#pragma once #include "Game/Camera/CameraMan.hpp" #include class CameraManPause : public CameraMan { public: CameraManPause(const char*); virtual void init(const JMapInfoIter&); virtual void calc(); virtual void notifyActivate(); virtual void notifyDeactivate(); virtual bool isCollisionOff() const { return true; } virtual bool isZeroFrameMoveOff() const { return true; } /* 0x48 */ f32 mDistBase; /* 0x4C */ f32 mDistOffset; /* 0x50 */ TVec2f mAngle; /* 0x58 */ TVec3f mBasePos; };