpenVR SDK the programs build
against: the v2.15.6 headers, fetched into build/include and checked by
sha256, and the API library. ft-pointer, the ft_pointer driver, and
ft-powerd now build against those headers like ft-screens and ft-gaze,
instead of the 2.1.0 copy in SteamVR's samples, which has no public tag
an image could pin. The library stays SteamVR's own; OPENVR_LIB links
another copy (the image has no SteamVR), and the rpath still names
SteamVR's folder first.

FRAME_IN_BOX=1 tells the scripts they already run in the build container,
so pack/Containerfile can run them instead of keeping a second copy of
every compile line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:54:08 -06:00
DeeJanuz 4ba49af487 Merge branch fix/supertuxii-pr41 (our fixes for PR #41) into experimental 2026-10-06 08:54:35 -06:00
DeeJanuzandClaude Opus 5.5 ac692c38ea ft-screens: an offline test of the relay's mouse buttons
screens/tests/relay-buttons-test.c checks relay-buttons.h, built and
run by scripts/test-relay-buttons.sh in the dev container like the
controller click test (-Wall -Wextra -Werror). Which codes go to the
keyboard, the pointer, or nowhere (0x100-0x10f, 0x118-0x15f and
BTN_TRIGGER_HAPPY up dropped, KEY_OK up to BTN_TRIGGER_HAPPY keys); a
press without the pointer on a visible screen dropped along with its
release; a release without a press ignored; a release that still goes
once typing or the pointer moved elsewhere; and ft-screens' own
releases, after which the relay's find nothing held.

It fails against a header whose release needs the pointer, and against
one that makes every code from BTN_MISC up a button, as PR #41 did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:48:49 -06:00
DeeJanuzandClaude Opus 5.5 a9f1bcfdde update-check: say when the Native Desktop copy no longer matches SteamOS's entry
The copy is frozen at install time, and SteamOS's entry and steamos-nested-desktop come from
steamdeck-kde-presets, so that package gets a retest hint too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:47:21 -06:00
DeeJanuz c119442c70 Merge branch fix/0x1f6-pr26 (our fixes for PR #26) into experimental 2026-10-05 17:02:00 -06:00
DeeJanuzandClaude Opus 5.5 102e859cf8 update-check: the eye tracker check knows both eye-server.mmap layouts
With PR #26 ft-gaze reads the SteamOS 0.4.x beta's layout too, but
update-check.py still knew only stable's: on the beta it reported FAIL (warn
without gaze) and said to "update the offsets in gaze/ft-gaze.cpp", as in
issue #15's report, though the gaze worked.

It now tries both layouts with ft-gaze's own test (EyeFile::Detect: the
timestamp within 2 s of the clock and moving on, both set-1 directions unit
vectors), says which one it found, and fails only when neither fits, for
1.5 s so a blink or a moment with an eye lost doesn't fail it. The failure
says to add the new layout to EyeFile::Detect, and to check again after the
tracker's warm-up when the headset just went on. EYE_NEED is ft-gaze's
kNeed now (it was 0x1d3 against ft-gaze's 0x1f3, now 0x1f8). design.md's
update-check sentence and the offset table in gaze/tracker/findings.md say
there are two layouts.

Checked with made-up files: stable and beta ok, the fields moved by 3
bytes, and a direction always zero, FAIL, an eye lost for two samples ok,
an idle counter skip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 16:57:37 -06:00
DeeJanuz bcf8516ebd Merge branch fix/0x1f6-pr34 (our fixes for PR #34) into experimental 2026-10-05 16:56:34 -06:00
DeeJanuzandClaude Opus 5.5 0821b1013e Settings: HANDS_SWAP_SIDES defaults to auto, and old untouched configs move to it
frametop.conf.example said HANDS_SWAP_SIDES=0, and desktops.sh copies it on a
fresh install, so every new install forced ft-camd's side camera names and
turned the hand tracker's own side check off. Some SteamVR restarts swap those
names, and then hands land beside their cutouts and recordings are mislabelled.

The example now says auto. scripts/conf-migrate.sh, run by install.sh and
hands/rec/install.sh, replaces the old line only where it's still exactly as
the example wrote it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 16:54:03 -06:00
DeeJanuzandClaude Opus 5.5 e918359c8f report.sh, docs: the layout log is in the host's runtime directory
After 9c66475 and the previous commit, ft-layout's log is
$XDG_RUNTIME_DIR/frametop-layout.log, but report.sh still collected
/tmp/frametop-layout.log, so bug reports lost it, and reference.md still
named the /tmp path.

report.sh reads the new path (it already sets XDG_RUNTIME_DIR to
/run/user/<uid>). reference.md and the comment on RunLayout name the host's
runtime directory, which ft-screens and the desktop start share. The nested
desktop has its own, /run/user/<uid>/frametop, removed at every desktop start
and stop, and the log isn't there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 16:48:15 -06:00
DeeJanuzandClaude Opus 5.5 1037d4e125 Report: the gaze service, our eye tracker, and their logs
A gaze problem couldn't be told from a report: it had no gaze section. A user's report of
2026-10-05 showed only that the gaze service ran and our tracker was picked.

The report now has a Gaze section: whether the gaze service and our tracker's frame grabber
are enabled and running, when SteamVR's correction and our tracker's calibration were made
(or "none"), and the service's status (ft-gazectl status, on one line: the tracker in use,
whether it's awake and why not, checks.problem). Then the last 10 checks and calibration dots
(checks.jsonl: each dot's reply and whether it was taken), the gaze service's last 60 lines
without podman's exec lines, and the frame grabber's last 20. Nothing in them is an eye image.

Tested on this Frame: each section fills in, and the status is one line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:54:57 -06:00
DeeJanuzandClaude Opus 5.5 307e2b7308 SteamVR's tools find SteamVR from a terminal in the Frametop desktop
The desktop has its own XDG_CONFIG_HOME (~/.config/frametop), and SteamVR's tools and OpenVR
read their path registry from there. So from a terminal in the desktop:

- pointer/driver/install.sh (install.sh step 4, every reinstall or update from Konsole) wrote
  a new registry, ~/.config/frametop/openvr/openvrpaths.vrpath, with only our driver and
  "runtime": null, and never registered the driver with SteamVR. That stray file then hid
  SteamVR from every OpenVR program started in the desktop.
- scripts/update-check.py (and so doctor.sh and report.sh) reported OpenVR "can't connect to
  SteamVR as a background app" (VRInitError_Init_PathRegistryNotFound, or
  InstallationNotFound with the stray file) and "vrcmd --overlays lists no overlays". A user's
  report of 2026-10-05 showed both, with SteamVR and Frametop's services fine.
- ft-layout's vrcmd calls (the gamescope backend) found no overlays.

They now run with XDG_CONFIG_HOME=~/.config: the driver installer (install, uninstall, probe,
aimhere), update-check.py (for all its checks: nothing there reads the desktop's own config),
report.sh's vrpathreg show, and ft-layout's vrcmd. report.sh doesn't set it for the whole
report, since session/fix-panels.py --check reads the desktop's Plasma config through it.

The driver installer also removes the stray registry (only vrpathreg's, with no runtime), and
update-check.py warns about one. And vrpathreg runs `xdg-open vrmonitor://driverinstalled` to
tell SteamVR's desktop monitor, which the Frame doesn't have: in the desktop that showed "could
not read file vrmonitor://driverinstalled" on every install. A stand-in xdg-open on its PATH
takes it, so install.sh no longer filters the step's output.

Tested in a fake HOME with a copy of SteamVR's registry, a stray one, and the desktop's
XDG_CONFIG_HOME: the new installer removes the stray file, registers the driver in the copy,
and never reaches xdg-open; the old one wrote the stray file, left the copy alone, and ran
xdg-open. update-check.py from that environment: OpenVR and vrcmd ok (the old one fails both);
its stray-registry warning fires on a seeded file. ft-layout's vrcmd: 119 overlays (was 0).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:53:59 -06:00
JakeGreen2145 5e3323c188 [verified] merge experimental into nested AT-SPI fix 2026-10-04 17:38:33 -04:00
JakeGreen2145 25504e0ed4 [verified] fix(session): start nested AT-SPI registry 2026-10-04 16:13:03 -04:00
DeeJanuzandClaude Opus 5.5 d995b815f8 Session: bring back a taskbar saved on a screen the desktop doesn't have
Plasma 6.2.5 keeps a panel on a screen number and never moves one whose
number is past the screen count, so a taskbar saved on a spare output
(#18, lastScreen=8 with three screens) or on a screen a smaller layout
dropped stayed hidden. Before Plasma starts, session/fix-panels.py moves
such a panel and its tray's containment to screen 0 (the primary),
keeping its widgets, unless screen 0 already has a panel on that edge.
doctor.sh checks the panels' screens, and report.sh lists them with the
live outputs and panels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 08:32:04 -06:00
DeeJanuzandClaude Opus 5.5 33fb3bb611 update-check: KWin's blur and contrast effect ids, retest hints
The session now turns KWin's blur and contrast effects off by id (blurEnabled and
contrastEnabled in the desktop's kwinrc), and a KWin that renamed them would quietly
leave them on. The check looks for their built-in factories (KWin::blur_factory,
KWin::contrast_factory) in kwin_wayland, which it already reads for --output-count,
and warns if one is gone. The kwin and plasma-workspace retest hints gain the blur and
the hidden autostart entries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 09:21:09 -06:00
DeeJanuzandClaude Opus 5.5 ae4a1e30ab update-check: a still controller isn't a broken web socket
vrserver sends a controller's state only when something on it changes, and one lying still
or asleep may not even send its first one. The check subscribed to one controller and failed
after 3 s of silence. It now subscribes to all, and silence after a good handshake is a skip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 08:37:15 -06:00
DeeJanuzandClaude Opus 5.5 8aaf7db05a Pause Frametop for VR games
Frametop kept using the headset during games: with gaze mode off, our eye tracker still took
about 60% of a core, remote desktop about 2 cores while on, and KWin kept drawing hidden
screens because ft-screens sent their frame callbacks at 90 Hz. Pausing gives that back, and
resuming brings back only what pausing stopped. It's also a way to keep the gaze service and
our eye tracker off during games, which PR #13 asked for.

Paused (input/game_pause.py, run by the input relay):
- frametop-gaze stops (ft-eyegrab then idles by itself), and hand tracking and remote desktop
  stop if they run
- the desktop hides and slows down: ft-screens "pause on" hides every panel and sends KWin a
  frame callback once a second; or, with pause_desktop "close", the desktop closes and starts
  again on resume
- the relay lets go of the 3D mouse, typing goes to Steam, and mapped buttons and key
  combinations do only pause_toggle, steam_menu and commands

Toggled by both thumbsticks clicked together twice (configurable), read passively from
vrserver's web socket (input/vrws.py) so it works in games and takes nothing from them; by the
new pause_toggle action; by input/ft-pause; and, with pause_auto (default on), by a VR game
starting and ending, which the pointer helper now reports ("vrgame 1|0"). Frametop Input
Settings has a Games page for it. update-check.py checks the web socket, and doesn't count a
paused gaze service as failed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:58:09 -06:00
Codex 77f28f0922 Prevent small desktop overlay pointer movements from starting a drag 2026-10-01 23:18:41 -06:00
DeeJanuzandClaude Opus 5.5 85532a54f3 Wait for a new container to finish setting up before entering it
container-up.sh starts the dev container in a scope of its own, so
distrobox enter finds it running and skips its wait for distrobox-init.
On a fresh install, init was still setting up passwordless sudo when
dev-container.sh ran sudo dnf install, and sudo asked for a password
with no terminal to read it from. container-up.sh now waits for
container_setup_done itself, and the container's sudo calls use -n,
so a password prompt fails at once with a clear message.

Fixes #9

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:58:17 -06:00
DeeJanuzandClaude Opus 5.5 fadc0f467c Shortcuts: Steam menu, commands, and modifier taps
Key combinations (and mouse and controller buttons) get two new actions:
- steam_menu: Open Steam menu / close dashboard (steam/ft-steam menu).
- command:CMD: run CMD with sh -c, as the relay's service, with layout/,
  float/ and steam/ on its PATH. Input Settings offers it for key
  combinations as Run a command...
Both work without pointer mode.

A modifier on its own is now a key combination too: a tap, pressed and
released with no other key, mouse button, or scroll in between. A bound
tap sends the desktop F24 before the release, so Plasma's launcher stays
shut. The defaults gain a Meta tap for the Steam menu; this replaces
META_DASHBOARD, which only worked in pointer mode.

input/test/keys-test.py runs the relay against fake devices with every
outgoing socket renamed, so it's safe next to the live relay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 17:06:30 -06:00
DeeJanuzandClaude Opus 5.5 2487351556 ft-steam: open Steam's menu through Steam's own UI
steam/ft-steam menu opens the SteamVR dashboard on Steam's menu, or closes
the dashboard if it's up, without pointer mode: it asks Steam's UI over its
debugging port to show its dashboard overlay (ShowVROverlay, what Steam
calls itself) and focus the Steam frame's left menu (MenuStore.OpenMainMenu).
ft-steam check says whether those calls still exist, and update-check.py
runs it, since a Steam client update can rename them.

The CDP client moves from display-settings/steam_settings.py to
steam/steamui.py, so both use it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 17:06:30 -06:00
DeeJanuzandClaude Opus 5.5 0280e7441d Installers: ask for sudo in the terminal, and cope with SteamVR off
- frame_sudo (scripts/_env.sh) replaces three copies of sudo_run. On
  the Frame it asks in the terminal even when stdin isn't one, which
  install.sh's steps never had: saying yes to the Bluetooth fixes or
  hand tracking stopped the install with "no terminal for sudo".
  From a PC it asks through ssh -t when .env has no password.
- start_with_steamvr: the pointer, power, and gaze services restart
  when SteamVR runs (a re-install runs the new code) and are left to
  start with it when it doesn't, instead of failing the install.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:04:49 -06:00
DeeJanuzandClaude Opus 5.5 4c46d69b0c Check what Frametop needs from SteamOS after an update
On the Frame, a SteamOS update replaces SteamVR, KWin, and gamescope with the
rest of the OS image. scripts/update-check.py, run by doctor.sh and report.sh,
checks what Frametop uses from it: the OpenVR interface versions the installed
programs were built against, the vrcmd --overlays format, the eye tracker's
shared memory layout, host files, services, sockets, and the driver
registration. doctor.sh --mark-good records the package versions once things
work, and later runs say what changed and what to try by hand.

The session no longer stops when mesavars.sh or flatpak.sh is missing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:51:09 -06:00
DeeJanuzandClaude Opus 5.5 b99fb97f32 Turn the displays off while the headset isn't used, and keep it awake on a charger
A display mount that covers the proximity sensor makes the headset seem
worn, so SteamVR never turned its displays off and they stayed on all
night. The new power service, ft-powerd (frametop-power.service), goes by
use instead: after DISPLAY_OFF_MIN minutes in which the headset and
controllers didn't move and no input device was used, it turns the
backlight off, and the next movement or input turns it back on.

The new Power tab in Frametop Display Settings sets that time and has a
Stay awake while plugged in switch. The switch sets Steam's own "When
Plugged In and Idle -> Sleep after" to Never through Steam's UI, so the
Frame stays reachable remotely while the power button still works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:34:34 -06:00
DeeJanuzandClaude Opus 5.5 e60cb2f28a Add a report script for keys that stick or leak
scripts/keys-report.py records what happens to the modifiers, Tab, and
Esc while someone reproduces a key problem: each press, release, and
autorepeat as the relay reads it from a physical keyboard, and as it
comes out of the relay's virtual keyboard to gamescope and SteamVR. It
adds the relay's view of every device (role, grabbed), which programs
have each input node open, and the relay, pointer helper, and desktop
logs for the same time. Other keys show only as "other key", so nothing
typed ends up in the report, and Bluetooth addresses are masked.

For #2: Shift+Tab in the Frametop desktop opened the SteamVR dashboard
and then stayed held, which doesn't happen here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 21:35:16 -06:00
DeeJanuzandClaude Opus 5.5 3fb8c717e4 Pin distrobox, add known limitations and a bug-report script
The installer clones distrobox 1.8.2.5 instead of the latest code, so an
upstream change can't break new installs. scripts/report.sh collects
versions, service states, settings, and logs for an issue, with Bluetooth
addresses and the headset serial masked. The README lists the known
limitations and how to report problems.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 18:00:52 -06:00
DeeJanuzandClaude Opus 5.5 4d845492e7 Let the headset sleep with the helper idle; keep the container out of our units
With the pointer released, the helper still listed overlays by running
vrcmd every second, a new SteamVR client each time, which kept SteamVR
from going to standby. The list now pauses while the pointer is off.

Starting the dev container from one of our services made that service own
it, so stopping the service stopped the container and the desktop's
compositor with it. scripts/container-up.sh starts the container in a
systemd scope of its own before every distrobox enter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:56:45 -06:00
DeeJanuzandClaude Opus 5.5 d439bc3f25 Frametop: a multi-screen desktop and universal 3D mouse for the Steam Frame
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:14:13 -06:00