Desktop app - Settings -> Picture: GPU passes between the stream and the screen. Upscaling (Bilinear, Lanczos, AMD FSR 1, FSRCNNX AI), CAS sharpening, denoise, debanding, dithering and colour; profiles plus a frame-time guard. My presets: save, apply, update, revert, delete, remembered. - Side-by-side compare (C) with zoom and pan, tweak panel (X). - One viewer: connecting takes the stream; "Watching elsewhere" when another viewer takes it. - Lower sound delay (about 190 -> 100 ms). - Gallery follows the folder, PNG sizes, Fit/100% switch, drag to pan. - Fixed crashes on fast zooming and on opening the gallery. Payload - 20 Mbit/s encoder bitrate; set once at start (live changes lock the encoder, documented in docs/API.md). - One viewer at a time (409 for a pushed-out viewer), viewers and bitrate in status.json. - Process name Glint.elf, previous log kept, quits at once when refused. Browser dashboard - Fixed the freeze after ~8 s, lower latency, sound on by default, one viewer with Watch here. Version 1.5. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
3.0 KiB
Running Glint on the console
The payload is loaded through Payload Manager on a jailbroken PS5. The console exposes three services the examples below use:
ftpsrvon:2121(anonymous, no login).- Payload Manager on
:8084, with theX-PLDMGR-Request: 1header. elfldron:9021(not used here, included for context).
Set PS5 to the console's IP so the examples copy and paste cleanly:
export PS5=192.168.1.10 # replace with your console's IP
Tested on: PS5 firmware
0x12600006. Other firmware versions in the same family should work;docs/CAPTURE-INTERNALS.mdlists the SCE error codes the payload handles explicitly.
1. Build
cd payload/ps5
PS5_PAYLOAD_SDK=/root/ps5-payload-sdk make
Both land in payload/build/:
glint-payload.elf— console capture (the PS5's own H.264 encoder)glint-payload-test.elf— synthetic capture, for the protocol test
2. Upload
Give Glint its own folder under the Payload Manager tree, and do not write over any other payload's folder:
curl -s --ftp-create-dirs -T payload/build/glint-payload.elf \
ftp://$PS5:2121/data/pldmgr/payloads/local/glint/Glint-1.5-ps5.elf
Payload Manager only accepts files under its payload tree and a name shaped like
Name-version-ps5.elf.
After uploading, read the file back and compare the hash before loading — an upload interrupted by the console sleeping can leave a truncated file:
curl -s ftp://$PS5:2121/data/pldmgr/payloads/local/glint/Glint-1.5-ps5.elf -o check.elf
sha256sum payload/build/glint-payload.elf check.elf
3. Load
curl -s -X POST -H "X-PLDMGR-Request: 1" \
"http://$PS5:8084/loadpayload:/data/pldmgr/payloads/local/glint/Glint-1.5-ps5.elf"
The payload shows a banner on the console: "Glint loaded", then "Glint ready on port 7231" once capture starts. If the encoder is busy it shows "the PS5 refused to start video capture (0x80c78000)" — load it again. This often happens on the first try after the PS5 starts; the second works.
4. Validate
node tests/payload_smoke.js http://$PS5:7231
or record with the app's probe (built from app/tools/probe.cpp):
probe.exe http://$PS5:7231 --record out.h264 --audio out.pcm --seconds 5
Expected: config PS5, resolutions [1080], pcm_f32le stereo 48 kHz;
out.h264 starts with 00 00 00 01; out.pcm is non-empty.
5. Logs
curl -s ftp://$PS5:2121/data/glint/capture.log | tail -40
curl -s ftp://$PS5:2121/data/glint/recordings/
6. Stop
curl -s -X POST http://$PS5:7231/stop
Only this. Killing the process with process_kill mid-capture can lock the
console's encoder (Start 0x80c78000) until a reboot.
Notes
glint-payload-test.elfis built withSL_TEST_CAPTURE: its H.264 is a synthetic stream for protocol testing, not a real picture.- Recordings are written to
/data/glint/recordingsand can be removed over FTP with-Q "DELE /data/glint/recordings/<name>".