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https://github.com/Pixelplanet/Pixel-VR-Player.git
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- Add ThumbnailCache: a worker thread extracts 256x144 thumbnails and media metadata with FFmpeg, SBS-aware cropping, and an on-disk cache under ~/.cache/pixelvr/thumbs. - Draw thumbnails on browser cards through a new rounded-corner thumb.frag pipeline with per-card descriptor sets. - Redesign the browser as a sidebar + card grid, with horizontal stick navigation and direct shortcuts to Network/Home/Videos/Downloads/Drives. - Expand Settings: screen curvature, UI text scale and colour, accent colour and UI distance, organised into sections. - Downloads window: per-job state, progress, speed and ETA, plus pause/resume and cancel-active controls. - Decoder: multi-threaded software decode and four V4L2 output buffers. - docs: unified UI concept, redesign plan and mockups. Release packaging is now reproducible: tools/run.sh is the shipped launcher, tools/package-release.sh assembles the tarball, and a GitHub Actions workflow builds it natively on ARM64 for every v* tag. Stop committing release tarballs; they are attached to releases instead. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
20 lines
705 B
Bash
Executable File
20 lines
705 B
Bash
Executable File
#!/bin/sh
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# Pixel VR Player launcher (Steam Frame). Logs to ~/pixelvr-run.log.
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#
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# This is the launcher shipped inside the release tarball as
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# PixelVRPlayer/run.sh. It runs the app directly on the SteamOS host.
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set -eu
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here=$(cd "$(dirname "$0")" && pwd)
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export PIXELVR_SHADER_DIR="$here/shaders"
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export PIXELVR_LOG=debug
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# Optional: use a locally built patched FFmpeg for zero-copy dma-buf decode.
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if [ -d "$HOME/ffbuild/build/libavcodec" ]; then
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export LD_LIBRARY_PATH="$HOME/ffbuild/build/libavcodec:$HOME/ffbuild/build/libavutil:$HOME/ffbuild/build/libswresample${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
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export PIXELVR_DRM_PRIME=1
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fi
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exec "$here/pixelvr" "$@" >>"$HOME/pixelvr-run.log" 2>&1
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