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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#ifndef MOCKTAIL_RUNTIME_ROBLOX_NATIVE_TEXT_BOX_INFO_READER_H_
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#define MOCKTAIL_RUNTIME_ROBLOX_NATIVE_TEXT_BOX_INFO_READER_H_
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#include <jni.h>
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#include "mocktail/status.h"
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namespace mocktail {
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namespace runtime {
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// Host-owned NativeTextBoxInfo copy that outlives the JNI local reference.
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struct RobloxNativeTextBoxInfoSnapshot {
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float x = 0.0F;
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float y = 0.0F;
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float width = 0.0F;
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float height = 0.0F;
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float font_size = 0.0F;
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bool multiline = false;
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int x_alignment = 0;
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int y_alignment = 0;
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int text_color = 0;
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int font = 0;
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int text_input_type = 0;
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int return_key_type = 0;
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bool manual_focus_release = false;
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bool text_wrapped = false;
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};
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struct RobloxNativeTextBoxInfoQueryResult {
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bool available = false;
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RobloxNativeTextBoxInfoSnapshot info;
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};
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using RobloxNativeGetTextBoxInfoFn = jobject (*)(JNIEnv*, jclass);
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// Calls NativeGLInterface.nativeGetTextBoxInfo and consumes the returned local
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// reference. A null result without a JNI exception is a successful
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// `available=false` snapshot, matching the Android callback contract when no
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// TextBox currently owns focus.
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Status QueryRobloxNativeTextBoxInfo(
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JNIEnv* env, jclass native_gl_class,
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RobloxNativeGetTextBoxInfoFn native_get_text_box_info,
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RobloxNativeTextBoxInfoQueryResult* result);
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} // namespace runtime
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} // namespace mocktail
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#endif // MOCKTAIL_RUNTIME_ROBLOX_NATIVE_TEXT_BOX_INFO_READER_H_
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