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CHANGELOG.md says what 1.0.0 is. The CI workflow builds both toolchain images, the payload and the package, runs every host test, and on a vX.Y.Z tag checks the tag against VERSION before publishing the ELF, the package and their SHA256 sums. `make C4F_PROBE=1` adds a poll of scePadVirtualDeviceGetRemoteSetting for every live controller, logging the return code and only the bytes that change. That is the one call that looks like it could carry a game's rumble and light-bar state back to a virtual pad, and nothing is known about its buffer, so this is how to find out on hardware. It builds to control4free-probe.elf and is never in a release.