Relative-mode motion carries zero absolute coordinates. The router used
to accumulate the deltas into its pointer position, so a long camera turn
parked the reported position at the viewport edge and Roblox drew its
cursor there when the capture ended. The position now stays where it was
captured while deltas pass through. Zero-coordinate wheel and button
events keep it too, and an unknown position defaults to the viewport
center.
Relative-mode motion reports zero absolute coordinates, so the router
accumulates deltas. The accumulator was never clamped, only the copy sent
to the engine, so a long turn pushed it far outside the viewport and every
reversal was swallowed until the pointer travelled all the way back.
input.raw_mouse sends look deltas in host units instead of guest surface
units. Those differ only when the desktop display scale and the window's
pixel density disagree, as under fractional scaling. Default off.
* fix(input): fix mouse aiming, shooting refusal, key drops, and clean up test suite
- Remove spurious Wayland RMB release heuristic in window event loop that falsely synthesized releases during mouse drag
- Remove mouse motion lockout in WindowPointerCaptureOwner after releasing right-click
- Accumulate relative pointer coordinates and clamp discrete clicks to viewport bounds so shooting clicks land on crosshairs in pointer lock mode
- Implement mouse motion coalescing in PumpEvents to prevent high-polling rate mice from starving the event queue
- Add ASCII and fallback scancode mapping in MapSdlKeyToAndroid to avoid dropping unmapped keys
- Clean up obsolete static script-based regex tests and fix system install multi-arch test
* fix(input): prevent focus loss lockout from dropping WASD and auto-release text focus on click
- Automatically recover router focus when receiving active hardware input events so WASD/movement keys are never permanently dropped after Wayland/SDL focus loss transitions
- Release stale Roblox text-input session when clicking anywhere in the game viewport so Roblox Lua movement scripts don't remain in TextBox-focused state
- Allow mouse pointer capture when native lock is requested without gating on fragile focused_ flag
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Co-authored-by: glook9001 <310372091+glook9001@users.noreply.github.com>