#!/usr/bin/env bash # Deploy Pixel VR Player to a Steam Frame in Developer Mode. # # Thin wrapper around tools/deploy.py, which copies the binary + shaders into # ~/devkit-game/PixelVRPlayer and registers a Non-Steam "Devkit Game" that runs # directly on the host (no Sniper container). # # ./tools/deploy.sh [--launch] [--host steamos@frame] [-- ] # # Examples: # ./tools/deploy.sh --launch # ./tools/deploy.sh --launch -- /home/steamos/Videos/clip_360_tb.mp4 set -euo pipefail cd "$(dirname "$0")/.." exec python3 tools/deploy.py "$@"