#pragma once #include "Game/LiveActor/ActorStateBase.hpp" class Polta; class HitSensor; class PoltaStateAttackGround : public ActorStateBase< Polta > { public: PoltaStateAttackGround(Polta*); virtual ~PoltaStateAttackGround(); virtual void appear(); void exeStart(); void exeAttack(); void exeToWait(); bool isEnableAttack(const HitSensor*) const; /* 0x10 */ bool mIsAffectBody; /* 0x14 */ s32 mAttackStartLength; /* 0x18 */ s32 mAttackLength; /* 0x1C */ s32 mAttackToWaitLength; };