mirror of
https://github.com/Pixelplanet/Pixel-VR-Player.git
synced 2026-10-21 08:01:23 +02:00
22 lines
681 B
GLSL
22 lines
681 B
GLSL
#version 450
|
|
|
|
// Procedural vector/SDF quad with push constants. A unit quad (-1..1) placed and sized
|
|
// by the model matrix; passes normalized 2D coordinate vCoord (-1..1) to fragment shader.
|
|
|
|
layout(push_constant) uniform Push {
|
|
mat4 mvp;
|
|
vec4 color;
|
|
vec4 params; // x: shapeType, y: radius / paramA, z: borderWidth / paramB, w: extra
|
|
vec4 borderColor;
|
|
} pc;
|
|
|
|
layout(location = 0) out vec2 vCoord;
|
|
|
|
void main() {
|
|
vec2 positions[6] = vec2[](
|
|
vec2(-1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0),
|
|
vec2(-1.0, -1.0), vec2(1.0, 1.0), vec2(1.0, -1.0));
|
|
vCoord = positions[gl_VertexIndex];
|
|
gl_Position = pc.mvp * vec4(vCoord, 0.0, 1.0);
|
|
}
|