#pragma once #include "Game/Camera/Camera.hpp" class CameraTargetMtx; class CameraFix : public Camera { public: CameraFix(const char* pName = "\x8a\xae\x91\x53\x8c\xc5\x92\xe8\x83\x4a\x83\x81\x83\x89"); virtual void reset(); virtual CameraTargetObj* calc(); virtual CamTranslatorBase* createTranslator(); void setParam(const TVec3f&, const TVec3f&, const TVec3f&); /* 0x4C */ TVec3f mWPoint; /* 0x58 */ TVec3f mAxis; /* 0x64 */ TVec3f mUp; /* 0x70 */ CameraTargetMtx* mTarget; };