#pragma once #include "Game/Camera/CameraFrontAndBack.hpp" class CamTranslatorFrontAndBack : public CamTranslatorBase { public: CamTranslatorFrontAndBack(CameraFrontAndBack* pCamera) : mCamera(pCamera) { } virtual void setParam(const CameraParamChunk*); virtual Camera* getCamera() const; /* 0x4 */ CameraFrontAndBack* mCamera; };