#pragma once #include "Game/LiveActor/ActorStateBase.hpp" class Koopa; class KoopaStateAttackFireLong : public ActorStateBase< Koopa > { public: KoopaStateAttackFireLong(Koopa* pKoopa); virtual ~KoopaStateAttackFireLong(); virtual void init(); virtual void appear(); void exeStart(); void exeEmit(); /* 0x10 */ s32 mMaxFire; /* 0x14 */ s32 mFireEmitted; };