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PixelplanetandCopilot 6f9a9ac6b5 feat(ui): unified spatial UI with video thumbnails and richer settings
- Add ThumbnailCache: a worker thread extracts 256x144 thumbnails and media
  metadata with FFmpeg, SBS-aware cropping, and an on-disk cache under
  ~/.cache/pixelvr/thumbs.
- Draw thumbnails on browser cards through a new rounded-corner thumb.frag
  pipeline with per-card descriptor sets.
- Redesign the browser as a sidebar + card grid, with horizontal stick
  navigation and direct shortcuts to Network/Home/Videos/Downloads/Drives.
- Expand Settings: screen curvature, UI text scale and colour, accent colour
  and UI distance, organised into sections.
- Downloads window: per-job state, progress, speed and ETA, plus pause/resume
  and cancel-active controls.
- Decoder: multi-threaded software decode and four V4L2 output buffers.
- docs: unified UI concept, redesign plan and mockups.

Release packaging is now reproducible: tools/run.sh is the shipped launcher,
tools/package-release.sh assembles the tarball, and a GitHub Actions workflow
builds it natively on ARM64 for every v* tag. Stop committing release tarballs;
they are attached to releases instead.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-17 09:55:48 +02:00

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#!/usr/bin/env bash
# Deploy Pixel VR Player to a Steam Frame in Developer Mode.
#
# Thin wrapper around tools/deploy.py, which copies the binary + shaders into
# ~/devkit-game/PixelVRPlayer and registers a Non-Steam "Devkit Game" that runs
# directly on the host (no Sniper container).
#
# ./tools/deploy.sh [--launch] [--host steamos@frame] [-- <player args>]
#
# Examples:
# ./tools/deploy.sh --launch
# ./tools/deploy.sh --launch -- /home/steamos/Videos/clip_360_tb.mp4
set -euo pipefail
cd "$(dirname "$0")/.."
exec python3 tools/deploy.py "$@"