mirror of
https://github.com/Pixelplanet/Pixel-VR-Player.git
synced 2026-10-28 15:02:02 +01:00
22 lines
512 B
GLSL
22 lines
512 B
GLSL
#version 450
|
|
|
|
// Simple hemispheric diffuse shading for the controller body.
|
|
|
|
layout(push_constant) uniform Push {
|
|
mat4 mvp;
|
|
vec4 quat;
|
|
vec4 color;
|
|
} pc;
|
|
|
|
layout(location = 0) in vec3 vNormal;
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
void main() {
|
|
vec3 N = normalize(vNormal);
|
|
vec3 L = normalize(vec3(0.3, 0.85, 0.4));
|
|
float diff = max(dot(N, L), 0.0);
|
|
float ambient = 0.35;
|
|
float shade = ambient + (1.0 - ambient) * diff;
|
|
outColor = vec4(pc.color.rgb * shade, pc.color.a);
|
|
}
|