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- Add ThumbnailCache: a worker thread extracts 256x144 thumbnails and media metadata with FFmpeg, SBS-aware cropping, and an on-disk cache under ~/.cache/pixelvr/thumbs. - Draw thumbnails on browser cards through a new rounded-corner thumb.frag pipeline with per-card descriptor sets. - Redesign the browser as a sidebar + card grid, with horizontal stick navigation and direct shortcuts to Network/Home/Videos/Downloads/Drives. - Expand Settings: screen curvature, UI text scale and colour, accent colour and UI distance, organised into sections. - Downloads window: per-job state, progress, speed and ETA, plus pause/resume and cancel-active controls. - Decoder: multi-threaded software decode and four V4L2 output buffers. - docs: unified UI concept, redesign plan and mockups. Release packaging is now reproducible: tools/run.sh is the shipped launcher, tools/package-release.sh assembles the tarball, and a GitHub Actions workflow builds it natively on ARM64 for every v* tag. Stop committing release tarballs; they are attached to releases instead. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
17 lines
557 B
Bash
Executable File
17 lines
557 B
Bash
Executable File
#!/usr/bin/env bash
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# Deploy Pixel VR Player to a Steam Frame in Developer Mode.
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#
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# Thin wrapper around tools/deploy.py, which copies the binary + shaders into
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# ~/devkit-game/PixelVRPlayer and registers a Non-Steam "Devkit Game" that runs
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# directly on the host (no Sniper container).
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#
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# ./tools/deploy.sh [--launch] [--host steamos@frame] [-- <player args>]
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#
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# Examples:
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# ./tools/deploy.sh --launch
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# ./tools/deploy.sh --launch -- /home/steamos/Videos/clip_360_tb.mp4
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set -euo pipefail
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cd "$(dirname "$0")/.."
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exec python3 tools/deploy.py "$@"
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