#pragma once #include "Game/Camera/Camera.hpp" class CameraCubePlanet : public Camera { public: CameraCubePlanet(const char* pName = "\x83\x4c\x83\x85\x81\x5b\x83\x75\x98\x66\x90\xaf\x83\x4a\x83\x81\x83\x89"); virtual void reset(); virtual CameraTargetObj* calc(); virtual CamTranslatorBase* createTranslator(); void setParam(f32 dist, f32 angleX, f32 angleY) { mDist = dist; mAngleX = angleX; mAngleY = angleY; } /* 0x4C */ f32 mDist; /* 0x50 */ f32 mAngleX; /* 0x54 */ f32 mAngleY; /* 0x58 */ TVec3f mUp; };