# ============================================================================ # PS4 homebrew — reusable build (OpenOrbis). Drop source into src/, push. # Edit identity ONCE below; it stays fixed across builds (name / id / icon). # ============================================================================ # ---- Package identity (fixed) ---- TITLE := ShadCube4 VERSION := 01.00 TITLE_ID := SHAD00004 CONTENT_ID := IV0000-SHAD00004_00-SHADCUBE40000000 EXTRAFLAGS := # ---- Toolchain / paths (don't usually need to touch) ---- TOOLCHAIN := $(OO_PS4_TOOLCHAIN) # ---- Libraries: link EVERY stub the SDK ships, so you never edit this per symbol. # Core libs are always linked; everything else is --as-needed, so only libs you # actually call become load-time deps (declaring unused modules can fail load). CORE_LIBS := -lc -lkernel -lc++ -lSceLibcInternal ALL_STUBS := $(sort $(patsubst $(TOOLCHAIN)/lib/lib%.so,-l%,$(wildcard $(TOOLCHAIN)/lib/lib*.so)) \ $(patsubst $(TOOLCHAIN)/lib/lib%.a,-l%,$(wildcard $(TOOLCHAIN)/lib/lib*.a))) EXTRA_LIBS := $(filter-out $(CORE_LIBS),$(ALL_STUBS)) SRCDIR := src INTDIR := build PROJ := homebrew OUT_ELF := $(INTDIR)/$(PROJ).elf OUT_OELF := $(INTDIR)/$(PROJ).oelf CC := clang CXX := clang++ LD := ld.lld PKG := $(TOOLCHAIN)/bin/linux # ---- Sources: any .c / .cpp / .s in src/ (shaders/ holds GPU code: headers only) ---- CFILES := $(wildcard $(SRCDIR)/*.c) CPPFILES := $(wildcard $(SRCDIR)/*.cpp) SFILES := $(wildcard $(SRCDIR)/*.s) OBJS := $(patsubst $(SRCDIR)/%.c,$(INTDIR)/%.o,$(CFILES)) \ $(patsubst $(SRCDIR)/%.cpp,$(INTDIR)/%.o,$(CPPFILES)) \ $(patsubst $(SRCDIR)/%.s,$(INTDIR)/%.o,$(SFILES)) # ---- Bundled .prx/.sprx modules (drop libc.prx / libSceFios2.prx here to ship them) ---- LIBMODULES := $(wildcard sce_module/*) CFLAGS := --target=x86_64-pc-freebsd12-elf -fPIC -funwind-tables -c $(EXTRAFLAGS) \ -isysroot $(TOOLCHAIN) -isystem $(TOOLCHAIN)/include -Ishaders CXXFLAGS := $(CFLAGS) -isystem $(TOOLCHAIN)/include/c++/v1 # Model parsing (multi-GB text OBJ) is CPU-bound: optimise just the loaders. # The renderer (main.o) keeps its hardware-verified default codegen. # -fno-builtin: no implicit memset/memcpy calls from loop idioms (no libc dependency). $(INTDIR)/loaders.o: CFLAGS += -O2 -fno-strict-aliasing -fno-builtin # The atmosphere model (src/atmosphere.c): table lookups at run time; -fno-math-errno lets # __builtin_sqrt become sqrtsd (it must not call libm - the object has no undefined symbols). $(INTDIR)/atmosphere.o: CFLAGS += -O2 -fno-builtin -fno-math-errno LDFLAGS := -m elf_x86_64 -pie --script $(TOOLCHAIN)/link.x --eh-frame-hdr \ -L$(TOOLCHAIN)/lib $(CORE_LIBS) --as-needed $(EXTRA_LIBS) --no-as-needed \ $(TOOLCHAIN)/lib/crt1.o all: $(CONTENT_ID).pkg $(INTDIR): mkdir -p $(INTDIR) $(INTDIR)/%.o: $(SRCDIR)/%.c | $(INTDIR) $(CC) $(CFLAGS) -o $@ $< $(INTDIR)/%.o: $(SRCDIR)/%.cpp | $(INTDIR) $(CXX) $(CXXFLAGS) -o $@ $< $(INTDIR)/%.o: $(SRCDIR)/%.s | $(INTDIR) $(CC) $(CFLAGS) -o $@ $< eboot.bin: $(OBJS) $(LD) $(OBJS) -o $(OUT_ELF) $(LDFLAGS) $(PKG)/create-fself -in=$(OUT_ELF) -out=$(OUT_OELF) --eboot "eboot.bin" --paid 0x3100000000000001 sce_sys/param.sfo: Makefile $(PKG)/PkgTool.Core sfo_new $@ $(PKG)/PkgTool.Core sfo_setentry $@ APP_TYPE --type Integer --maxsize 4 --value 1 $(PKG)/PkgTool.Core sfo_setentry $@ APP_VER --type Utf8 --maxsize 8 --value '$(VERSION)' $(PKG)/PkgTool.Core sfo_setentry $@ ATTRIBUTE --type Integer --maxsize 4 --value 0 $(PKG)/PkgTool.Core sfo_setentry $@ CATEGORY --type Utf8 --maxsize 4 --value 'gd' $(PKG)/PkgTool.Core sfo_setentry $@ CONTENT_ID --type Utf8 --maxsize 48 --value '$(CONTENT_ID)' $(PKG)/PkgTool.Core sfo_setentry $@ DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0 $(PKG)/PkgTool.Core sfo_setentry $@ SYSTEM_VER --type Integer --maxsize 4 --value 0 $(PKG)/PkgTool.Core sfo_setentry $@ TITLE --type Utf8 --maxsize 128 --value '$(TITLE)' $(PKG)/PkgTool.Core sfo_setentry $@ TITLE_ID --type Utf8 --maxsize 12 --value '$(TITLE_ID)' $(PKG)/PkgTool.Core sfo_setentry $@ VERSION --type Utf8 --maxsize 8 --value '$(VERSION)' # ---- Packaged assets: every file under assets/ ships at /app0/assets/ (tools/build_assets.py). # tools/make_gp4.py declares every directory (create-gp4's fixed tree breaks nested ones). ---- ASSETS := $(shell find assets -type f 2>/dev/null | LC_ALL=C sort) pkg.gp4: eboot.bin sce_sys/param.sfo sce_sys/icon0.png sce_sys/about/right.sprx $(LIBMODULES) $(ASSETS) python3 tools/make_gp4.py --out $@ --content-id $(CONTENT_ID) $^ $(CONTENT_ID).pkg: pkg.gp4 $(PKG)/PkgTool.Core pkg_build $< . clean: rm -rf $(INTDIR) eboot.bin pkg.gp4 sce_sys/param.sfo *.pkg .PHONY: all clean