Overdrive

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Your PS5 game store.
Back from the dead, rebuilt from its own binary, with every line of source in the open.

Latest release Downloads Sponsor MyLuxy on GitHub

Install · Features · Updates · Troubleshooting · Build it yourself

> [!NOTE] > The original Overdrive project has been shut down so I decompiled the last released build, > recovered the complete source and rebuilt it.

Overdrive's Discover page, with a featured game and the Popular now row

Browse library: 1,845 games with filters, sorting, scores and sizes Downloads page with activity and storage for internal storage and a USB drive

## Features - **1,800+ games** to discover, with **Top rated**, **New releases** and a featured spotlight - **Browse the whole library** with filters, sorting, scores and download sizes at a glance - **Downloads straight to the console**, to internal storage or any USB drive, with live speed and storage stats - **Favorites**, **search** with an on-screen keyboard, and a **Files** page to see and clean up what's on your drives - **13 languages**: English, Deutsch, Español, Français, Português (Brasil), Русский, Bahasa Indonesia, 日本語, 简体中文, العربية, اردو, हिन्दी, বাংলা - **Updates itself**: a new version installs from the console, no PC needed - Made for the controller: L1 R1 to switch sections, ✕ to select, ○ to go back ## Install in four steps

1 Download Overdrive.exfat · 2 Copy it into a homebrew folder on a USB drive · 3 Plug it in: ShadowMount+ installs it · 4 Play

### Before you start You need a **jailbroken PS5** running **[ShadowMount+](https://github.com/drakmor/ShadowMountPlus)**, the payload that installs `.exfat` images by itself. If ShadowMount+ shows its notification when the console starts, you are ready. You also need a **USB drive** and a **PC**.

Download Overdrive.exfat

1 **Download `Overdrive.exfat`** with the button above, or from the [latest release](https://github.com/MyLuxy/overdrive/releases/latest). It is the only file you need. Leave it as it is: don't unzip it and don't change the `.exfat` at the end of its name.
2 **Copy it onto a USB drive, inside a folder called `homebrew`.** Plug the drive into your PC, create a new folder named exactly `homebrew` (all lowercase) at the top level of the drive, and copy `Overdrive.exfat` into it: ```text USB drive └── homebrew └── Overdrive.exfat ``` The drive must be formatted as **exFAT**, which is how most drives come and what the PS5 reads.
3 **Plug the drive into the PS5.** ShadowMount+ checks for new files every few seconds: it finds Overdrive, mounts it and installs it, and a notification tells you when it's done. There is nothing to click.
4 Overdrive's icon **Open Overdrive from the home screen.** Look for this icon. Enjoy!
You can also use **any FTP client** to move the file onto the console's internal storage instead, again inside a `homebrew` folder: `/data/homebrew/Overdrive.exfat`. ## Updates You only install Overdrive by hand once. When a new version comes out, the app tells you by itself a few seconds after it opens: 1. A window shows the new version and what changed. Press **Install**. 2. Overdrive downloads the update, checks it and puts it in place of the old one. 3. When it's done, the app **closes itself**. Open it again and you are on the new version. The update needs about **600 MB free** on the drive that holds Overdrive. `update.zip` in each release is the package the app downloads for this; you never need it yourself. ## Support the project Overdrive is free and open source. If you enjoy it, sponsoring helps me keep it updated.

Sponsor Overdrive on GitHub Sponsors

## Troubleshooting
Overdrive doesn't appear on the home screen
- Make sure **ShadowMount+ is running**: it shows a notification when it starts. - Check the folder: it must be called exactly `homebrew` and sit at the **top level** of the drive, not inside another folder. - Check the file still ends in **`.exfat`**. Some PCs hide extensions: a file renamed to `Overdrive.exfat.zip` or unzipped into a folder won't be found. - Give it a minute: ShadowMount+ waits until the file has finished copying before it installs it.
After an update, the app still shows the old version
The new version is installed but the console still has the old one loaded. **Restart the console** and open Overdrive again; the app tells you this itself if it happens twice in a row.
The update says there isn't enough space
The update is downloaded next to the installed app, so the drive holding Overdrive needs about 600 MB free. Free some space on that drive and press **Retry**. Nothing has been changed yet when this happens.
The update says it couldn't replace the app
Install it by hand: download `Overdrive.exfat` from the [latest release](https://github.com/MyLuxy/overdrive/releases/latest), close Overdrive, and copy the new file over the old one in the `homebrew` folder.
How do I remove Overdrive?
Delete `Overdrive.exfat` from the `homebrew` folder first, then delete its icon from the home screen. In the other order ShadowMount+ finds the file again and puts the icon back.
## Build it yourself
What's in this repository
| Path | What it is | | --- | --- | | `app/` | The application: JSX sources, state, assets, catalog data, and `app.json` (title id `PPSA99058`, version, capabilities) | | `ps5-react/` | The framework it runs on, vendored from [half144/ps5-react](https://github.com/half144/ps5-react) | | `packaging/make-exfat.sh` | Builds the exFAT image ShadowMount+ installs | | `.github/workflows/build.yml` | The build |
How the source was recovered
Overdrive is a React app running on [ps5-react](https://github.com/half144/ps5-react), and its whole JavaScript bundle sits in plain text inside `eboot.bin`. A bundler merges every module into one scope, so imports between modules turn into bare names; since each top-level name stays unique, the module that declares a name can be worked out again. That split the bundle back into its 137 original modules with their real `import`/`export` lines, checked against the original bundle until every import edge matched. What a bundler throws away could not come back: most comments, the JSX syntax (it reads as `jsx(View, {…})` calls), and `const`/`let` (now `var`). None of that changes how the app behaves.
Building
Builds run on `ubuntu-24.04` with clang 18, only from **Run workflow**: a push builds nothing. Each run puts `Overdrive.exfat` and `update.zip` in a draft release named after `app/version.js`, which only maintainers can see. The same build locally, on any Linux with the packages the workflow installs (`clang-18`, `llvm-18`, `cmake`, `ninja-build`, `nodejs`, `npm`, `zlib1g-dev`, `build-essential`, `pkg-config`, `unzip`, `curl`, `exfatprogs`, and Pillow from `ps5-react/requirements.txt`): ```sh cd ps5-react python3 tools/build_ps5.py --app-dir ../app --llvm /usr/bin sudo ../packaging/make-exfat.sh dist/PPSA99058 ../Overdrive.exfat ``` The build downloads its pinned dependencies into `ps5-react/.deps` and writes the app folder, a `.zip` and a `.receipt.json` into `ps5-react/dist`. It verifies the result itself (`tools/verify.py`), so a green build means the payload structure and signatures check out. `--llvm /usr/bin` points it at the system clang; upstream defaults to the Homebrew LLVM path because macOS is its supported development environment. The image is a plain exFAT volume whose root is the app folder, with 64 KiB clusters and the label `OVERDRIVE`. To release a new version, raise the version in `app/version.js` and `app/app.json`, run the workflow, test the draft's image on a console, then publish the draft: that creates its tag, and installed apps offer exactly the tested files on their next start.
Fixes over upstream ps5-react
Two fixes in the vendored framework, both in the build tooling and both reported by a Linux build: - `ps5-react/tools/common.py` read the `git apply --summary` line with a fixed space count, which glued the file mode onto the path (`100644 `) and made every fresh dependency checkout fail on the first patch that creates a file. It now splits on whitespace. - `ps5-react/tools/build_ps5.py` opened the pinned LLVM package's `data.tar.zst` with `tarfile`, which reads zstd only from Python 3.14 while the documented minimum is 3.12. It now falls back to the `zstd` command. Nothing else in the framework is changed.
## Credits - **[MyLuxy](https://github.com/MyLuxy)**, who decompiled Overdrive, recovered its source and rebuilt it. - **[ps5-react](https://github.com/half144/ps5-react)**, the framework it runs on. - **[ShadowMount+](https://github.com/drakmor/ShadowMountPlus)** by drakmor, which installs it. `ps5-react/` is GPL-3.0-or-later and carries its own `LICENSE`, `LICENSE-ATTRIBUTION` and `NOTICE`. Every dependency notice is copied into `notices/` inside the built app, and `ps5-react/docs/DEPENDENCIES.md` lists them with their sources. Overdrive is an unofficial homebrew project and is not affiliated with or endorsed by Sony Interactive Entertainment. PlayStation and PS5 are trademarks of Sony Interactive Entertainment.