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29 lines
957 B
C++
29 lines
957 B
C++
#ifndef MOCKTAIL_RUNTIME_DEVICE_MEMORY_PROFILE_H_
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#define MOCKTAIL_RUNTIME_DEVICE_MEMORY_PROFILE_H_
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#include <cstdint>
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namespace mocktail {
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namespace runtime {
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// Android ActivityManager memory values published through DeviceParams.
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// Roblox derives its device RAM tier, and tiered render budgets, from them.
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struct DeviceMemoryProfile {
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std::int32_t total_memory_mb = 0;
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std::int32_t memory_class_mb = 0;
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std::int32_t large_memory_class_mb = 0;
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std::int64_t low_memory_killer_background_threshold = 0;
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std::int64_t low_memory_killer_foreground_threshold = 0;
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bool low_ram_device = false;
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};
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// Hosts with at least 4 GiB report their real total memory as a normal-RAM
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// device. Smaller hosts, or an unreadable total (0), keep the 2 GiB low-RAM
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// profile.
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DeviceMemoryProfile BuildDeviceMemoryProfile(std::uint64_t host_memory_bytes);
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} // namespace runtime
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} // namespace mocktail
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#endif // MOCKTAIL_RUNTIME_DEVICE_MEMORY_PROFILE_H_
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