#pragma once #include "Game/NameObj/NameObj.hpp" #include "Game/Screen/CaptureScreenDirector.hpp" #include class CameraCover : public NameObj { public: CameraCover(const char*); virtual ~CameraCover(); virtual void movement(); virtual void draw() const; void cover(u32); bool isCameraHopping() const; void copyCamera(); inline s32 getThing() { return _3C; } TMtx34f _C; volatile s32 _3C; u8 _40; bool _41; u8 _42[2]; u32 _44; CaptureScreenActor* mActor; // 0x48 };