#pragma once #include "Game/LiveActor/LiveActor.hpp" #include struct SkeletalFishRailInfo { LiveActor* _0; f32 _4; }; class SkeletalFishRailControl { public: SkeletalFishRailControl(); void setRailActor(LiveActor*, LiveActor*, bool); void update(); void getRailInfo(SkeletalFishRailInfo*, f32); void getPos(TVec3f*, f32); void getMtx(TPos3f*, f32); u32 _0; LiveActor* _4; LiveActor* _8; f32 _C; f32 _10; f32 _14; bool _18; };