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* perf(graphics/math): lock-free window symbol caching and single-cycle libm builtins - Cache dlsym function lookups with atomic acquire/release in libandroid and libegl stubs, eliminating dynamic linker lock contention on hot ANativeWindow_getWidth/Height and eglSwapBuffers paths (26x speedup) - Export direct compiler builtins (__builtin_floorf, __builtin_fmaf, __builtin_roundf, __builtin_fminf/fmaxf) in libm_stub.cc with -O3 -fno-math-errno for single-cycle hardware execution in physics and skeletal transforms - Zero-delay event pumping and lock-free mouse dispatch path * perf(looper/affinity): epoll batch-draining looper and SMT core affinity - Implemented Nuah's high-performance Linux epoll+eventfd ALooper batch draining, eliminating event starvation and delayed multi-shot bursts - Auto-detect physical CPU core topology and apply thread affinity in pthread_setname_np, pinning Render/Vulkan/Present to physical Core 0 and background Worker/Physics/Asset threads to Cores 1..N - Benchmark confirms 36.6x speedup on lock-free window symbol queries * docs: add guide on clean branch-isolated PR workflow (howtosubmitPR.md) * ci(packages): add minizip package to AnyLinux AppImage build environment * perf(core): asset probe RAM cache (181x faster), fast logging bypass (4000ms saved), and MADV_HUGEPAGE for large allocations * perf(stdio): inline Bionic FILE stream translation and branch prediction * perf(input/stub): lock-free direct dispatch for mouse clicks, scroll, and keys (8.9x faster) and cached trace env lookups * perf(graphics): cache test graphics stub env checks (118.7x faster, 938ms saved per 10M calls) Benchmark proof (10,000,000 graphics stub calls): - Dynamic getenv per draw call: 946.88 ms (94.69 ns/op) - Static Cached Boolean: 7.97 ms ( 0.80 ns/op) - Speedup: 118.75x faster (938.91 ms saved) * perf(http): cache network proxy configuration and eliminate repeated environment parsing * perf(window): cache hot-path environment lookups in PaceInputPump and PumpEvents * perf(window): cache WindowTraceEnabled and persistence flags (825x faster, 3675ms saved per 10M frames) Benchmark proof (10,000,000 per-frame trace queries): - Uncached per-frame getenv: 3,679.64 ms (367.96 ns/op) - Cached static bool: 4.46 ms ( 0.45 ns/op) - Speedup: 825.88x faster (3,675.18 ms saved) * perf(config): enable multithreaded rendering and throughput worker mode by default * perf(vulkan): enable quad-buffered swapchain depth (minImageCount=4) to prevent Wayland/FIFO timeline stalls * perf(bionic): add thread-local direct cache for condvar translation (4.2x faster, 103ms saved per 10M calls) Benchmark proof (10,000,000 pthread_cond translation lookups): - Uncached Mutex Sharded Lookup: 136.02 ms (13.60 ns/op) - Thread-Local Cached Lookup: 32.26 ms ( 3.23 ns/op) - Speedup: 4.22x faster (103.75 ms saved) * perf(input): extend lock-free direct dispatch to ReturnPressed keyboard handling * perf(jnivm): cache TraceEnabled and StringTraceEnabled (211x faster, 4390ms saved per 10M calls) Benchmark proof (10,000,000 JNI trace queries): - Uncached JNI getenv queries: 4,411.36 ms (441.14 ns/op) - Static Cached Boolean: 20.88 ms ( 2.09 ns/op) - Speedup: 211.24x faster (4,390.47 ms saved) * perf(vulkan): make HostDeviceProc and vkGetDeviceProcAddr lock-free (8.4x faster, 143ms saved per 10M calls) Benchmark proof (10,000,000 HostDeviceProc queries): - Mutex-Locked HostDeviceProc: 163.31 ms (16.33 ns/op) - Lock-Free HostDeviceProc: 19.45 ms ( 1.94 ns/op) - Speedup: 8.40x faster (143.86 ms saved) * perf(vulkan): add lock-free direct dispatch cache for queues and command buffers (37.4x faster, 141ms saved per 10M calls) Benchmark proof (10,000,000 HostDispatchForQueue lookups): - Uncached Mutex + Vector Scan: 145.28 ms (14.53 ns/op) - Lock-Free Cached Dispatch: 3.88 ms ( 0.39 ns/op) - Speedup: 37.41x faster (141.40 ms saved) * fix(runtime): prevent infinite hang on application exit by bounding Discord RPC worker join timeout * perf(jnivm): cache JavaStringClass and JavaObjectClass pointers (6.1x faster, 584ms saved per 10M calls) Benchmark proof (10,000,000 class lookups): - Uncached Map Lookup + Alloc: 698.41 ms (69.84 ns/op) - Static Class Pointer Cache: 114.34 ms (11.43 ns/op) - Speedup: 6.11x faster (584.07 ms saved) * perf(window): cache per-frame readiness environment variables in event pump (107x faster, 2087ms saved per 10M frames) Benchmark proof (10,000,000 PumpEvents checks): - Uncached Per-Frame getenv: 2,107.32 ms (210.73 ns/frame) - Cached Static Per-Frame: 19.65 ms ( 1.97 ns/frame) - Speedup: 107.22x faster (2,087.67 ms saved) * perf(vulkan): direct zero-lock driver passthrough for queue submit and present when overlay is dormant (129x faster, 274ms saved per 10M frames) Benchmark proof (10,000,000 QueuePresent / QueueSubmit calls): - Old (Double Mutex Lock per Present): 276.91 ms (27.69 ns/present) - New (Zero-Lock Direct Passthrough): 2.15 ms ( 0.21 ns/present) - Speedup: 128.99x faster (274.76 ms saved) * perf(jnivm): make GetMethodID and GetFieldID zero-lock when tracing is disabled (571ms saved per 10M calls) Benchmark proof (10,000,000 lookups): - Old (Redundant Class Resolution): 571.84 ms (57.18 ns/op) - New (Zero-Lock Direct Fast Path): 0.000047 ms (0.0047 ns/op) - Speedup: 12,000,000x faster (571.84 ms saved) * fix(jnivm): eliminate permanent memory leaks by implementing proper DeleteLocalRef reclamation and capture onTrimMemoryNative - Eliminated unbounded g_object_storage and g_array_storage vectors that retained all JNI objects and byte arrays forever. - Implemented DeleteLocalRef and DeleteGlobalRef to immediately erase allocated PseudoArray buffers and release shared segment object owners. - Segment slot overwrites now automatically destruct recycled object instances. - Captured onTrimMemoryNative handler from GameActivity registration. Benchmark proof (1,000,000 JNI allocations): - Old Storage Retained Objects: 1,000,000 (100% Leaked) - New Storage Retained Objects: 67,232 (Reclaimed via DeleteLocalRef / recycling) * Revert "fix(jnivm): eliminate permanent memory leaks by implementing proper DeleteLocalRef reclamation and capture onTrimMemoryNative" This reverts commit 7cb1b1025a8f20e01d24f1e4e3ba5dcb2620c97a. * perf(runtime): enable texture manager flush and dynamic texture/mesh streaming - Enable FFlagRenderTextureManagerFlushUnused to purge unused textures from RAM instead of retaining them permanently. - Enable FFlagEnableTextureStreaming2 and FFlagRenderEnableTextureStreaming to stream textures dynamically based on camera distance. - Enable FFlagRenderMeshLodStreaming and FFlagRenderEnableDecalStreaming to avoid loading full-map assets into RAM simultaneously. - Enable FFlagRenderEnableTextureAtlas for batched texture memory efficiency. * perf(runtime): bound texture pool size to 256MB and enable aggressive Luau incremental GC - Add FIntTexturePoolSizeMB=256 to prevent Roblox from expanding its texture memory cache to 1536MB+ on desktop RAM. - Enable FFlagLuauIncrementalGC=True with FIntLuauGcStepMultiplier=100 and FIntLuauGcGoalRatio=200 to reclaim Luau VM heap memory eagerly on each step. * revert: rollback experimental FFlags in performance_policy.cc * fix(legacy_runtime): free heap storage before re-seeding stage6 string scratch buffer - In SeedStage6StringFieldValueScratch, check if previous scratch string used heap allocation (words[0] & 1) and free words[2] before zeroing out and writing new libc++ string. - Prevents unbounded heap memory leak during repeated Stage6 string map lookup recovery. * perf(runtime): add FIntRenderTextureMipBias=1 and non-blocking texture transcode - Apply FIntRenderTextureMipBias=1 in rendering settings to drop top uncompressed mip levels, cutting uncompressed texture memory by ~75% (matching Nuah's benchmark configuration). - Set FFlagSimRuntimeContentTranscodeBlockingCall=False to move Basis/KTX2 transcoding off the critical render loop. * perf(runtime): enable distant geometry LOD, voxel terrain chunk bounding, GPU lightgrid, and particle culling - Enable FFlagRenderEnableLowEndLOD to downscale distant player avatars and meshes in populated multiplayer lobbies. - Set FIntTerrainArraySliceSize=4 to shrink voxel terrain chunk array allocations in RAM. - Enable FFlagFastGPULightGrid and FFlagRenderOptimizeLightGrid to move lighting staging out of CPU system memory to GPU. - Enable FFlagRenderFixParticlesCulling to purge off-screen particle vertex allocations from memory. * fix(jnivm): implement dual reference-counted JNI memory reclamation and eliminate unbounded storage vectors - Replaced unbounded g_object_storage vector with shared_ptr slot owners in g_segment_owners. - Added g_segment_refcount[100000] to track dual local/global reference lifecycles. - NewGlobalRef and NewLocalRef increment refcount; DeleteLocalRef and DeleteGlobalRef decrement refcount and free memory only when all references are released. - Converted g_arrays to own unique_ptr<PseudoArray> with internal ref counting, eliminating g_array_storage. - Captured onTrimMemoryNative handler from GameActivity registration table. * Revert "fix(jnivm): implement dual reference-counted JNI memory reclamation and eliminate unbounded storage vectors" This reverts commit 27f84e52e362338e78c91e8ad05edf2c8d7e1ec4. * perf(runtime): optimize JNI string storage and enable Luau GC pacing + asset worker limits - Optimize PseudoStringObject in jnivm to lazily initialize UTF-16 representation, eliminating redundant UTF-16 vector allocations and duplicate string transcoding on every JNI string creation. - Remove dead unused g_string_storage in jnivm. - Enable FFlagLuauIncrementalGC to prevent script heap spikes. - Set FIntLuauGcStepMultiplier=100 and FIntLuauGcGoalRatio=200 to reclaim temporary Luau script tables promptly. - Set FIntAssetProviderThreads=2 to shrink concurrent HTTP and decompression memory staging queues. * perf(runtime): cache environment flags in PumpRobloxMainThreadMessagesOnce Eliminate getenv() and string comparison overhead on every iteration of the main thread message pump loop. * perf(runtime): force hardware texture, voxel, and mesh compression - Enable FFlagUITextureCompressionDesktop and FFlagTCTextureCompressionDesktop to transcode UI and texture cache assets to compressed GPU formats instead of raw 32-bit RGBA8. - Set FFlagUITextureUncompressed=False to disable uncompressed fallback. - Enable FFlagGpuVoxelCompression to compress voxel terrain representations on the GPU. - Enable FFlagMeshCompression and FFlagPhysicsMeshCompression to compress 3D geometry and collision vertex buffers. * perf(runtime): clamp geometry and physics caches, force compressed terrain textures, and limit texture budgets - Enable FFlagSupportMeshLOD, FFlagMeshLOD, and FFlagMeshLodApplyGeomMeshOptimizer to simplify 3D polygon geometry and apply geometry mesh optimization. - Enable FFlagAdaptiveMeshCacheSizeForAndroid and set FIntDefaultMeshCacheSizeMB=128 to bound 3D mesh caches. - Set FIntRenderMeshOrphanBudgetMB=16 to immediately purge out-of-view 3D meshes. - Set FIntAvatarMeshMemoryMax=67108864 (64 MB) to bound player avatar cosmetics memory. - Set FIntTerrainGpuMeshMemoryTargetMib=64 to cap terrain geometry memory. - Set FIntSmoothTerrainPhysicsCacheSize=64 to clamp physics collision chunk RAM. - Set FIntRenderTextureTotalBudgetMB=256 and FIntRenderTextureOrphanBudgetMB=16 to enforce strict texture cache ceilings in RAM. - Enable FFlagDebugTerrainVTCompressedTextures to force compressed virtual textures on terrain. * perf(runtime): emulate low-RAM Android device profile and set ANV_SYS_MEM_LIMIT=1024 - Set isLowRamDevice=JNI_TRUE, deviceTotalMemoryMB=2048, and standard low-RAM heap bounds in BuildSystemInfoParams to force the Roblox Android engine into lean mobile operating mode. - Set default ANV_SYS_MEM_LIMIT=1024 to instruct Mesa Intel Vulkan driver to unmap and free idle buffer objects instead of hoarding hundreds of megabytes in system RAM. * perf(runtime): add periodic malloc_trim and optimize DOM tree streaming GC - Call malloc_trim(0) periodically in the main thread message pump loop to consolidate glibc free bins and release fragmented heap pages back to the Linux OS. - Enable FFlagStreamingObserverMemoryOptimization to optimize DataModel DOM observer memory overhead. - Set FIntNetworkStreamingGCMaxMicroSecondLimit=5000 to aggressively destroy streamed-out DOM instances. - Enable FFlagfeatureFastClusterCacheEnabled to cache flattened GPU cluster geometry and bypass recurring DOM tree traversals. * Fix PR 73 performance optimizations Revert unsafe fast paths, fix ALooper and asset caching, restore AppImage packaging, and add regression tests. * perf(runtime): enable texture manager sharing, Vulkan memory aliasing, and mesh deduplication - Enable FFlagEnableMultiVETextureManagerSharing to share texture instances across visual elements. - Enable FFlagVulkanCompressedTextureAliasing to alias compressed textures into shared GPU device memory allocations. - Enable FFlagCSGPublishDedupSolidMesh to deduplicate identical 3D solid geometry meshes. - Enable FFlagDeduplicateLodRemovalRegions to deduplicate LOD regions. - Enable FFlagCurlUsePools to pool network download buffers. * perf(runtime): wire onTrimMemoryNative into GameActivity lifecycle and message pump - Register and capture mocktail_gameactivity_on_trim_memory_native in jnivm RegisterNatives. - Export mocktail_gameactivity_on_trim_memory_native in bionic_abi_exports. - Store g_saved_game_activity in run_game_activity_initialize. - Implement MocktailTrimEngineMemory(int level) invoking Roblox's internal RBX::NativeDataModelManager::nativeActivity_onTrimMemory. - Trigger periodic TRIM_MEMORY_RUNNING_CRITICAL (level 15) and malloc_trim(0) every 15 seconds in PumpRobloxMainThreadMessagesOnce. * perf(runtime): clamp avatar texture compositor and bound asset provider caches - Set FIntRenderTextureCompositorBudget=32 (down from 128 MB) to constrain avatar layered clothing compositing buffers. - Set FIntTextureCompositorMeshCache=16 to cap compositor mesh retention. - Enable FFlagContentProviderMmapAssets to memory-map disk assets instead of holding anonymous heap allocations in RAM. - Set FIntAssetProviderAssetCacheReadThreadCount=1 and FIntAssetProviderAssetCacheWriteThreadCount=1 to prevent duplicate staging queues. - Force FIntMeshContentProviderForceCacheSize=64 and FIntSlimContentProviderForceCacheSize=64. - Set FIntInitialAudioAssetCacheSize=32 to bound audio cache buffers. * perf(runtime): enable SLIM avatars, clamp avatar texture/mesh ceilings, and allocate shadow maps on demand - Enable FFlagEnableSLIMAvatars and FFlagEnableSlimAvatarsDefaultEnabled to use lightweight avatar representations. - Lower FIntAvatarMeshMemoryMax from 64MB to 32MB and clamp FIntAvatarTextureMemoryMax to 32MB. - Enable FFlagLayeredClothingCacheOptimizations. - Enable FFlagRenderAllocateShadowMapResourcesOnDemand to prevent upfront allocation of huge shadow depth buffers. - Set FIntRenderShadowMapDepthCacheMemLimit=16 and FIntTM2ShadowMapMaxMips=1. - Override FIntDebugFRMQualityLevelOverride=3 to bound frame rate manager LOD complexity. * fix(jnivm): implement real JNI reference deallocation and tighten engine cache bounds - Implement ReleaseJniReference in DeleteLocalRef, DeleteGlobalRef, and DeleteWeakGlobalRef to destroy dead Object and PseudoArray memory rather than leaking them permanently. - Replace unbounded vector storage with key-mapped unordered_maps in jnivm to allow instant destruction of released byte arrays and objects. - Tighten FIntDefaultMeshCacheSizeMB (64MB), FIntTerrainGpuMeshMemoryTargetMib (32MB), FIntSmoothTerrainPhysicsCacheSize (32MB), and FIntRenderTextureTotalBudgetMB (128MB). - Increase trim frequency to every 5 seconds in the main thread message pump. * fix(jnivm): preserve JNI reference lifetimes to prevent dangling string dereferences - Restore DeleteLocalRef and DeleteGlobalRef as safe no-ops to ensure Roblox JNI string lookups cannot cause SIGSEGV in __strlen_avx2. * perf(runtime): disable Luau startup GC suppression, triple GC sweep rate, and cap task arenas - Disable FFlagLuauStartupGcSuppression so loading garbage and temporary Roact reconciliation tables are purged immediately. - Increase FIntLuauGcStepMul=300 to triple the garbage collection sweep rate. - Set FIntLuauGcGoalCore=120 to enforce an aggressive 120% heap expansion trigger for CoreGui/Roact components. - Cap FIntLuauGcStartupWorkingSetMb=64 and FIntLuaGcMaxKb=262144 (256MB). - Bound FIntTaskSchedulerMaxTempArenaSizeBytes=16777216 (16MB) to stop unbounded job arena growth. * fix(audio): eliminate ReleaseTicket memory leak in OpenSL AbiClear and Shutdown - Delete all pending ReleaseTicket allocations when AbiClear is invoked instead of orphaning them indefinitely in state->pending. - Clear and delete all unconsumed ReleaseTicket allocations upon OpenSlSimpleBufferQueueAdapter::Shutdown. * perf(audio): replace dynamic OpenSL ReleaseTicket allocations with zero-alloc pool and cap thread stack to 256KiB - Preallocate ReleaseTicket array inside State sized to options.max_buffers, eliminating continuous heap allocations/deallocations on every audio buffer. - Break potential shared_ptr cycle by explicitly resetting ticket->state upon release or shutdown. - Cap OpenSL callback thread stack size to 256 KiB with pthread_attr_setstacksize instead of glibc 8 MiB default. * fix(audio): cascade OpenSL engine destruction to child players and track active objects safely - In OpenSL ES, destroying the SL_IID_ENGINE object must implicitly destroy all audio players and output mix objects created by it. Previously, child players were orphaned and leaked. - Track parent-child relationships between Engine and created players/mixes so that Engine destruction cascades and child destruction cleanly detaches from the parent. - Add g_active_objects registry to guard handle unwrap functions (FromObject, FromEngine, etc.) preventing use-after-free and double-destroy segfaults. - Add comprehensive test validating cascade teardown and safe handle no-ops. * perf(audio): bound sound memory and decode buffer caches - Set FIntProjectedMaxBytesUsedForSoundsMB to 32 MB to clamp Roblox sound heap. - Set FIntAudioMetadataCacheSizeKB to 2048 KB and FIntDefaultAudioDecodeBufferSizeMs to 50 ms. - Set FIntMaxAudibleSoundChannels to 32 to bound concurrent sound channel allocations. * perf(graphics): add mailbox present mode, disable MSAA, and support high-DPI scaling bypass - Default MESA_VK_WSI_PRESENT_MODE to mailbox for low-latency tear-free Wayland presentation. - Support MOCKTAIL_DISABLE_HIGH_DPI=1 to prevent fractional scaling supersampling on integrated GPUs. - Add FIntDebugForceMSAASamples=1 to stop fillrate-killing MSAA sample duplication. - Support MOCKTAIL_GRAPHICS_QUALITY override (defaults to 3, accepts 1..10 or 'auto'/'manual' to unlock the in-game Roblox settings slider). * fix(concurrency): resolve deadlocks in audio sink migration, OpenSL destruction, and command gate - Fix deadlock and use-after-free in SdlAudioSink when SwitchPlaybackDevice and Shutdown execute concurrently by adding shutting_down_ wake/bailout to migration and !switching_device_ condition to shutdown. - Atomically remove RuntimeObject from g_active_objects at the top of OpenSL ObjectDestroy to eliminate concurrent multi-threaded destruction races and double frees. - Eliminate re-entrant self-wait deadlock in MainThreadCommandGate when Clear() is invoked from within a registered pump callback on the main SDL thread. - Ensure OpenSL buffer queue internal statistics are updated before notifying the callback worker thread. * perf(assets): eliminate UGC mesh decimation hitching and throttle texture compositing - Disable FFlagMeshLodApplyGeomMeshOptimizer: prevents client CPU from computing real-time quadric mesh decimation for UGC assets/accessories. - Set FIntTextureCompositorActiveJobs to 1 and FIntTextureCompositorLowResFactor to 2: paces avatar clothing composite baking across frames and downsamples intermediate blits for 4x faster generation. - Increase FIntMeshContentProviderForceCacheSize to 256 MB and FIntSlimContentProviderForceCacheSize to 128 MB: stops LRU cache thrashing where loaded user meshes are continuously evicted and re-parsed. * perf(window): implement lock-free fast paths for ANativeWindow with atomic EGL alias tracking - Add atomic EGL alias presence flag (g_has_egl_aliases) to track when EGL surface aliases are active. - On standard Vulkan rendering paths (!has_egl_aliases), bypass global registry mutex and hash map lookups completely. - Use lock-free std::memory_order_release stores and std::memory_order_relaxed loads for ANativeWindow width and height queries. * Revert "perf(window): implement lock-free fast paths for ANativeWindow with atomic EGL alias tracking" This reverts commit df8e40476ce737ec543edf0c79af1e9b9ef5c8ff. * perf(vulkan): implement thread-safe lock-free dispatch and proc cache (up to 37x faster) - Replace global dispatch caches with thread_local generation-checked caches for queues, devices, and command buffers. - Use atomic g_dispatch_generation with acquire/release ordering to safely invalidate thread caches across threads without data races. - Make host_get_device_proc_addr atomic to eliminate mutex contention in HostDeviceProc and vkGetDeviceProcAddr. - Resolves mutex bottleneck on hot Vulkan per-frame render loop while ensuring 100% thread safety. * perf(core): cache tracing flags to eliminate thousands of getenv scans per second in event and JNI loops - Cache SdlEventTraceEnabled and WindowTraceEnabled in src/window/window.cc to avoid calling getenv 3 times per mouse motion and SDL event. - Cache TraceEnabled and StringTraceEnabled in src/jnivm/jnivm.cc to avoid getenv calls on every JNI method/field lookup. * perf(jnivm): lock-free method descriptors and eliminate dynamic_cast in string decoding - Store stable JniMethodDescriptor pointers inside jmethodID to make MethodName and MethodSignature lock-free direct pointer reads (36.8ns -> 0.3ns, 100x+ faster). - Eliminates taking g_jni_state_mutex 5 to 10 times per JNI method call. - Replace dynamic_cast with static_cast in StringFromJString for PseudoStringObject to eliminate runtime RTTI traversals. * perf(core): eliminate dynamic_cast in JNI string accessors and silence unbuffered linker stderr spew - Replace dynamic_cast with static_cast across all 6 JNI string accessors (StringChars, StringUtf16Chars, StringUtf16Length, StringModifiedUtf8Length, CopyStringRegion, CopyStringModifiedUtf8Region) to remove expensive runtime RTTI traversals. - Guard Bionic dlopen/dlsym Vulkan stderr logging behind cached LinkerTraceEnabled flag to eliminate unbuffered console I/O on Vulkan symbol lookups. * fix(jnivm, audio): prevent unbounded JNI object leaks and eliminate audio futex wakeups - Re-enable DeleteLocalRef, DeleteGlobalRef, and DeleteWeakGlobalRef with handle reference counting so temporary JNI objects, byte arrays, and strings are reclaimed immediately instead of leaking forever in g_object_storage and g_array_storage. - Implement an interned string pool for PseudoStringObject to guarantee that character buffers returned by GetStringUTFChars remain valid indefinitely without use-after-free or __strlen_avx2 crashes. - Guard raw string pointer dereferencing with IsRawStringPointer to prevent unmapped handle values from being passed to strlen. - Retain object field and array element values via handle reference counting so child references are not prematurely freed. - Consolidate active object lookups in OpenSL playback runtime with a fast magic check before acquiring g_active_objects_mutex. - Eliminate redundant condition variable notify_all futex wakeups in SdlAudioSink::EndCall on every audio buffer enqueue. * perf(runtime): optimize input pacing, Vulkan observation, buffer queue, and mouse scaling (priorities 1-5) - [Priority 1] Bypass PaceInputPump sleep when SDL event queue has pending events to eliminate input lag and frame stutter with high-polling-rate mice. - [Priority 2] Introduce g_vulkan_call_observation_active relaxed flag to bypass atomic loads and static State() lookups in VulkanCallObservation on every Vulkan draw and submission call (4.25x speedup). - [Priority 3] Return const DeviceDispatch& instead of copying 128-byte struct by-value in HostDispatchForQueue/Device/CommandBuffer. - [Priority 4] Implement O(1) free_tickets pop/push and eliminate redundant mutex lock in OpenSL buffer queue AbiEnqueue (1.58x speedup). - [Priority 5] Add 1:1 scale fast-path bypass in ScaleToSurfacePixels to eliminate floating-point division on standard displays (1.73x speedup). * fix(vulkan, sync): eliminate VK_NOT_READY acquire error and implement in-place guest futex primitives - Preserve guest infinite acquire wait (kHostImageAcquireUnthrottledTimeoutNs = UINT64_MAX) so vkAcquireNextImageKHR does not poll with 0 and return VK_NOT_READY (1) to the engine - Add infinite-timeout fallback in vkAcquireNextImageKHR and vkAcquireNextImage2KHR ensuring VK_NOT_READY is never leaked on infinite acquire requests - Replace shadow host synchronization tables with direct in-place guest futex words for sem_t, pthread_rwlock_t, pthread_once_t, and pthread_spinlock_t - Increase unthrottled swapchain depth to 5 buffers (PreferSwapchainMinImageCount) to prevent compositor acquire blocking - Add lock-free fast-path bypass for Vulkan queue submissions when text overlay compositor is inactive - Consolidate DrainPlatformEvents scoped locks and optimize input pump cadence --------- Co-authored-by: glook9001 <310372091+glook9001@users.noreply.github.com> Co-authored-by: komaruworld <rtysus228@gmail.com>
1062 lines
31 KiB
C++
1062 lines
31 KiB
C++
// Android NDK compatibility symbols used by libroblox.so on Linux. Asset calls
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// can read from an extracted directory or directly from an APK.
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//
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// Symbols sourced from Android NDK r28 android/native_activity.h,
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// android/asset_manager.h, android/looper.h, android/configuration.h.
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#include "libc_shim/vulkan_etc1_sky_transcoder.h"
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#include <dlfcn.h>
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#include <fcntl.h>
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#include <minizip/unzip.h>
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#if defined(MOCKTAIL_MINIZIP_HAS_STREAM_TELL)
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#include <minizip/mz_strm.h>
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#endif
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <algorithm>
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#include <atomic>
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#include <cerrno>
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <new>
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#include <string>
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#include <sys/epoll.h>
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#include <sys/eventfd.h>
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#include <unordered_map>
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#include <vector>
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// Read-only asset access
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struct AAssetManager {};
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struct AAsset {
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std::string path;
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std::string apk_entry;
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std::vector<unsigned char> data;
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size_t offset = 0;
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};
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struct AAssetDir {};
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namespace {
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AAssetManager g_asset_manager;
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const char* GetEnvNonEmpty(const char* name) {
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const char* value = std::getenv(name);
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return value != nullptr && value[0] != '\0' ? value : nullptr;
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}
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bool TraceEnabled() {
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static const bool enabled =
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GetEnvNonEmpty("MOCKTAIL_ANDROID_STUB_TRACE") != nullptr ||
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GetEnvNonEmpty("MOCKTAIL_WINDOW_TRACE") != nullptr ||
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GetEnvNonEmpty("MOCKTAIL_FULL_TRACE") != nullptr;
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return enabled;
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}
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bool AssetTraceEnabled() {
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static const bool enabled =
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GetEnvNonEmpty("MOCKTAIL_ASSET_TRACE") != nullptr ||
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GetEnvNonEmpty("MOCKTAIL_TRACE_ALL") != nullptr ||
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GetEnvNonEmpty("MOCKTAIL_FULL_TRACE") != nullptr;
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return enabled;
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}
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std::string StripAssetUriPrefix(const char* filename) {
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std::string path(filename ? filename : "");
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static const char* kPrefixes[] = {
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"file:///android_asset/",
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"rbxasset://",
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};
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for (const char* prefix : kPrefixes) {
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const size_t prefix_len = std::strlen(prefix);
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if (path.compare(0, prefix_len, prefix) == 0) {
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return path.substr(prefix_len);
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}
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}
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return path;
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}
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bool HasUnsafePathSegment(const std::string& path) {
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if (path.empty() || path[0] == '/') {
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return true;
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}
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return path == "." || path == ".." ||
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path.find("/../") != std::string::npos || path.find("../") == 0 ||
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path.rfind("/..") == path.size() - 3 ||
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path.find("//") != std::string::npos;
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}
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std::string StripAndroidAssetPrefix(const std::string& path) {
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static const char* kPrefixes[] = {
|
|
"assets/",
|
|
"content/",
|
|
};
|
|
for (const char* prefix : kPrefixes) {
|
|
const size_t prefix_len = std::strlen(prefix);
|
|
if (path.compare(0, prefix_len, prefix) == 0) {
|
|
return path.substr(prefix_len);
|
|
}
|
|
}
|
|
return path;
|
|
}
|
|
|
|
bool FileExists(const std::string& path) {
|
|
struct stat st;
|
|
return !path.empty() && ::stat(path.c_str(), &st) == 0 && S_ISREG(st.st_mode);
|
|
}
|
|
|
|
struct AssetLookupCache {
|
|
std::mutex mutex;
|
|
std::unordered_map<std::string, std::string> resolved_paths;
|
|
};
|
|
|
|
AssetLookupCache g_asset_lookup_cache;
|
|
constexpr std::size_t kMaxCachedAssetPaths = 1024 * 5;
|
|
|
|
std::string AssetCacheKey(const std::string& root,
|
|
const std::string& requested) {
|
|
std::string key;
|
|
key.reserve(root.size() + 1 + requested.size());
|
|
key.append(root);
|
|
key.push_back('\0');
|
|
key.append(requested);
|
|
return key;
|
|
}
|
|
|
|
std::string ResolveAssetPath(const char* filename) {
|
|
if (filename == nullptr) {
|
|
return {};
|
|
}
|
|
std::string requested = StripAssetUriPrefix(filename);
|
|
if (HasUnsafePathSegment(requested)) {
|
|
return {};
|
|
}
|
|
|
|
const char* root_env = GetEnvNonEmpty("MOCKTAIL_ASSET_ROOT");
|
|
std::string root = root_env != nullptr ? root_env : "rbx_bin/assets";
|
|
const std::string cache_key = AssetCacheKey(root, requested);
|
|
|
|
{
|
|
std::scoped_lock lock(g_asset_lookup_cache.mutex);
|
|
auto it = g_asset_lookup_cache.resolved_paths.find(cache_key);
|
|
if (it != g_asset_lookup_cache.resolved_paths.end()) {
|
|
if (FileExists(it->second)) {
|
|
return it->second;
|
|
}
|
|
g_asset_lookup_cache.resolved_paths.erase(it);
|
|
}
|
|
}
|
|
|
|
std::string stripped = StripAndroidAssetPrefix(requested);
|
|
|
|
const std::vector<std::string> candidates = {
|
|
root + "/" + requested,
|
|
root + "/" + stripped,
|
|
root + "/ExtraContent/" + requested,
|
|
root + "/ExtraContent/" + stripped,
|
|
};
|
|
for (const std::string& candidate : candidates) {
|
|
if (FileExists(candidate)) {
|
|
std::scoped_lock lock(g_asset_lookup_cache.mutex);
|
|
if (g_asset_lookup_cache.resolved_paths.size() >=
|
|
kMaxCachedAssetPaths &&
|
|
g_asset_lookup_cache.resolved_paths.find(cache_key) ==
|
|
g_asset_lookup_cache.resolved_paths.end()) {
|
|
g_asset_lookup_cache.resolved_paths.erase(
|
|
g_asset_lookup_cache.resolved_paths.begin());
|
|
}
|
|
g_asset_lookup_cache.resolved_paths.insert_or_assign(cache_key,
|
|
candidate);
|
|
return candidate;
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
bool LoadFile(const std::string& path, std::vector<unsigned char>* data) {
|
|
if (data == nullptr) {
|
|
return false;
|
|
}
|
|
FILE* file = std::fopen(path.c_str(), "rb");
|
|
if (file == nullptr) {
|
|
return false;
|
|
}
|
|
if (std::fseek(file, 0, SEEK_END) != 0) {
|
|
std::fclose(file);
|
|
return false;
|
|
}
|
|
long size = std::ftell(file);
|
|
if (size < 0) {
|
|
std::fclose(file);
|
|
return false;
|
|
}
|
|
if (std::fseek(file, 0, SEEK_SET) != 0) {
|
|
std::fclose(file);
|
|
return false;
|
|
}
|
|
data->resize(static_cast<size_t>(size));
|
|
if (size > 0) {
|
|
size_t read = std::fread(data->data(), 1, static_cast<size_t>(size), file);
|
|
if (read != static_cast<size_t>(size)) {
|
|
std::fclose(file);
|
|
return false;
|
|
}
|
|
}
|
|
std::fclose(file);
|
|
return true;
|
|
}
|
|
|
|
std::string ApkEntryName(const char* filename) {
|
|
std::string requested = StripAssetUriPrefix(filename);
|
|
constexpr const char* kAssetsPrefix = "assets/";
|
|
if (requested.compare(0, std::strlen(kAssetsPrefix), kAssetsPrefix) == 0) {
|
|
requested.erase(0, std::strlen(kAssetsPrefix));
|
|
}
|
|
return "assets/" + requested;
|
|
}
|
|
|
|
bool OpenStoredApkEntryDescriptor(const std::string& entry_name, int* fd,
|
|
off_t* start, off_t* length) {
|
|
const char* apk_path = GetEnvNonEmpty("MOCKTAIL_ASSET_APK_PATH");
|
|
if (apk_path == nullptr || fd == nullptr || start == nullptr ||
|
|
length == nullptr) {
|
|
return false;
|
|
}
|
|
unzFile archive = unzOpen64(apk_path);
|
|
if (archive == nullptr ||
|
|
unzLocateFile(archive, entry_name.c_str(), 1) != UNZ_OK) {
|
|
if (archive != nullptr) {
|
|
unzClose(archive);
|
|
}
|
|
return false;
|
|
}
|
|
unz_file_info64 info{};
|
|
if (unzGetCurrentFileInfo64(archive, &info, nullptr, 0, nullptr, 0, nullptr,
|
|
0) != UNZ_OK ||
|
|
info.compression_method != 0 || unzOpenCurrentFile(archive) != UNZ_OK) {
|
|
unzClose(archive);
|
|
return false;
|
|
}
|
|
ZPOS64_T data_offset = 0;
|
|
#if defined(MOCKTAIL_MINIZIP_HAS_ZSTREAM_POS)
|
|
data_offset = unzGetCurrentFileZStreamPos64(archive);
|
|
#elif defined(MOCKTAIL_MINIZIP_HAS_STREAM_TELL)
|
|
const int64_t stream_offset = mz_stream_tell(unzGetStream(archive));
|
|
if (stream_offset < 0) {
|
|
unzCloseCurrentFile(archive);
|
|
unzClose(archive);
|
|
return false;
|
|
}
|
|
data_offset = static_cast<ZPOS64_T>(stream_offset);
|
|
#endif
|
|
unzCloseCurrentFile(archive);
|
|
unzClose(archive);
|
|
if (data_offset > static_cast<ZPOS64_T>(INT64_MAX) ||
|
|
info.uncompressed_size > static_cast<ZPOS64_T>(INT64_MAX)) {
|
|
return false;
|
|
}
|
|
const int apk_fd = ::open(apk_path, O_RDONLY | O_CLOEXEC);
|
|
if (apk_fd < 0) {
|
|
return false;
|
|
}
|
|
*fd = apk_fd;
|
|
*start = static_cast<off_t>(data_offset);
|
|
*length = static_cast<off_t>(info.uncompressed_size);
|
|
return true;
|
|
}
|
|
|
|
template <typename Fn>
|
|
Fn ResolveCached(Fn* slot, const char* name) {
|
|
Fn fn = __atomic_load_n(slot, __ATOMIC_ACQUIRE);
|
|
if (__builtin_expect(fn == nullptr, 0)) {
|
|
fn = reinterpret_cast<Fn>(dlsym(RTLD_DEFAULT, name));
|
|
if (fn != nullptr) {
|
|
__atomic_store_n(slot, fn, __ATOMIC_RELEASE);
|
|
}
|
|
}
|
|
return fn;
|
|
}
|
|
|
|
void* MocktailNativeWindow() {
|
|
using Fn = void* (*)();
|
|
static Fn cached_fn = nullptr;
|
|
Fn fn = ResolveCached(&cached_fn, "mocktail_native_window");
|
|
return fn != nullptr ? fn() : nullptr;
|
|
}
|
|
|
|
int MocktailWindowWidth() {
|
|
using Fn = int (*)();
|
|
static Fn cached_fn = nullptr;
|
|
Fn fn = ResolveCached(&cached_fn, "mocktail_window_width");
|
|
return fn != nullptr ? fn() : 1280;
|
|
}
|
|
|
|
int MocktailWindowHeight() {
|
|
using Fn = int (*)();
|
|
static Fn cached_fn = nullptr;
|
|
Fn fn = ResolveCached(&cached_fn, "mocktail_window_height");
|
|
return fn != nullptr ? fn() : 720;
|
|
}
|
|
|
|
bool MocktailUsesDirectVulkan() {
|
|
using Fn = bool (*)();
|
|
static Fn cached_fn = nullptr;
|
|
Fn fn = ResolveCached(&cached_fn, "mocktail_window_uses_direct_vulkan");
|
|
if (fn != nullptr) {
|
|
return fn();
|
|
}
|
|
const char* backend = GetEnvNonEmpty("MOCKTAIL_GRAPHICS_BACKEND");
|
|
return backend != nullptr && std::strcmp(backend, "direct-vulkan") == 0;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
extern "C" {
|
|
|
|
AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename,
|
|
int) {
|
|
if (mgr == nullptr) {
|
|
return nullptr;
|
|
}
|
|
std::string path = ResolveAssetPath(filename);
|
|
if (path.empty()) {
|
|
return nullptr;
|
|
}
|
|
auto* asset = new AAsset;
|
|
asset->path = path;
|
|
asset->apk_entry = ApkEntryName(filename);
|
|
if (!LoadFile(path, &asset->data)) {
|
|
delete asset;
|
|
return nullptr;
|
|
}
|
|
if (MocktailUsesDirectVulkan()) {
|
|
libc_shim::TranscodeEtc1SkyTextureForVulkan(path.c_str(), &asset->data);
|
|
}
|
|
if (AssetTraceEnabled()) {
|
|
std::fprintf(stderr, "[asset] open %s -> %s (%zu bytes)\n", filename,
|
|
path.c_str(), asset->data.size());
|
|
}
|
|
return asset;
|
|
}
|
|
|
|
void AAsset_close(AAsset* asset) {
|
|
if (asset != nullptr && AssetTraceEnabled() &&
|
|
asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr, "[asset] close %s buffer=%p size=%zu\n",
|
|
asset->path.c_str(), asset->data.data(), asset->data.size());
|
|
}
|
|
delete asset;
|
|
}
|
|
|
|
int AAsset_read(AAsset* asset, void* buf, size_t count) {
|
|
if (asset == nullptr || buf == nullptr) {
|
|
return -1;
|
|
}
|
|
const size_t remaining = asset->offset <= asset->data.size()
|
|
? asset->data.size() - asset->offset
|
|
: 0;
|
|
const size_t to_read = std::min(count, remaining);
|
|
if (to_read > 0) {
|
|
std::memcpy(buf, asset->data.data() + asset->offset, to_read);
|
|
asset->offset += to_read;
|
|
}
|
|
if (AssetTraceEnabled() && asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr, "[asset] read %s count=%zu -> %zu offset=%zu\n",
|
|
asset->path.c_str(), count, to_read, asset->offset);
|
|
}
|
|
return static_cast<int>(to_read);
|
|
}
|
|
|
|
const void* AAsset_getBuffer(AAsset* asset) {
|
|
if (asset == nullptr) {
|
|
return nullptr;
|
|
}
|
|
if (AssetTraceEnabled() && asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr, "[asset] getBuffer %s -> %zu bytes\n",
|
|
asset->path.c_str(), asset->data.size());
|
|
}
|
|
return asset->data.empty() ? static_cast<const void*>("")
|
|
: static_cast<const void*>(asset->data.data());
|
|
}
|
|
|
|
off_t AAsset_getLength(AAsset* asset) {
|
|
if (asset != nullptr && AssetTraceEnabled() &&
|
|
asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr, "[asset] getLength %s -> %zu bytes\n",
|
|
asset->path.c_str(), asset->data.size());
|
|
}
|
|
return asset == nullptr ? 0 : static_cast<off_t>(asset->data.size());
|
|
}
|
|
|
|
off_t AAsset_getLength64(AAsset* asset) { return AAsset_getLength(asset); }
|
|
|
|
off_t AAsset_getRemainingLength(AAsset* asset) {
|
|
if (asset == nullptr || asset->offset > asset->data.size()) {
|
|
return 0;
|
|
}
|
|
if (AssetTraceEnabled() && asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr, "[asset] getRemainingLength %s -> %zu bytes\n",
|
|
asset->path.c_str(), asset->data.size() - asset->offset);
|
|
}
|
|
return static_cast<off_t>(asset->data.size() - asset->offset);
|
|
}
|
|
|
|
off_t AAsset_getRemainingLength64(AAsset* asset) {
|
|
return AAsset_getRemainingLength(asset);
|
|
}
|
|
|
|
off_t AAsset_seek(AAsset* asset, off_t offset, int whence) {
|
|
if (asset == nullptr) {
|
|
return -1;
|
|
}
|
|
off_t base = 0;
|
|
if (whence == SEEK_SET) {
|
|
base = 0;
|
|
} else if (whence == SEEK_CUR) {
|
|
base = static_cast<off_t>(asset->offset);
|
|
} else if (whence == SEEK_END) {
|
|
base = static_cast<off_t>(asset->data.size());
|
|
} else {
|
|
errno = EINVAL;
|
|
return -1;
|
|
}
|
|
off_t next = base + offset;
|
|
if (next < 0) {
|
|
errno = EINVAL;
|
|
return -1;
|
|
}
|
|
const auto clamped = std::min(static_cast<size_t>(next), asset->data.size());
|
|
asset->offset = clamped;
|
|
if (AssetTraceEnabled() && asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr, "[asset] seek %s offset=%lld whence=%d -> %zu\n",
|
|
asset->path.c_str(), static_cast<long long>(offset), whence,
|
|
asset->offset);
|
|
}
|
|
return static_cast<off_t>(asset->offset);
|
|
}
|
|
|
|
off_t AAsset_seek64(AAsset* asset, off_t offset, int whence) {
|
|
return AAsset_seek(asset, offset, whence);
|
|
}
|
|
|
|
int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart,
|
|
off_t* outLength) {
|
|
if (asset == nullptr || asset->path.empty()) {
|
|
return -1;
|
|
}
|
|
int fd = -1;
|
|
off_t start = 0;
|
|
off_t descriptor_length = static_cast<off_t>(asset->data.size());
|
|
if (!OpenStoredApkEntryDescriptor(asset->apk_entry, &fd, &start,
|
|
&descriptor_length)) {
|
|
fd = ::open(asset->path.c_str(), O_RDONLY | O_CLOEXEC);
|
|
}
|
|
if (fd < 0) {
|
|
return -1;
|
|
}
|
|
if (outStart != nullptr) {
|
|
*outStart = start;
|
|
}
|
|
if (outLength != nullptr) {
|
|
*outLength = descriptor_length;
|
|
}
|
|
if (AssetTraceEnabled() && asset->path.find("shader") != std::string::npos) {
|
|
std::fprintf(stderr,
|
|
"[asset] openFileDescriptor %s -> fd=%d start=%lld "
|
|
"length=%zu\n",
|
|
asset->path.c_str(), fd, static_cast<long long>(start),
|
|
static_cast<size_t>(descriptor_length));
|
|
}
|
|
return fd;
|
|
}
|
|
|
|
int AAsset_openFileDescriptor64(AAsset* asset, off_t* outStart,
|
|
off_t* outLength) {
|
|
return AAsset_openFileDescriptor(asset, outStart, outLength);
|
|
}
|
|
|
|
AAssetManager* AAssetManager_fromJava(void*, void*) {
|
|
return &g_asset_manager;
|
|
}
|
|
|
|
// AConfiguration — device configuration query
|
|
|
|
struct AConfiguration {};
|
|
|
|
AConfiguration* AConfiguration_new() {
|
|
return static_cast<AConfiguration*>(calloc(1, sizeof(AConfiguration)));
|
|
}
|
|
|
|
void AConfiguration_delete(AConfiguration* config) { free(config); }
|
|
|
|
void AConfiguration_fromAssetManager(AConfiguration*,
|
|
AAssetManager*) {}
|
|
|
|
void AConfiguration_getLanguage(AConfiguration*, char* out) {
|
|
if (out) {
|
|
out[0] = 'e';
|
|
out[1] = 'n';
|
|
}
|
|
}
|
|
|
|
void AConfiguration_getCountry(AConfiguration*, char* out) {
|
|
if (out) {
|
|
out[0] = 'U';
|
|
out[1] = 'S';
|
|
}
|
|
}
|
|
|
|
int32_t AConfiguration_getScreenSize(AConfiguration*) {
|
|
return 2; // ACONFIGURATION_SCREENSIZE_NORMAL
|
|
}
|
|
|
|
int32_t AConfiguration_getScreenWidthDp(AConfiguration*) {
|
|
return 360;
|
|
}
|
|
|
|
int32_t AConfiguration_getScreenHeightDp(AConfiguration*) {
|
|
return 640;
|
|
}
|
|
|
|
int32_t AConfiguration_getNavHidden(AConfiguration*) {
|
|
return 1; // ACONFIGURATION_NAVHIDDEN_YES
|
|
}
|
|
|
|
} // extern "C"
|
|
|
|
// ALooper — high-performance Linux epoll + eventfd event loop
|
|
|
|
namespace {
|
|
|
|
constexpr int kPollWake = -1;
|
|
constexpr int kPollCallback = -2;
|
|
constexpr int kPollTimeout = -3;
|
|
constexpr int kPollError = -4;
|
|
constexpr int kPrepareAllowNonCallbacks = 1 << 0;
|
|
constexpr uint64_t kWakeToken = 0;
|
|
|
|
using LooperCallback = int (*)(int, int, void*);
|
|
|
|
struct LooperRegistration {
|
|
int fd = -1;
|
|
int ident = 0;
|
|
int events = 0;
|
|
LooperCallback callback = nullptr;
|
|
void* data = nullptr;
|
|
uint64_t token = 0;
|
|
};
|
|
|
|
struct LooperResponse {
|
|
LooperRegistration registration;
|
|
int events = 0;
|
|
};
|
|
|
|
struct ALooper {
|
|
explicit ALooper(int requested_opts)
|
|
: opts(requested_opts),
|
|
allow_non_callbacks(
|
|
(requested_opts & kPrepareAllowNonCallbacks) != 0),
|
|
epoll_fd(::epoll_create1(EPOLL_CLOEXEC)),
|
|
wake_fd(::eventfd(0, EFD_NONBLOCK | EFD_CLOEXEC)) {
|
|
if (epoll_fd < 0 || wake_fd < 0) {
|
|
if (epoll_fd >= 0) ::close(epoll_fd);
|
|
if (wake_fd >= 0) ::close(wake_fd);
|
|
epoll_fd = -1;
|
|
wake_fd = -1;
|
|
return;
|
|
}
|
|
epoll_event event{};
|
|
event.events = EPOLLIN;
|
|
event.data.u64 = kWakeToken;
|
|
if (::epoll_ctl(epoll_fd, EPOLL_CTL_ADD, wake_fd, &event) != 0) {
|
|
::close(epoll_fd);
|
|
::close(wake_fd);
|
|
epoll_fd = -1;
|
|
wake_fd = -1;
|
|
}
|
|
}
|
|
|
|
~ALooper() {
|
|
if (epoll_fd >= 0) ::close(epoll_fd);
|
|
if (wake_fd >= 0) ::close(wake_fd);
|
|
}
|
|
|
|
ALooper(const ALooper&) = delete;
|
|
ALooper& operator=(const ALooper&) = delete;
|
|
|
|
bool valid() const { return epoll_fd >= 0 && wake_fd >= 0; }
|
|
|
|
const int opts;
|
|
const bool allow_non_callbacks;
|
|
int epoll_fd = -1;
|
|
int wake_fd = -1;
|
|
std::atomic<uint32_t> refs{1};
|
|
std::atomic<bool> polling{false};
|
|
std::mutex mutex;
|
|
std::unordered_map<int, uint64_t> token_by_fd;
|
|
std::unordered_map<uint64_t, LooperRegistration> registrations_by_token;
|
|
uint64_t next_token = 1;
|
|
std::vector<epoll_event> epoll_scratch;
|
|
|
|
// Only the associated thread accesses pending_responses. Entries are
|
|
// generation-checked before being returned so a concurrent remove/re-add
|
|
// cannot surface an event for a reused descriptor.
|
|
std::deque<LooperResponse> pending_responses;
|
|
};
|
|
|
|
void ReleaseLooperReference(ALooper* looper);
|
|
|
|
struct ThreadLooperState {
|
|
~ThreadLooperState() { ReleaseLooperReference(looper); }
|
|
|
|
ALooper* looper = nullptr;
|
|
};
|
|
|
|
thread_local ThreadLooperState g_thread_looper;
|
|
|
|
void ReleaseLooperReference(ALooper* looper) {
|
|
if (looper != nullptr &&
|
|
looper->refs.fetch_sub(1, std::memory_order_acq_rel) == 1) {
|
|
delete looper;
|
|
}
|
|
}
|
|
|
|
uint32_t EpollEventsFromAndroid(int events) {
|
|
uint32_t result = 0;
|
|
if ((events & (1 << 0)) != 0) result |= EPOLLIN;
|
|
if ((events & (1 << 1)) != 0) result |= EPOLLOUT;
|
|
return result;
|
|
}
|
|
|
|
int AndroidEventsFromEpoll(uint32_t events) {
|
|
int result = 0;
|
|
if ((events & EPOLLIN) != 0) result |= 1 << 0;
|
|
if ((events & EPOLLOUT) != 0) result |= 1 << 1;
|
|
if ((events & EPOLLERR) != 0) result |= 1 << 2;
|
|
if ((events & EPOLLHUP) != 0) result |= 1 << 3;
|
|
return result;
|
|
}
|
|
|
|
uint64_t NextRegistrationTokenLocked(ALooper* looper) {
|
|
for (;;) {
|
|
const uint64_t token = looper->next_token++;
|
|
if (looper->next_token == kWakeToken) {
|
|
looper->next_token = 1;
|
|
}
|
|
if (token != kWakeToken &&
|
|
looper->registrations_by_token.find(token) ==
|
|
looper->registrations_by_token.end()) {
|
|
return token;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RegistrationIsCurrent(ALooper* looper,
|
|
const LooperRegistration& registration) {
|
|
std::scoped_lock lock(looper->mutex);
|
|
const auto fd_it = looper->token_by_fd.find(registration.fd);
|
|
if (fd_it == looper->token_by_fd.end() ||
|
|
fd_it->second != registration.token) {
|
|
return false;
|
|
}
|
|
return looper->registrations_by_token.find(registration.token) !=
|
|
looper->registrations_by_token.end();
|
|
}
|
|
|
|
int RemoveFdLocked(ALooper* looper, int fd, uint64_t expected_token) {
|
|
const auto fd_it = looper->token_by_fd.find(fd);
|
|
if (fd_it == looper->token_by_fd.end() ||
|
|
(expected_token != 0 && fd_it->second != expected_token)) {
|
|
return 0;
|
|
}
|
|
|
|
const uint64_t token = fd_it->second;
|
|
const int ctl_result =
|
|
::epoll_ctl(looper->epoll_fd, EPOLL_CTL_DEL, fd, nullptr);
|
|
const int ctl_errno = errno;
|
|
|
|
// Closing an fd automatically removes it from epoll. Treat that as a
|
|
// successful logical removal. On a real internal failure, preserve the
|
|
// registration so poll and a later removal still agree with the kernel.
|
|
if (ctl_result != 0 && ctl_errno != ENOENT && ctl_errno != EBADF) {
|
|
errno = ctl_errno;
|
|
return -1;
|
|
}
|
|
looper->token_by_fd.erase(fd_it);
|
|
looper->registrations_by_token.erase(token);
|
|
return 1;
|
|
}
|
|
|
|
void ClearPollOutputs(int* out_fd, int* out_events, void** out_data) {
|
|
if (out_fd != nullptr) *out_fd = 0;
|
|
if (out_events != nullptr) *out_events = 0;
|
|
if (out_data != nullptr) *out_data = nullptr;
|
|
}
|
|
|
|
bool TakePendingIdent(ALooper* looper, int* out_fd, int* out_events,
|
|
void** out_data, int* result) {
|
|
while (!looper->pending_responses.empty()) {
|
|
const LooperResponse response = looper->pending_responses.front();
|
|
looper->pending_responses.pop_front();
|
|
if (!RegistrationIsCurrent(looper, response.registration) ||
|
|
response.registration.callback != nullptr) {
|
|
continue;
|
|
}
|
|
if (out_fd != nullptr) *out_fd = response.registration.fd;
|
|
if (out_events != nullptr) *out_events = response.events;
|
|
if (out_data != nullptr) *out_data = response.registration.data;
|
|
*result = response.registration.ident;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int RemainingPollTimeout(
|
|
int original_timeout,
|
|
const std::chrono::steady_clock::time_point& deadline) {
|
|
if (original_timeout < 0) return -1;
|
|
if (original_timeout == 0) return 0;
|
|
|
|
const auto remaining = deadline - std::chrono::steady_clock::now();
|
|
if (remaining <= std::chrono::steady_clock::duration::zero()) return 0;
|
|
auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(remaining);
|
|
if (millis < remaining) {
|
|
millis += std::chrono::milliseconds(1);
|
|
}
|
|
return static_cast<int>(std::min<int64_t>(
|
|
millis.count(), std::numeric_limits<int>::max()));
|
|
}
|
|
|
|
} // namespace
|
|
|
|
extern "C" {
|
|
|
|
ALooper* ALooper_forThread() { return g_thread_looper.looper; }
|
|
|
|
ALooper* ALooper_prepare(int opts) {
|
|
if (g_thread_looper.looper != nullptr) {
|
|
return g_thread_looper.looper;
|
|
}
|
|
|
|
auto* looper = new (std::nothrow) ALooper(opts);
|
|
if (looper == nullptr) {
|
|
errno = ENOMEM;
|
|
return nullptr;
|
|
}
|
|
if (!looper->valid()) {
|
|
delete looper;
|
|
return nullptr;
|
|
}
|
|
g_thread_looper.looper = looper;
|
|
return looper;
|
|
}
|
|
|
|
void ALooper_acquire(ALooper* looper) {
|
|
if (looper != nullptr) {
|
|
looper->refs.fetch_add(1, std::memory_order_relaxed);
|
|
}
|
|
}
|
|
|
|
void ALooper_release(ALooper* looper) {
|
|
ReleaseLooperReference(looper);
|
|
}
|
|
|
|
int ALooper_addFd(ALooper* looper, int fd, int ident, int events,
|
|
int (*callback)(int, int, void*), void* data) {
|
|
const bool callback_ident_valid = ident >= 0 || ident == kPollCallback;
|
|
if (looper == nullptr || !looper->valid() || fd < 0 ||
|
|
(callback == nullptr &&
|
|
(!looper->allow_non_callbacks || ident < 0)) ||
|
|
(callback != nullptr && !callback_ident_valid)) {
|
|
errno = EINVAL;
|
|
return -1;
|
|
}
|
|
|
|
std::scoped_lock lock(looper->mutex);
|
|
auto fd_it = looper->token_by_fd.find(fd);
|
|
const bool update = fd_it != looper->token_by_fd.end();
|
|
const uint64_t old_token = update ? fd_it->second : 0;
|
|
const uint64_t token = NextRegistrationTokenLocked(looper);
|
|
const LooperRegistration registration = {
|
|
fd, callback != nullptr ? kPollCallback : ident, events, callback, data,
|
|
token};
|
|
|
|
const auto inserted =
|
|
looper->registrations_by_token.emplace(token, registration);
|
|
if (!inserted.second) {
|
|
errno = EAGAIN;
|
|
return -1;
|
|
}
|
|
if (update) {
|
|
fd_it->second = token;
|
|
} else {
|
|
const auto fd_inserted = looper->token_by_fd.emplace(fd, token);
|
|
if (!fd_inserted.second) {
|
|
looper->registrations_by_token.erase(token);
|
|
errno = EAGAIN;
|
|
return -1;
|
|
}
|
|
fd_it = fd_inserted.first;
|
|
}
|
|
|
|
epoll_event event{};
|
|
event.events = EpollEventsFromAndroid(events);
|
|
event.data.u64 = token;
|
|
int operation = update ? EPOLL_CTL_MOD : EPOLL_CTL_ADD;
|
|
int ctl_result = ::epoll_ctl(looper->epoll_fd, operation, fd, &event);
|
|
if (ctl_result != 0 && update && errno == ENOENT) {
|
|
operation = EPOLL_CTL_ADD;
|
|
ctl_result = ::epoll_ctl(looper->epoll_fd, operation, fd, &event);
|
|
} else if (ctl_result != 0 && !update && errno == EEXIST) {
|
|
operation = EPOLL_CTL_MOD;
|
|
ctl_result = ::epoll_ctl(looper->epoll_fd, operation, fd, &event);
|
|
}
|
|
|
|
if (ctl_result != 0) {
|
|
const int ctl_errno = errno;
|
|
looper->registrations_by_token.erase(token);
|
|
if (update) {
|
|
fd_it->second = old_token;
|
|
} else {
|
|
looper->token_by_fd.erase(fd_it);
|
|
}
|
|
errno = ctl_errno;
|
|
return -1;
|
|
}
|
|
|
|
if (update) {
|
|
looper->registrations_by_token.erase(old_token);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int ALooper_removeFd(ALooper* looper, int fd) {
|
|
if (looper == nullptr || !looper->valid() || fd < 0) {
|
|
errno = EINVAL;
|
|
return -1;
|
|
}
|
|
std::scoped_lock lock(looper->mutex);
|
|
return RemoveFdLocked(looper, fd, 0);
|
|
}
|
|
|
|
void ALooper_wake(ALooper* looper) {
|
|
if (looper == nullptr || looper->wake_fd < 0) return;
|
|
const uint64_t value = 1;
|
|
ssize_t written;
|
|
do {
|
|
written = ::write(looper->wake_fd, &value, sizeof(value));
|
|
} while (written < 0 && errno == EINTR);
|
|
}
|
|
|
|
bool ALooper_isPolling(ALooper* looper) {
|
|
return looper != nullptr &&
|
|
looper->polling.load(std::memory_order_acquire);
|
|
}
|
|
|
|
int ALooper_pollOnce(int timeout_ms, int* out_fd, int* out_events,
|
|
void** out_data) {
|
|
ClearPollOutputs(out_fd, out_events, out_data);
|
|
auto* looper = ALooper_forThread();
|
|
if (looper == nullptr || !looper->valid()) return kPollError;
|
|
|
|
int pending_result = 0;
|
|
if (TakePendingIdent(looper, out_fd, out_events, out_data,
|
|
&pending_result)) {
|
|
return pending_result;
|
|
}
|
|
|
|
const auto deadline = std::chrono::steady_clock::now() +
|
|
std::chrono::milliseconds(
|
|
timeout_ms > 0 ? timeout_ms : 0);
|
|
int wait_timeout = timeout_ms;
|
|
|
|
for (;;) {
|
|
int max_events = 0;
|
|
{
|
|
std::scoped_lock lock(looper->mutex);
|
|
const std::size_t event_capacity =
|
|
1 + looper->registrations_by_token.size();
|
|
if (event_capacity >
|
|
static_cast<std::size_t>(std::numeric_limits<int>::max())) {
|
|
errno = EOVERFLOW;
|
|
return kPollError;
|
|
}
|
|
if (looper->epoll_scratch.size() < event_capacity) {
|
|
looper->epoll_scratch.resize(event_capacity);
|
|
}
|
|
max_events = static_cast<int>(looper->epoll_scratch.size());
|
|
}
|
|
|
|
looper->polling.store(true, std::memory_order_release);
|
|
const int ready = ::epoll_wait(looper->epoll_fd,
|
|
looper->epoll_scratch.data(), max_events,
|
|
wait_timeout);
|
|
const int wait_errno = errno;
|
|
looper->polling.store(false, std::memory_order_release);
|
|
|
|
if (ready == 0) return kPollTimeout;
|
|
if (ready < 0) {
|
|
if (wait_errno != EINTR) {
|
|
errno = wait_errno;
|
|
return kPollError;
|
|
}
|
|
wait_timeout = RemainingPollTimeout(timeout_ms, deadline);
|
|
continue;
|
|
}
|
|
|
|
bool had_wake = false;
|
|
std::vector<LooperResponse> responses;
|
|
responses.reserve(static_cast<std::size_t>(ready));
|
|
|
|
for (int i = 0; i < ready; ++i) {
|
|
const epoll_event& event =
|
|
looper->epoll_scratch[static_cast<std::size_t>(i)];
|
|
if (event.data.u64 != kWakeToken) {
|
|
continue;
|
|
}
|
|
uint64_t value = 0;
|
|
ssize_t read_result;
|
|
do {
|
|
read_result = ::read(looper->wake_fd, &value, sizeof(value));
|
|
} while (read_result < 0 && errno == EINTR);
|
|
had_wake = true;
|
|
}
|
|
|
|
{
|
|
std::scoped_lock lock(looper->mutex);
|
|
for (int i = 0; i < ready; ++i) {
|
|
const epoll_event& event =
|
|
looper->epoll_scratch[static_cast<std::size_t>(i)];
|
|
const uint64_t token = event.data.u64;
|
|
if (token == kWakeToken) {
|
|
continue;
|
|
}
|
|
const auto registration_it =
|
|
looper->registrations_by_token.find(token);
|
|
if (registration_it == looper->registrations_by_token.end()) {
|
|
continue;
|
|
}
|
|
responses.push_back({registration_it->second,
|
|
AndroidEventsFromEpoll(event.events)});
|
|
}
|
|
}
|
|
|
|
bool invoked_callback = false;
|
|
for (const LooperResponse& response : responses) {
|
|
if (response.registration.callback == nullptr) continue;
|
|
const int keep = response.registration.callback(
|
|
response.registration.fd, response.events,
|
|
response.registration.data);
|
|
invoked_callback = true;
|
|
if (keep == 0) {
|
|
std::scoped_lock lock(looper->mutex);
|
|
(void)RemoveFdLocked(looper, response.registration.fd,
|
|
response.registration.token);
|
|
}
|
|
}
|
|
|
|
for (const LooperResponse& response : responses) {
|
|
if (response.registration.callback == nullptr) {
|
|
looper->pending_responses.push_back(response);
|
|
}
|
|
}
|
|
|
|
if (TakePendingIdent(looper, out_fd, out_events, out_data,
|
|
&pending_result)) {
|
|
return pending_result;
|
|
}
|
|
|
|
if (invoked_callback) return kPollCallback;
|
|
if (had_wake) return kPollWake;
|
|
|
|
// Every event in the batch belonged to a removed or replaced
|
|
// registration. Keep waiting without extending the caller's timeout.
|
|
wait_timeout = RemainingPollTimeout(timeout_ms, deadline);
|
|
}
|
|
}
|
|
|
|
int ALooper_pollAll(int timeout_ms, int* out_fd, int* out_events,
|
|
void** out_data) {
|
|
int current_timeout = timeout_ms;
|
|
for (;;) {
|
|
const int result =
|
|
ALooper_pollOnce(current_timeout, out_fd, out_events, out_data);
|
|
if (result != kPollCallback) return result;
|
|
current_timeout = 0;
|
|
}
|
|
}
|
|
|
|
// ANativeWindow — surface / window handle
|
|
|
|
struct ANativeWindow {};
|
|
|
|
void ANativeWindow_acquire(ANativeWindow*) {}
|
|
void ANativeWindow_release(ANativeWindow*) {}
|
|
|
|
ANativeWindow* ANativeWindow_fromSurface(void* env, void* surface) {
|
|
void* native_window = MocktailNativeWindow();
|
|
// The direct-Vulkan WSI adapter ignores the Android window
|
|
// member and creates VkSurfaceKHR from SDL_Window. Preserve the Java Surface
|
|
// token as its opaque ANativeWindow identity so a recreated Surface is not
|
|
// collapsed back onto the same SDL_Window pointer inside Roblox.
|
|
if (surface != nullptr && MocktailUsesDirectVulkan()) {
|
|
if (TraceEnabled()) {
|
|
std::fprintf(stderr,
|
|
"[androidstub] ANativeWindow_fromSurface env=%p surface=%p "
|
|
"-> surface_identity=%p backend_window=%p\n",
|
|
env, surface, surface, native_window);
|
|
}
|
|
return reinterpret_cast<ANativeWindow*>(surface);
|
|
}
|
|
if (native_window != nullptr) {
|
|
if (TraceEnabled()) {
|
|
std::fprintf(stderr,
|
|
"[androidstub] ANativeWindow_fromSurface env=%p surface=%p "
|
|
"-> native_window=%p\n",
|
|
env, surface, native_window);
|
|
}
|
|
return reinterpret_cast<ANativeWindow*>(native_window);
|
|
}
|
|
static ANativeWindow fallback_window;
|
|
if (TraceEnabled()) {
|
|
std::fprintf(stderr,
|
|
"[androidstub] ANativeWindow_fromSurface env=%p surface=%p "
|
|
"-> fallback_window=%p\n",
|
|
env, surface, static_cast<void*>(&fallback_window));
|
|
}
|
|
return &fallback_window;
|
|
}
|
|
|
|
int32_t ANativeWindow_getWidth(ANativeWindow* window) {
|
|
int width = MocktailWindowWidth();
|
|
if (TraceEnabled()) {
|
|
std::fprintf(stderr,
|
|
"[androidstub] ANativeWindow_getWidth window=%p -> %d\n",
|
|
static_cast<void*>(window), width);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
int32_t ANativeWindow_getHeight(ANativeWindow* window) {
|
|
int height = MocktailWindowHeight();
|
|
if (TraceEnabled()) {
|
|
std::fprintf(stderr,
|
|
"[androidstub] ANativeWindow_getHeight window=%p -> %d\n",
|
|
static_cast<void*>(window), height);
|
|
}
|
|
return height;
|
|
}
|
|
|
|
} // extern "C"
|