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Integrate Frame OpenXR input, SteamVR video controls, gaze foveation, native audio, frame pacing and source-based packaging.
9 lines
333 B
C++
9 lines
333 B
C++
#include <FidelityFX/host/backends/vk/ffx_vk.h>
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// The upscaler does not replace a Vulkan swapchain. OpenXR owns presentation;
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// reject SDK frame-interpolation swapchain configuration explicitly.
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FfxErrorCode ffxSetFrameGenerationConfigToSwapchainVK(
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const FfxFrameGenerationConfig*) {
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return FFX_ERROR_INVALID_ARGUMENT;
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}
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