#pragma once #include "Game/Camera/CameraCharmedFix.hpp" class CamTranslatorCharmedFix : public CamTranslatorBase { public: CamTranslatorCharmedFix(CameraCharmedFix* pCamera) : mCamera(pCamera) { } virtual void setParam(const CameraParamChunk*); virtual Camera* getCamera() const; /* 0x4 */ CameraCharmedFix* mCamera; };