#pragma once class HitSensor; class Koopa; class KoopaSensorCtrl { public: /// @brief Creates a new `KoopaSensorCtrl`. /// @param pHost The pointer to the owning Bowser actor instance. KoopaSensorCtrl(Koopa* pHost); void update(HitSensor* pSensor); void initSensor(); private: /// @brief The pointer to the owning Bowser actor instance. /* 0x0 */ Koopa* mHost; };