Files
MoHadiShibli 546e04e066 Plugin: fix lag, crashes and user handling; add settings and security
RemotePad NG 1.0.0, a maintained fork of remotePad 1.2.0 by xfangfang.

Fixes:
- Input lag that grew to seconds in games that read one sample per frame:
  stick-only updates now replace the newest unread sample, presses and
  releases still get their own (xfangfang/remotePad#7).
- Crashes: the notify RPC used client text as a format string, a heap
  overflow in the ini parser, a too small server thread stack, unload
  crashes and leaks, a startup race, unchecked buffers from games
  (xfangfang/remotePad#9).
- Hex user ids were read as decimal, so several pads got the wrong users
  (xfangfang/remotePad#2).
- scePadRead returned shifted data with more than one queued sample; held
  buttons looked released between updates; buttons stayed pressed when a
  client went away.
- Lowercase "connection: upgrade" headers were refused; TCP_NODELAY.
- ini parsing: section order, UTF-8 BOM, "]" in values.

New:
- Settings module: everything the page can change is applied live and
  saved to remote_pad.ini, for all games or one game; lock_settings=1.
- Guests join when a device picks their pad, and pads look connected only
  while a device drives them (join_on_start / always_connected restore the
  old behavior).
- Configured PS4 users who aren't signed in play as guests.
- Share mode (userN_share): add a pad to a user's own DualShock.
- WebSocket protocol 2: claim, leave, status, settings, settings.set and
  live status notifications; protocol 1 clients keep working.
- Network security: pages from other sites are refused, settings and
  notifications need the console's own page opened by IP address (or a
  non-browser client), at most 16 connections and 64 KB buffered per
  connection, and the page is served with a content security policy.
- Clearer start notification with the address to open; logs go to the
  kernel log; guests are named after their pad (Remote1..4).
2026-10-02 23:38:32 +03:00

40 lines
1.1 KiB
C

#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#ifndef REMOTE_PAD_COMMON_DATA_H
#define REMOTE_PAD_COMMON_DATA_H
typedef struct circularBuf {
uint32_t head;
uint32_t tail;
uint32_t dataSize;
uint32_t maxHistory;
void (*clearData)(void *);
char data[];
} circularBuf;
void *getDatePtr(circularBuf *buf, uint32_t index);
int initData(circularBuf **buf, uint32_t dataSize, uint32_t maxHistory, void (*emptyData)(void *));
void termData(circularBuf *buf);
// Drop all queued items; the latest item becomes the empty item
void resetData(circularBuf *buf);
// Queue an item. When the queue is full the oldest queued item is dropped.
void pushData(circularBuf *buf, const void *data);
// The newest queued item (not read yet), to update in place; NULL when nothing is queued
void *peekNewestData(circularBuf *buf);
void getLatestData(circularBuf *buf, void *data);
// Copy up to `count` queued items (oldest first) and consume them. Returns the number copied, 0 when nothing is queued.
int32_t getData(circularBuf *buf, void *data, int32_t count);
#endif //REMOTE_PAD_COMMON_DATA_H