Commit Graph
2 Commits
Author SHA1 Message Date
DeeJanuzandClaude Opus 5.5 3c4964bc56 Hand cutouts: a round hole per hand by default (HANDS_MATTE=circle)
Until the tracking is good enough for a hand-shaped hole, each hand cuts a
disk facing the eye, wide enough for the whole hand plus the margin, drawn
as the stadium around the ellipse each eye sees on the screen with a soft
edge. mesh and capsules stay selectable (HANDS_MATTE, cutouts matte).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:17:04 -06:00
DeeJanuzandClaude Opus 5.5 3d1eee828a ft-handview: your hands drawn over games, the dashboard and the void with Room View off
Quest-style: a see-through light hand from the tracked skeleton with a bright
rim, fading out behind the wrist, over everything. Each hand is a placed,
side-by-side overlay facing the head, so it stays put as the head turns and
redraws only as the hand moves. Hidden while a hand holds a controller (the
pointer helper's word, now also on @ft_handview). frametop-handview.service
runs it; nothing installs it yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 11:24:28 -06:00