Commit Graph
130 Commits
Author SHA1 Message Date
vii 2be319a979 fix(vr): keep the OpenXR runtime loaded so a game join does not deadlock 2026-10-14 04:19:58 -05:00
vii 1ff05e4e6f fix(vr): do not recover an XR session when the restarted runtime uses another GPU 2026-10-13 18:37:35 -05:00
vii 7ec8304d8f fix(vr): stop keyboard click-through, redraw churn and upload leaks; build its drawing only with VR 2026-10-13 18:37:34 -05:00
vii 7294a46e8a fix(vr): turn on Vulkan queue locking when the adapter loads after the backend 2026-10-13 18:37:19 -05:00
dim-ghub 228121157b vr: drop test hooks and dead code, document every VR variable
- Remove the MOCKTAIL_VR_TEST_SESSION_LOSS_AFTER fault injection; nothing
  used it.
- The scripted head pose and the eye evidence dumper only work in builds
  configured with -DMOCKTAIL_VR_DIAGNOSTICS=ON (default OFF); release
  builds ignore their environment variables.
- Remove FindFmodInputCaptureProfile and HasExpectedFmodInputCaptureVtable
  (only their own tests called them) and the never-defined
  PrepareCaptureLocked declaration; the audio bridge files match upstream
  again.
- docs/VR.md lists every MOCKTAIL_VR_* variable with its default, linked
  from the README.
2026-10-13 00:28:26 -05:00
dim-ghub 8106203c8e vr: fix eye colour formats, mirror segment safety and frame-wait locking
- Once the guest eye format is known, the eye swapchains are recreated
  once in the format that keeps its bytes: the eye format, else its
  UNORM/SRGB sibling (raw copy), else the other channel order with the same
  sRGB-ness (a blit that only swizzles). Mixed order-and-gamma cases no
  longer go through a gamma-converting blit; if only that remains, it is
  logged.
- The desktop mirror segment is created with O_EXCL after removing our own
  stale segment (a crashed run's leftover), and must be private to this
  user before eye images are written to it.
- A new frame_mutex_ is held for the whole XR frame cycle and by every path
  that can destroy the session (taken before mutex_). That lets the cycle
  release mutex_ while it blocks in xrWaitFrame, so guest render-thread
  hooks no longer wait out the runtime's pacing. Swapchain-image and fence
  waits stay under mutex_; they return promptly unless the GPU or
  compositor stalls, and they run while guest eye bindings are copied.
2026-10-13 00:08:22 -05:00
dim-ghub 0603734ff6 vr: recover from XR failures instead of giving up on headset output
- Every frame error, including the swapchain-image and copy-fence
  timeouts, now tears the session down recoverably instead of ending XR
  output for the rest of the run.
- Session recovery backs off (1, 2, 4, 8 s) and recreates the XrInstance
  after an instance-loss event, an instance/runtime failure, or three
  failed attempts, so VR returns after SteamVR or WiVRn restarts instead
  of retrying forever.
- While no XR session runs (headset idle, session not READY, recovering)
  presents are paced at 60 Hz outside the backend lock instead of running
  unthrottled.
- A PrepareHostPresent failure that consumed nothing (copy resources
  unavailable, failed fence reset or submit) presents normally instead of
  failing the guest's vkQueuePresentKHR; only device loss is propagated.
- A runtime/guest GPU mismatch falls back to the plain host device and
  keeps the game running without headset output, naming both GPUs.
- A failed EGL attach on the GLES path no longer makes window init fail;
  the game runs without headset output and the bind is not retried.
2026-10-13 00:04:42 -05:00
dim-ghub bafbe4268c vr: name the build and the supported builds when VR is unavailable
An explicit --vr on a Roblox build without VR support now exits with the
build's version and Build ID, the builds VR supports, and how to select one
(--roblox-lib). When VR is only enabled in the config, the launch continues
without VR and logs the same details. The bridge's own Install error names
both as well. The verified build contracts carry their version labels and
move to namespace scope so they can be listed.
2026-10-12 23:55:37 -05:00
dim-ghub 3ef81c3d93 vr: make VR opt-in and build without the OpenXR submodule
VR now stays off at runtime in every build until --vr or vr.enabled: true,
so a normal launch on a VR-capable build never tries to reach an OpenXR
runtime and no longer exits when none is running.

MOCKTAIL_ENABLE_VR defaults to AUTO: OpenXR support is built when the
third_party/OpenXR-SDK submodule is present and skipped with a notice
otherwise, so source packages that do not fetch submodules (Nix, AUR) keep
building. ON still requires the submodule. mocktail-vr-probe is only built
and installed in VR builds.

CI gains an x86_64 job that builds and tests with MOCKTAIL_ENABLE_VR=OFF.
The config docs and README describe the new defaults.
2026-10-12 23:53:31 -05:00
dim-ghub 4cc0e41ef3 vr: add in-headset virtual keyboard for TextBox input
When Roblox asks for a keyboard (showKeyboard), a world-locked panel
opens below eye level as an OpenXR quad layer. Controllers point at keys
and the trigger types; text and key presses go through the same platform
events as the desktop keyboard, so the focused TextBox edits identically.

The layout is US QWERTY without the function row or Ctrl/Alt, with one-shot
Shift, Caps Lock, Tab, Backspace auto-repeat, Enter and Close. A trigger
aimed at the panel is withheld from Roblox so a key press is not also a
click. A text field above the keys mirrors the focused TextBox, whose
desktop overlay never reaches the eye images. MOCKTAIL_VR_KEYBOARD=0 turns
it off.
2026-10-12 23:45:51 -05:00
dim-ghub ddc985218b vr: add separate VR frame-rate limit, render scale and unpaced benchmark mode
vr.frame_rate_limit / MOCKTAIL_VR_FRAME_RATE_LIMIT replaces
graphics.frame_rate_limit while VR is active and takes the same values.
It defaults to unlimited so xrWaitFrame paces Roblox at the headset
refresh rate instead of Roblox's own 60 FPS cap.

MOCKTAIL_VR_RENDER_SCALE scales the runtime's recommended eye extent.
SteamVR's recommendation for a Quest 2 at 90 Hz (2244x2352 per eye) missed
the 11.1 ms budget and halved the rate to 45 FPS.

MOCKTAIL_VR_UNPACED=1 stops guest frames from blocking in xrWaitFrame:
the open XR frame spans several guest frames and is submitted once per
display period, for measuring maximum render rate.
2026-10-12 22:44:46 -05:00
dim-ghub 33dd7769f0 Merge remote-tracking branch 'upstream/main' into vr
# Conflicts:
#	stubs/libandroid_stub.cc
2026-10-12 21:50:15 -05:00
dim-ghub 509822974b vr: Recreate OpenXR instance on guest Vulkan instance recreation
SteamVR (vrclient.so) binds its Vulkan renderer to the lifetime of the
XrInstance. When Roblox destroys the LuaApp Vulkan device and creates a
second VkInstance/VkDevice for UGC experiences, reusing the original
XrInstance causes SteamVR to dereference freed device handles in xrEndFrame.

Tear down and recreate the XrInstance whenever a new guest Vulkan instance
is initialized, resetting session state, spaces, and controller actions.
2026-10-12 05:42:33 -05:00
dim-ghub f9fede1649 Merge remote-tracking branch 'mocktail/vr' into vr 2026-10-12 01:39:13 -05:00
vii a87373d003 feat(assets): let the overlay replace files Roblox downloads
Roblox maps some rbxasset:// names to downloads and opens no local file for
them. For each file under content/ in the overlay folder, change its name in
the loaded libroblox so Roblox opens the local file.

Idea from @dim-ghub in #20.
2026-10-12 01:20:13 -05:00
dim-ghub a1166fb6ba Add Sober-compatible asset overlay system 2026-10-11 23:11:54 -05:00
vii a3b9c872a5 fix(update): derive the FMOD bridge from the shipped reference when the installed profile lacks it 2026-10-10 00:33:00 -05:00
vii 0ddb546ba8 chore(merge): merge upstream komaruworld/mocktail main 2026-10-10 00:09:42 -05:00
vii 044f97e476 fix(update): accept payloads that reorder the leading constructors
Roblox 2.742 moves the process-load constructor behind the JNI singleton
initializer and renames registers in the registry initializer. The deriver
finds each leading constructor by its code, and the loader checks that host
bridges run the checkpoint and JNI singleton constructors and skip the two
wiring entries.
2026-10-09 23:48:55 -05:00
komaruworld 551d2a1829 Probably a vc fix 2026-10-09 15:49:35 +03:00
vii 763faed0e3 fix(graphics): pick the Vulkan driver that matches the bound kernel driver
Skip a GPU whose kernel driver has no installed Vulkan driver and try the next one. Log why when none can run Vulkan.
2026-10-08 18:41:36 -05:00
vii 6cb3dd00a9 fix(compat): bound Bionic strerror_r by errno table and gate atoi shim to non-glibc
strerror_r: Bionic's message table covers errno 0..133 except the
unassigned 41 and 58. Numbers outside that set now get "Unknown error N"
without consulting the host, so the text is the same on glibc and musl and
no longer relies on comparing against strerror_r(-1).

atoi: glibc's atoi is (int)strtol() like Bionic's, so the host symbol is
used there as before. The Bionic shim is registered only on libcs where
that is not true (musl). linker_registry_test expects the matching result.
2026-10-08 16:10:03 -05:00
vii fe2f641a9e chore(merge): merge upstream komaruworld/mocktail main
Brings in 3e6f63e (drop libexecinfo), aa31cdf (Chimera/musl portability),
bc10810 (Bionic atoi, canary signal exit codes) and cb2e9dd (CI fixes).

Conflicts:
- tests/native_update_test.cc: keep both <cerrno> and <csignal>.
- tests/webview_helper_launcher_test.cc: keep the existing python3 socket
  read; it already solves the dash multi-digit fd redirection problem that
  upstream fixed by switching the helper to bash.
2026-10-08 16:10:03 -05:00
komaruworld bc108106db mog chimera 2026-10-08 18:14:23 +03:00
komaruworld aa31cdf395 Improve chimera support 2026-10-08 16:59:11 +03:00
vii 46d1d5ffbe fix(graphics): retry swapchain creation with the game's present mode
A driver can reject a present mode the device did not enable. Retry once with the mode the game asked for, except after errors another mode cannot fix.
2026-10-07 14:20:16 -05:00
vii d4c7a6f741 fix(app-shell): answer LAUNCH_CONVERSATION so chat requests open 2026-10-07 13:04:31 -05:00
komaruworld 2451264696 ETC2 texture fixes
Refs #191
2026-10-07 19:02:35 +03:00
vii 79d0cdfb40 chore(merge): merge upstream komaruworld/mocktail main
Keep our captured-pointer handling in place of upstream's relative_mode
version. Keep upstream's motion coalescing guard on our relative flag.
2026-10-04 20:14:13 -05:00
komaruworld 273209b9ea Fix angle platform selection 2026-10-03 21:19:26 +03:00
komaruworld bbfd603e17 Fix captured mouse input
Refs; #135
2026-10-03 14:28:12 +03:00
komaruworld 1ba2941e7f Fix theme crash
Fixes #144
2026-10-03 14:03:25 +03:00
komaruworld 9a1ccbb5ce add roblox 3092 support
Also fix openxr shit
2026-10-03 13:40:24 +03:00
vii b60c43e8f0 chore(merge): merge upstream komaruworld/mocktail main
Keep both the CallProtocol and AccountProtocol bridges. Keep our pointer
hold and catalog validation. Re-apply our JNI local-frame counting,
singleton handles, class handle cache, handle-table report and thread
detach release on upstream's split jnivm files.
2026-10-01 21:41:43 -05:00
vii d2858fedc8 Merge pull request #13 from kimlherme/fix/payload-update-correctness
fix(update): preserve rollback state and validate payload activation
2026-10-01 19:25:58 -05:00
kimlherme 90d4891a4e fix(update): preserve rollback state and validate payload activation 2026-10-01 21:05:30 -03:00
77fce18a95 po co chodzic, mozna latac (#183)
* po co chodzic, mozna latac

* Fix jni ownership, split helpers

---------

Co-authored-by: Mia <uwie@thinkwise.ro>
Co-authored-by: komaruworld <rtysus228@gmail.com>
2026-10-01 20:31:52 +03:00
daeeseD ecb80b3ee1 vr: capture the microphone for voice chat on Build 2998 (#181)
* vr: capture the microphone for voice chat on Build 2998

On the vr branch Roblox 2.736.1408 joins voice chat and plays other
players, but never opens a microphone: its FmodAudioDevice capture
methods have no working host path, and main's native capture (537828a
"Fix vc") is pinned to 2.738 RVAs.

Port main's NativeInputCapture and interpose the FmodAudioDevice capture
slots for Build 2998. 2.738 inserted two device-list slots (7 and 11),
so the capture methods sit at {4, 11..15} here instead of {4, 13..17}.
The input-device slots {8, 9, 10, 16}, checked against main's input RVAs
for this image, anchor that layout before anything is patched, and each
capture slot must be a distinct method next to the input-device code.

The voice sink is called through its own vtable after checking that the
vtable and its PCM entry point lie in libroblox, and the retained
shared_ptr is released through the libc++ control-block ABI, so no
further Build 2998 RVAs are needed. If any check fails, capture stays
off and the output routes still work.

MOCKTAIL_NATIVE_INPUT_CAPTURE=0 turns the capture interposition off, and
audio.input_device: disabled reports no microphone to Roblox.

* Requested fix at PR 181
2026-10-01 19:25:48 +03:00
komaruworld d6f0f2c755 Fix some vc
Fokora
2026-10-01 18:03:02 +03:00
glook9001 c6afc5af24 perf(graphics): eliminate crop page faults with strided resampling and streaming WC loads 2026-10-01 12:08:54 +03:00
vii 26767e925c fix(webview): keep Roblox's WebViewProtocol alive so login challenges finish
Roblox's WebViewProtocol is a counted subsystem that Android's app start
holds for the process lifetime. Nightcap held no handle, so the protocol
and its handleJavascriptCallback subscriber were deleted after each use.
Page messages such as challengeCompleted then waited for the next Lua
WebView call, which came only at the 60 s challenge timeout, and login
failed.

Find the unexported getter through its call site in
initializeAndroidWebViewProtocol, check both functions against x86-64
and AArch64 code contracts, and hold one handle before native init.

The helper no longer closes a solved challenge before the host reads its
events. Roblox closes WebViewProtocol challenges itself, with a 3 s host
fallback; OPEN_CAPTCHA_VIEW windows close once success is forwarded.
Solved-challenge feature names now live in one shared header.
2026-09-29 22:09:27 -05:00
vii 5c5422fa02 fix(login): answer AccountProtocol device-integrity requests
Roblox login challenges asked for a Play Integrity token that nothing
answered, so the challenge sat out LuaApp's native timeout and looped.
A new optional bridge reports integrity as unsupported and answers token
requests at once with an empty token (TOKEN_PROVIDER_UNINITIALIZED).
2026-09-29 16:37:12 -05:00
komaruworld 6362283ade fix idle 1fps
bob
2026-09-29 19:34:17 +03:00
vii a9d8e3185e chore(merge): merge upstream komaruworld/mocktail main 2026-09-26 03:59:06 -05:00
farwhile f07daccc82 fix(input): map middle click to MouseButton3 (#171) 2026-09-25 18:39:24 +03:00
vii 29a0f03a90 fix(webview): launch web Play buttons without waiting for navigation
Roblox defers a launchGame sent from the WebView until the Lua app next
navigates, so joining a private server stalled until a sidebar tab was
clicked. Parse launchGame in the runtime, queue it through the
experience launch pipeline, and close the WebView. Other commands still
reach Roblox.

Fixes #169
2026-09-24 23:02:48 -05:00
vii c99a55dc54 chore(merge): merge upstream komaruworld/mocktail main
Brings in aarch64 host support (#152, #162, #167), natural scrolling (#163)
and the arm64 CI build job. Packaging, Pages and README keep the Nightcap
x86_64 side; upstream's aarch64 bundles are not published.
2026-09-24 17:44:28 -05:00
珍惜andHttpAnimations 1fa2e116b3 Fix crashing on x86 hosts (#162)
Co-authored-by: HttpAnimations <shawndouglasyt@gmail.com>
2026-09-23 12:04:53 +03:00
vii 35359f3575 perf(etc2): carve upload staging out of shared blocks
Each ETC2 upload created and destroyed its own staging buffer on the render
thread. Uploads now take ranges of 16 MiB blocks, reused once every range
is released; four empty blocks are kept. Profile traces gain per-frame CPU
time counters and slices for staging and driver memory calls.
2026-09-22 21:31:58 -05:00
珍惜andHttpAnimations 40237fae72 arm 64 (#152)
Co-authored-by: HttpAnimations <shawndouglasyt@gmail.com>
2026-09-21 20:09:37 +03:00