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InstanceBrick--nightcap/include/runtime/roblox_window_input_runtime.h
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2026-08-12 01:58:18 +03:00

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// Copyright 2026 Mocktail Project Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MOCKTAIL_RUNTIME_ROBLOX_WINDOW_INPUT_RUNTIME_H_
#define MOCKTAIL_RUNTIME_ROBLOX_WINDOW_INPUT_RUNTIME_H_
#include <memory>
#include "mocktail/platform/text_clipboard.h"
#include "mocktail/status.h"
#include "runtime/roblox_input_native_adapter.h"
#include "runtime/roblox_text_surface_overlay.h"
namespace mocktail {
namespace runtime {
// Composition owner for the single SDL event observer. It queries logical and
// pixel extents from the window, initializes JNI input first, then registers
// the observer. Shutdown clears the observer before releasing pressed input
// and JNI references, so no event can reach a torn-down Roblox runtime.
class RobloxWindowInputRuntime final {
public:
RobloxWindowInputRuntime(JniEnvironmentProvider environment,
RobloxInputSymbols symbols);
~RobloxWindowInputRuntime();
RobloxWindowInputRuntime(const RobloxWindowInputRuntime&) = delete;
RobloxWindowInputRuntime& operator=(const RobloxWindowInputRuntime&) = delete;
Status Initialize();
Status Shutdown();
Status BeginTextFocusSession(RobloxTextFocusSession session);
Status EndTextFocusSession(int64_t textbox_handle, uint64_t generation,
bool notify_native);
Status ReplaceFocusedTextFromEngine(uint64_t generation,
std::string authoritative_utf8);
Status QueryCurrentTextBoxInfo(RobloxNativeTextBoxInfoQueryResult* result);
Status UpdateTextFocusProperties(uint64_t generation,
const RobloxTextFocusProperties& properties);
RobloxInputSnapshot Snapshot() const;
private:
static bool MouseLockQueryCallback(void* context, bool* locked_center);
RobloxTextSurfaceOverlay text_surface_overlay_;
std::unique_ptr<platform::TextClipboard> text_clipboard_;
RobloxInputRuntime runtime_;
bool observer_registered_ = false;
bool mouse_lock_query_registered_ = false;
bool initialized_ = false;
};
} // namespace runtime
} // namespace mocktail
#endif // MOCKTAIL_RUNTIME_ROBLOX_WINDOW_INPUT_RUNTIME_H_