#pragma once #include "Game/LiveActor/ActorStateBase.hpp" class HitSensor; class Koopa; class KoopaFigureBall; class KoopaStateAttackRoll : public ActorStateBase< Koopa > { public: KoopaStateAttackRoll(Koopa* pKoopa); virtual ~KoopaStateAttackRoll(); virtual void init(); virtual void appear(); virtual void kill(); bool tryCalcAndSetBaseMtx(); bool attackSensor(HitSensor* pSender, HitSensor* pReceiver); bool isDamage(u32 msg, HitSensor* pSender, HitSensor* pReceiver) const; bool isEnableGuard() const; void exeWaitToStart(); void exeStart(); void exeRollAir(); void exeRollGround(); void exeEndAir(); void exeEndLand(); /* 0x10 */ KoopaFigureBall* mFigureBall; /* 0x14 */ s32 mRollDelay; /* 0x18 */ s32 mRollTime; /* 0x1C */ bool _1C; /* 0x1D */ bool _1D; };