#pragma once #include "Game/AreaObj/ImageEffectArea.hpp" class SimpleBloomArea : public ImageEffectArea { public: enum EMaskFilterColor { /* 0x00 */ MASK_FILTER_ALL, /* 0x01 */ MASK_FILTER_RED, /* 0x02 */ MASK_FILTER_GREEN, /* 0x03 */ MASK_FILTER_BLUE, }; SimpleBloomArea(int, const char*); virtual void init(const JMapInfoIter&); virtual const char* getManagerName() const { return "ImageEffectArea"; } /* 0x40 */ u32 mMaskFilterColor; /* 0x44 */ u8 mThreshold; /* 0x45 */ u8 mIntensity; };