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27 lines
881 B
C
27 lines
881 B
C
#pragma once
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/* Every GCN shader binary. The headers are generated from the .s sources by the header tool
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(hash, PGM_RSRC1 in each header's comment); ps_blue, ps_shadow, ps_shadow_clear, vs_shader and
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vs_shadow have no .s: hand-assembled. */
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/* GPU shader binaries (GCN2 / Sea Islands). The .s files next to the post,
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ps_stars and ps_dark shaders are their llvm-mc sources (see README.txt). */
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#include "ps_blue.h"
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#include "ps_dark.h"
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#include "ps_floor.h"
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#include "ps_model.h"
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#include "ps_post_blur.h"
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#include "ps_post_comp.h"
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#include "ps_post_down.h"
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#include "ps_post_final.h"
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#include "ps_ui.h"
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#include "ps_clock.h"
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#include "ps_clock_light.h"
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#include "ps_resolve.h"
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#include "ps_shader.h"
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#include "ps_shadow.h"
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#include "ps_shadow_clear.h"
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#include "ps_stars.h"
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#include "vs_shader.h"
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#include "vs_shadow.h"
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#include "vs_model.h"
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#include "vs_model_shadow.h"
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