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Native model animation via glTF node INDEX (asset node names unavailable); skip stray 'status' LCD square; downloads: allow during scan + clearer feedback/hint
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@@ -192,6 +192,10 @@ bool RenderModelSystem::nodeStates(XrTime time, std::vector<NodeState>& out) {
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}
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}
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out.resize(st.nodeStateCount);
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if (!stateLogged_) {
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stateLogged_ = true;
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PIXELVR_LOG_INFO("Render model node states: %u nodes", st.nodeStateCount);
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}
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for (uint32_t i = 0; i < st.nodeStateCount; ++i) {
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const XrRenderModelNodeStateEXT& n = nodeStateBuf_[i];
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NodeState& o = out[i];
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