Files
PixelplanetandCopilot 6f9a9ac6b5 feat(ui): unified spatial UI with video thumbnails and richer settings
- Add ThumbnailCache: a worker thread extracts 256x144 thumbnails and media
  metadata with FFmpeg, SBS-aware cropping, and an on-disk cache under
  ~/.cache/pixelvr/thumbs.
- Draw thumbnails on browser cards through a new rounded-corner thumb.frag
  pipeline with per-card descriptor sets.
- Redesign the browser as a sidebar + card grid, with horizontal stick
  navigation and direct shortcuts to Network/Home/Videos/Downloads/Drives.
- Expand Settings: screen curvature, UI text scale and colour, accent colour
  and UI distance, organised into sections.
- Downloads window: per-job state, progress, speed and ETA, plus pause/resume
  and cancel-active controls.
- Decoder: multi-threaded software decode and four V4L2 output buffers.
- docs: unified UI concept, redesign plan and mockups.

Release packaging is now reproducible: tools/run.sh is the shipped launcher,
tools/package-release.sh assembles the tarball, and a GitHub Actions workflow
builds it natively on ARM64 for every v* tag. Stop committing release tarballs;
they are attached to releases instead.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-17 09:55:48 +02:00

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#!/bin/sh
# Pixel VR Player launcher (Steam Frame). Logs to ~/pixelvr-run.log.
#
# This is the launcher shipped inside the release tarball as
# PixelVRPlayer/run.sh. It runs the app directly on the SteamOS host.
set -eu
here=$(cd "$(dirname "$0")" && pwd)
export PIXELVR_SHADER_DIR="$here/shaders"
export PIXELVR_LOG=debug
# Optional: use a locally built patched FFmpeg for zero-copy dma-buf decode.
if [ -d "$HOME/ffbuild/build/libavcodec" ]; then
export LD_LIBRARY_PATH="$HOME/ffbuild/build/libavcodec:$HOME/ffbuild/build/libavutil:$HOME/ffbuild/build/libswresample${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
export PIXELVR_DRM_PRIME=1
fi
exec "$here/pixelvr" "$@" >>"$HOME/pixelvr-run.log" 2>&1