#pragma once #include "Game/Camera/CameraFix.hpp" class CamTranslatorFix : public CamTranslatorBase { public: CamTranslatorFix(CameraFix* pCamera) : mCamera(pCamera) { } virtual void setParam(const CameraParamChunk*); virtual Camera* getCamera() const; /* 0x4 */ CameraFix* mCamera; };