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Frametop--frametop/pointer
DeeJanuzandClaude Opus 5.5 f1458f464e gaze: calibration dots looked away from aren't taken; no palm menu meanwhile
Live 2026-10-18: the palm menu opened the Steam menu mid-calibration, and
three dots were taken 17-35 degrees from where the user looked (both trackers
agreed). Real dots in that session were at most 8.9 degrees off by SteamVR.

- gazecheck: our tracker's full calibration turns a dot down when SteamVR's
  two eyes' mean is over LOOKED_AWAY (15 deg) from it, past their median
  offset in this calibration (from 3 dots taken). ft-eyes isn't asked; the
  panel says "you looked away from the dot". A third dot in a row like that
  is SteamVR being off: taken, and the check stops for that calibration.
- The pointer helper passes "calpanel 1|0" on to ft-screens, and the palm
  menu waits while a calibration panel is up.

looked-away-test.py drives Checks.capture with synthetic looks; the
first-calibration test's fake SteamVR stands still, so it turns the check off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:22:23 -06:00
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