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- Remove the MOCKTAIL_VR_TEST_SESSION_LOSS_AFTER fault injection; nothing used it. - The scripted head pose and the eye evidence dumper only work in builds configured with -DMOCKTAIL_VR_DIAGNOSTICS=ON (default OFF); release builds ignore their environment variables. - Remove FindFmodInputCaptureProfile and HasExpectedFmodInputCaptureVtable (only their own tests called them) and the never-defined PrepareCaptureLocked declaration; the audio bridge files match upstream again. - docs/VR.md lists every MOCKTAIL_VR_* variable with its default, linked from the README.
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VR settings
Experimental OpenXR VR is opt-in: launch with --vr, or set vr.enabled: true
in config.yaml. These environment variables tune it. Everything here only
applies while VR is active.
Runtime and display
| Variable | Default | Effect |
|---|---|---|
MOCKTAIL_VR_ENABLED |
0 |
Same as --vr (1) or --no-vr (0). |
MOCKTAIL_VR_RUNTIME |
auto |
OpenXR runtime: auto, system, wivrn, steamvr or alvr. XR_RUNTIME_JSON overrides it. |
MOCKTAIL_VR_BACKEND |
xr |
native keeps Roblox's stereo rendering without an OpenXR runtime, for debugging. |
MOCKTAIL_VR_FRAME_RATE_LIMIT |
unlimited |
Frame-rate cap in VR, same values as graphics.frame_rate_limit (also vr.frame_rate_limit). With unlimited the headset's refresh rate paces frames. |
MOCKTAIL_VR_RENDER_SCALE |
1.0 |
Scales each axis of the runtime's recommended eye size, 0.25 to 2.0. |
MOCKTAIL_VR_UNPACED |
0 |
1 stops waiting for the headset between frames, to measure the maximum frame rate. Frames past the headset refresh are not shown. Not for playing. |
MOCKTAIL_VR_DESKTOP_MIRROR |
1 |
0 stops copying the left eye to the desktop window. |
MOCKTAIL_VR_MIRROR_SHM |
unset | A shared-memory name such as /nightcap-mirror publishes both eyes for an external viewer. The segment is private to your user. |
MOCKTAIL_VR_KEYBOARD |
1 |
0 turns off the in-headset keyboard. |
Hands and scale
| Variable | Default | Effect |
|---|---|---|
MOCKTAIL_VR_HAND_POSE_SOURCE |
aim |
grip orients hands from the controller grip pose instead of the aim pose. |
MOCKTAIL_VR_HAND_PITCH_OFFSET |
-20 |
Degrees added to Roblox's own hand pitch. |
MOCKTAIL_VR_HAND_PITCH |
unset | Replaces the total hand pitch, in degrees. |
MOCKTAIL_VR_WORLD_SCALE |
1.0 |
Scales head, hand and eye offsets. MOCKTAIL_VR_EYE_OFFSET_SCALE is an older name for it. |
Performance tracing
| Variable | Default | Effect |
|---|---|---|
MOCKTAIL_VR_PERF |
unset | 1 logs per-stage frame timings and counters once a second. |
MOCKTAIL_VR_MEASURE_START_NS, MOCKTAIL_VR_MEASURE_END_NS |
unset | Limit MOCKTAIL_VR_PERF to a CLOCK_MONOTONIC window. |
MOCKTAIL_VR_POSE_LOG_INTERVAL |
240 |
Frames between head-pose log lines. |
Diagnostics builds
These only work in builds configured with -DMOCKTAIL_VR_DIAGNOSTICS=ON.
Release builds ignore them.
| Variable | Default | Effect |
|---|---|---|
MOCKTAIL_VR_POSE_SOURCE |
runtime |
script drives the head from a scripted motion instead of the headset, for testing without wearing it. |
MOCKTAIL_VR_POSE_AMPLITUDE_POSITION, _YAW, _PITCH |
0.25, 0.5, 0.17 |
Scripted motion size, in metres and radians. |
MOCKTAIL_VR_POSE_PERIOD_POSITION, _ROTATION |
240, 360 |
Scripted motion period, in frames. |
MOCKTAIL_VR_XR_EVIDENCE_DIR |
unset | Writes submitted eye images to this directory. |
MOCKTAIL_VR_XR_EVIDENCE_INTERVAL |
20 |
Frames between evidence images. |