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Integrate Frame OpenXR input, SteamVR video controls, gaze foveation, native audio, frame pacing and source-based packaging.
7 lines
174 B
GLSL
7 lines
174 B
GLSL
#version 450
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layout(location=0) out vec4 color;
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void main() {
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ivec2 p=ivec2(gl_FragCoord.xy);
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color=vec4(float(p.x&1),float(p.y&1),float(((p.x/8)+(p.y/8))&1),1.0);
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}
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