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https://github.com/Pixelplanet/Pixel-VR-Player.git
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- Add ThumbnailCache: a worker thread extracts 256x144 thumbnails and media metadata with FFmpeg, SBS-aware cropping, and an on-disk cache under ~/.cache/pixelvr/thumbs. - Draw thumbnails on browser cards through a new rounded-corner thumb.frag pipeline with per-card descriptor sets. - Redesign the browser as a sidebar + card grid, with horizontal stick navigation and direct shortcuts to Network/Home/Videos/Downloads/Drives. - Expand Settings: screen curvature, UI text scale and colour, accent colour and UI distance, organised into sections. - Downloads window: per-job state, progress, speed and ETA, plus pause/resume and cancel-active controls. - Decoder: multi-threaded software decode and four V4L2 output buffers. - docs: unified UI concept, redesign plan and mockups. Release packaging is now reproducible: tools/run.sh is the shipped launcher, tools/package-release.sh assembles the tarball, and a GitHub Actions workflow builds it natively on ARM64 for every v* tag. Stop committing release tarballs; they are attached to releases instead. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
38 lines
1.0 KiB
Bash
Executable File
38 lines
1.0 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Assemble a clean upload folder (binary + shaders + launch helper only) so the
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# SteamOS Devkit Client's recursive "Local Folder" upload doesn't pull in the
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# entire build tree.
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#
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# ./tools/stage.sh [build-dir] [out-dir]
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#
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# Defaults: build-aarch64 -> dist/PixelVRPlayer
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set -euo pipefail
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cd "$(dirname "$0")/.."
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BUILD_DIR="${1:-build-aarch64}"
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OUT_DIR="${2:-dist/PixelVRPlayer}"
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bin="${BUILD_DIR}/bin/pixelvr"
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if [[ ! -x "${bin}" ]]; then
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echo "error: ${bin} not found. Build first: ./tools/build.sh --aarch64" >&2
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exit 1
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fi
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rm -rf "${OUT_DIR}"
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mkdir -p "${OUT_DIR}/shaders"
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cp "${bin}" "${OUT_DIR}/pixelvr"
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cp "${BUILD_DIR}/shaders/"*.spv "${OUT_DIR}/shaders/"
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cp tools/launch.sh "${OUT_DIR}/launch.sh"
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chmod +x "${OUT_DIR}/pixelvr" "${OUT_DIR}/launch.sh"
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echo "Staged ${OUT_DIR}:"
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ls -1 "${OUT_DIR}"
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cat <<EOF
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Upload this folder in the SteamOS Devkit Client (Title Upload tab):
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Local Folder: ${OUT_DIR}
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Start Command: pixelvr
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Runtime: Steam Linux Runtime 3.0 ARM64 (Sniper)
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EOF
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