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Every head-locked gaze calibration panel (quick check, five dots, the full calibration, the fit check) now takes a dot from an index pinch with hand tracking (its begin, with or without POINTER_HANDS, not in a VR game, while typing or at a controller) and from Enter on a keyboard, as well as a left click and Meta+J. - pointer helper: CalPinch reads ft-hands' pinch begins while the panel is up; other hand gestures wait meanwhile. "calpanel 1 NAME" lets another program's panel claim the answers (on @NAME); the helper tells the relay "calpanel 1|0". - input relay: while the panel is up, Enter (no modifier) goes to the helper as "calkey 1", and its press, repeats and release aren't typed. - gaze bench: claims the panel as ft_gazebench.PID while a run or its summary shows, so a click, Enter or pinch marks (by "helper") and a right click ends; the pointer hides meanwhile. - panel texts and docs name the new inputs; tests for each part. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>